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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1797449 times)
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SonicBrawler
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    « Reply #6840 on: April 18, 2012, 04:40:16 PM »


    well, as you knwo, i liek to port. and i have a psa on luigi, so im going to port

    *downloads*
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    « Reply #6841 on: April 18, 2012, 04:50:14 PM »


    o.0

    who are yuh going to port it to
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    dpgthirteen
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    Good bye everyone.

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    « Reply #6842 on: April 18, 2012, 04:52:21 PM »


    I love what I have played with so far, but there is one thing still bugging me at the moment. Its the fact that other Luigi mods and Luigi do not work with the psa. Kinda sucks that I have to throw away all these mods for one character, never been a fan of that. Any chance this could be fixed?
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    KTH
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    « Reply #6843 on: April 18, 2012, 05:01:33 PM »


    After have played with him, here what i think.

    For a BETA it's really great, he can found the true Bomberman on them moves (like the special) but i still got that question :

    What the Side B is make for?

    He don't hurt or anything.

    I think you should change the jump for make another one. Mario/Luigi's jump for Bomberman.. (but nervermind it's just a beta)

    After i see 2 glitchs, the first was Bomberman don't have shield. Yeah idk if it's just for me or not.

    The second was the bomb, when we holding the bomb on the hand, we waiting the third level, the bombe disapear, she's invisible or something else, i don't know.

    After i'm pretty sure you going fix this on the next version.
    « Last Edit: April 18, 2012, 05:02:51 PM by KTH » Logged

    SiLeNtDo0m
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    « Reply #6844 on: April 18, 2012, 05:04:43 PM »


    I love what I have played with so far, but there is one thing still bugging me at the moment. Its the fact that other Luigi mods and Luigi do not work with the psa. Kinda sucks that I have to throw away all these mods for one character, never been a fan of that. Any chance this could be fixed?

    Nope and probably never will be.  Edited bones for the model and the PSA requires those edited bones.  Unless people made edits of those other models/textures with the two additional bones for the jetpack.  I specifically wanted the jetpack to be rigged to Bomberman's model so it could save space in the FitLuigi.pac and be recoloured for the each texture of Bomberman.

    After have played with him, here what i think.

    For a BETA it's really great, he can found the true Bomberman on them moves (like the special) but i still got that question :

    What the Side B is make for?

    He don't hurt or anything.

    I think you should change the jump for make another one. Mario/Luigi's jump for Bomberman.. (but nervermind it's just a beta)

    After i see 2 glitchs, the first was Bomberman don't have shield. Yeah idk if it's just for me or not.

    The second was the bomb, when we holding the bomb on the hand, we waiting the third level, the bombe disapear, she's invisible or something else, i don't know.

    After i'm pretty sure you going fix this on the next version.

    Read the moveset.  Ground Side B is a command dash with invincible startup that can be jump and run cancelled.  It travels faster than his run (or at least it should).

    First glitch is probably due to the ThrowN bone being shifted in bone index.  It affects his throws as well.  KingJigglypuff actually was awesome enough to send me the fix to this, so I'll be updating the download in a second.

    Second glitch I haven't experienced.  There is no third charge of the bomb anyway.  There are only two charges.
    « Last Edit: April 18, 2012, 05:06:11 PM by SDo0m InFiNiTy » Logged

    dpgthirteen
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    Good bye everyone.

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    « Reply #6845 on: April 18, 2012, 05:11:41 PM »


    Nope and probably never will be.  Edited bones for the model and the PSA requires those edited bones.  Unless people made edits of those other models/textures with the two additional bones for the jetpack.  I specifically wanted the jetpack to be rigged to Bomberman's model so it could save space in the FitLuigi.pac and be recoloured for the each texture of Bomberman.

    Read the moveset.  Ground Side B is a command dash with invincible startup that can be jump and run cancelled.  It travels faster than his run (or at least it should).

    First glitch is probably due to the ThrowN bone being shifted in bone index.  It affects his throws as well.  KingJigglypuff actually was awesome enough to send me the fix to this, so I'll be updating the download in a second.

    Second glitch I haven't experienced.  There is no third charge of the bomb anyway.  There are only two charges.
    I see. Its still fun, I will use him for a while. There has not been much other Luigi activity so in the mean time this should be fun.
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    SonicBrawler
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    « Reply #6846 on: April 18, 2012, 05:13:01 PM »


    o.0

    who are yuh going to port it to

    game and watch. the upsetting part is i have to .rel port it D:
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    Haseyo
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    « Reply #6847 on: April 18, 2012, 05:18:41 PM »


    About to test in a minute, I'll let you know any findings.
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    SiLeNtDo0m
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    « Reply #6848 on: April 18, 2012, 05:19:36 PM »


    To the 30 odd that downloaded it, download it again.  Just updated it with the ThrowN fix courtesy of KJP

    Also blog post: http://kc-mm.com/frontpage-posts/morshus-finest-client/04-18-2012/
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    « Reply #6849 on: April 18, 2012, 05:26:04 PM »


    To the 30 odd that downloaded it, download it again.  Just updated it with the ThrowN fix courtesy of KJP

    Also blog post: http://kc-mm.com/frontpage-posts/morshus-finest-client/04-18-2012/

    so bomberman has luigi trown index or a new trown index now?
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    SiLeNtDo0m
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    « Reply #6850 on: April 18, 2012, 05:26:47 PM »


    so bomberman has luigi trown index or a new trown index now?

    New one, since KJP said it only works with the Bomberman model
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    Carnage
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    « Reply #6851 on: April 18, 2012, 05:31:31 PM »


    New one, since KJP said it only works with the Bomberman model
    its  easy to  make it work with all luigi models here's how use the previous pac file with trown 62 then delete bomberman rhandnb and rthunbnb since they arent rigged it wont affect anything and you go a one slot bomberman no need to make all luigi models absolete well people could also add two extra bones with bb in the right place now but the later would save the trouble to do so imo
    « Last Edit: April 18, 2012, 05:36:37 PM by Carnage » Logged

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    « Reply #6852 on: April 18, 2012, 05:36:41 PM »


    i can easily make it work with all luigi models here how use the previous pac file with trown 62 then delete bomberman rhandnb and rthunbnb since they arent rigged it wont affect anything and you go a one slot bomberman

    Whilst that could work and it would be great, the bone's in PSA would all have to be changed too, since all the bomb related moves are attached to the ThrowN bone. 
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    « Reply #6853 on: April 18, 2012, 05:37:57 PM »


    Whilst that could work and it would be great, the bone's in PSA would all have to be changed too, since all the bomb related moves are attached to the ThrowN bone. 
    ppl can also add two extrabones before trown to fix all luigi models nothing a readme cant fix
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    « Reply #6854 on: April 18, 2012, 05:38:12 PM »


    game and watch. the upsetting part is i have to .rel port it D:
    ok cool G&W is lame

    eh o-well i think it'll be fine

    also will it need codes (im thinking no but just to be sure)
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