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« Reply #15 on: October 04, 2010, 04:04:45 PM » |
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EternalYoshi@ i can test it
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« Reply #16 on: October 05, 2010, 06:21:35 AM » |
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Then please do so.
Updated the OP with the File names of the event matches, and the event matches they correspond to.
Discovered where the status values are.
It's the two bytes after the Character ID in the Brown area in the image.
00 = Normal 01 = Metal 02 = Invisible 03 = Freezes the game
Basically if you wanted Sonic to be Metal, it would go like this:
2B010000
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« Last Edit: October 05, 2010, 07:12:32 AM by EternalYoshi »
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« Reply #17 on: October 05, 2010, 04:49:41 PM » |
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I decided to try this out, so I got hold of Tabuu and tried making my own Event Match request.
It turned out as follows...
Stage: Delfino Plaza Music: Overworld Theme (NSMB) Opponents: Luigi -> Diddy Kong -> Bowser -> Donkey Kong -> Wario -> Yoshi -> Peach -> Mario HMN Character: Choose Lives: 2 (you), 1 (opponents)
I also tried modifying All-Star Mode with this information. I made Bowser and Yoshi switch places. Additionally, Yoshi's Island replaced Luigi's Mansion, and vice versa. In other words, when you face the Mario team, Yoshi's Island would be one of the stages used, but not Luigi's Mansion. And for Bowser, you'd ALWAYS fight him at the Luigi's Mansion stage.
You know, I'll probably make a custom All-Star Mode, and switch around which opponents you'll fight first, and so forth. For one example, I'd set the Mario team as the semi-final opponent, but replace Bowser with Yoshi; it would then be known as the Mario heroes team. And for the final fight, you'd face Mr. Game & Watch, maybe even fight four of them at the same time; it would bring back Melee All-Star Mode nostalgia.
By the way, when Classic Mode is finally cracked, I might plan on swapping the positions of Bowser and Yoshi; it'll be amusing to fight the Kongs alongside the Koopa King, and vice versa. Additionally, seeing Yoshi work with or against his old friends would be amusing too; for example, a team match where your partner is Peach, while Mario and Yoshi are your opponents.
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« Reply #18 on: October 06, 2010, 01:12:22 PM » |
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Well, it took me several hours of tests to pull off, but I managed to make a customized All-Star Mode that's possible to clear on the easier difficulty levels. The solo mode modifications were tested out, but I was not able to test out the co-op mode modifications; I lack a second player to play with.
Anyway, here's what my customized All-Star Mode features...
Opponents
Stage 1: R.O.B. Stage 2: Link, Zelda/Sheik, Ganondorf, Toon Link Stage 3: Ness, Lucas Stage 4: Pit Stage 5: Ice Climbers Stage 6: Pikachu, Pokemon Trainer, Lucario, Jigglypuff Stage 7: Samus/Zero Suit Samus Stage 8: Captain Falcon Stage 9: Olimar (x1 solo; x2 co-op) Stage 10: Donkey Kong, Diddy Kong Stage 11: Marth, Ike Stage 12: Bowser Stage 13: Wario Stage 14: Solid Snake Stage 15: Kirby, Meta Knight, King Dedede Stage 16: Fox, Falco, Wolf Stage 17: Sonic Stage 18: Mario, Peach, Yoshi, Luigi Stage 19: Mr. Game & Watch (x4)
Stages
Note: None of the Melee stages are used.
Stage 1: Mario Bros. Stage 2: Bridge of Eldin, Pirate Ship Stage 3: New Pork City Stage 4: Skyworld Stage 5: Summit Stage 6: Pokemon Stadium 2, Spear Pillar Stage 7: Norfair, Frigate Orpheon Stage 8: Port Town Aero Dive Stage 9: Distant Planet Stage 10: Rumble Falls, 75m Stage 11: Castle Siege Stage 12: Luigi's Mansion Stage 13: WarioWare, Inc. Stage 14: Shadow Moses Island Stage 15: Halberd Stage 16: Lylat Cruise Stage 17: Green Hill Zone Stage 18: Delfino Plaza, Mushroomy Kingdom, Mario Circuit, Yoshi's Island Stage 19: Flat Zone 2
Notes
1: Pokemon Trainer has 3 stock lives, meaning that you have to KO all three of his Pokemon to defeat him.
2: When facing Olimar, only one Olimar appears in solo mode, but in co-op mode, two Olimars must be fought.
3: The four Mr. G&Ws can be a bit difficult to defeat (considering that they are the final opponent), but they're possible to defeat on the easier skill levels. I did beat them on Easy, but I'm not sure about the harder skill levels.
Snapshots
The healing room has been modified to follow the match order shown above. The snapshots below will give you some examples of the changes.
Download
The link below is a download containing the modified common2.pac, along with the modified STGHEAL.pac file.
http://www.mediafire.com/?7cscwyv3amxva7w
Update: I tried my custom All-Star Mode on a harder skill level, and ended up having to go back and make some extra modifications to the file. As a result, I updated the download with an updated common2.pac. STGHEAL.pac remains the same.
Now, whenever you face Pokemon Trainer, he'll have 3 stock lives, regardless of the difficulty level. I also made sure that everyone else only had one life for all skill levels, including Yoshi (replaced Pokemon Trainer with Yoshi).
I also tried clearing my custom All-Star Mode on the Normal difficulty level. I was able to defeat the Mr. G&W team with Wolf.
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« Last Edit: October 06, 2010, 06:32:44 PM by mnsg »
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« Reply #19 on: October 06, 2010, 01:23:39 PM » |
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Maybe it's a stupid question, but what program do you use to edit Event match and All-Star? Can you link to it, please?
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« Reply #20 on: October 06, 2010, 01:44:59 PM » |
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Maybe it's a stupid question, but what program do you use to edit Event match and All-Star? Can you link to it, please?
You have to use Tabuu to edit the data for Event Matches and All-Star Mode.
http://www.smashboards.com/showthread.php?t=284044
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« Reply #21 on: October 08, 2010, 10:04:03 AM » |
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>_< OK. I'm sick of the game freezing when I attempt to find the ID for random. So if you want it to be random, you'll have to find the ID yourself.
Looking at Match 11 of Classic didn't help either as it uses Toon Link's ID.
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« Reply #22 on: October 13, 2010, 08:25:49 AM » |
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The OP was updated. Modding that last unknown floating point didn't do anything noticeable. It may be related to something like handicap or defense against items, stages or something, but my testing hasn't shown any changes. The default value is 6400.
Now for the Success and failure conditions.
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« Reply #23 on: October 29, 2010, 02:25:40 PM » |
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Any of you think it's possible to switch character appearances in SSE? like switch Metaknight for Fox?
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« Reply #24 on: October 31, 2010, 08:40:27 AM » |
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Maybe. I haven't looked at SSE yet.
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« Reply #25 on: October 31, 2010, 11:14:54 AM » |
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I would love a simple program to edit the Classic and All-Star stages for each character in common2.pac. Has anyone found the stage ID for battling Ness and Lucas? I found the one for Marth and Ike but I think they're in the same chunk of hex data.
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« Reply #26 on: October 31, 2010, 02:00:48 PM » |
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Use Tabuu. It finds and seperates the stages for Classic and All-star, which is what I adapted the guide to use.
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« Reply #27 on: December 05, 2010, 06:28:56 PM » |
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I found the time limit for event matches.... It's at 0x0C in my picture in hex.
When the rule is set to stock, having the time run out leads to instant failure. Not sure about if it's set to time or coin.
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« Last Edit: December 05, 2010, 09:05:59 PM by EternalYoshi »
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« Reply #28 on: December 05, 2010, 07:17:20 PM » |
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Can you change the Portraits on the Classic mode Characters?
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« Reply #29 on: December 05, 2010, 07:34:53 PM » |
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The Classic mode portraits are located elsewhere. Not sure where though.
Found them.
Check the directory menu/intro/enter/
BTW, the time limit is actually at 0X0C.
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« Last Edit: December 05, 2010, 09:05:49 PM by EternalYoshi »
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