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Author Topic: Help me gather resources for Simon Belmont from Judgement!  (Read 17228 times)
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Eternal Yoshi
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    « Reply #15 on: July 24, 2011, 11:59:52 AM »


    Well, Rozablades has a Simon Belmont  model working as a BG character in the Clock Tower stage. If the model doesn't quite work, I can use Roza's Simon model. Simon has about 113 bones BTW.

    Also Simon has bones that be used as the essentials.
    nw4r_root = TopN
    X  = TransN
    Y  = XRotN
    Z  = YRotN
    hip = HipN
    waist = WaistN
    breast = BustN
    L_Handeff = LHaveN
    R_Handeff = RHaveN
    models = ThrowN
    « Last Edit: July 30, 2011, 09:12:49 AM by Eternal Yoshi » Logged


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    « Reply #16 on: July 24, 2011, 10:05:58 PM »


    Robz's Simon model wasn't resized the hardcoded way, his single animation for the Clock Tower stage has a scaled animation. I wish that someone actually knew how to do a model resize in hex, because from what I understand FortWaffles' auto resizer is only accurate to 2 decimal places. I wish I knew what made it tick...*goes off to compare polygons for Resized!Simon and regular Simon*

    Though Robz did make a pretty good wait anim for him...I hope that there's some solution to this, having a model port would be much better than a vertex. Plus I've already replaced Sheik with Spidey...And if I don't figure out anything more with .mot files I'd be more than happy to help animate. Unless you work better alone, and I don't forget to do it like I pretty much have forgotten everything else...
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    Eternal Yoshi
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    « Reply #17 on: July 25, 2011, 01:53:52 AM »


    I haven't began animating work yet on him since I have my other 4 PSAs to update first on account of them being higher on the queue.

    If you want to make animations for him like waiting, walking, running, falling, etc. animations, feel free to do so.

    I have the Special moves conceptualized in my head. i was planning on making the A moves be Moves from Simon's (and Trevor's maybe) movepool from Judgement while I make new specials from scratch.
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    K-Canon
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    « Reply #18 on: July 25, 2011, 07:16:16 AM »


    I haven't began animating work yet on him since I have my other 4 PSAs to update first on account of them being higher on the queue.

    If you want to make animations for him like waiting, walking, running, falling, etc. animations, feel free to do so.

    I have the Special moves conceptualized in my head. i was planning on making the A moves be Moves from Simon's (and Trevor's maybe) movepool from Judgement while I make new specials from scratch.

    hey does the model work in brawl? If yes, then can you fix my shanoa model?
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    Eternal Yoshi
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    « Reply #19 on: July 29, 2011, 05:41:47 AM »


    Yes it works in game, After naming the essential bones to what I want them to be.
    See the post on the top of this page for the essential bones.
    A pic coming..... now.



    P.S. I'm using PSA to resize Simon.
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    Lillith
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    « Reply #20 on: July 29, 2011, 05:58:01 AM »


    Looks nice so far, keep up the good work~!
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    Eternal Yoshi
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    « Reply #21 on: July 29, 2011, 04:07:49 PM »


    OK I need a different method to resize him because the PSA method is screwing up collision detection big time.
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    K-Canon
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    « Reply #22 on: July 31, 2011, 02:58:42 PM »


    Yes it works in game, After naming the essential bones to what I want them to be.
    See the post on the top of this page for the essential bones.
    A pic coming..... now.


    P.S. I'm using PSA to resize Simon.

    wow, then its the file size. shanoa got like 1,6 MB. I tried it over SZS but it didnt work (freeze) I even tried to but her into a stage.

    PS: dont bother animations, the bones arent good for drag  and drop. animating thoose models is much work.
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    Eternal Yoshi
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    « Reply #23 on: July 31, 2011, 04:14:50 PM »


    Yeah Zamus and Samus have a file size that is too strict to do anything worthwile with.

    Anyway, The model is very..... it's very influenced by Brawl lighting which may be because of the many reflective textures on the model.
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    « Reply #24 on: August 01, 2011, 12:58:04 AM »


    YES.
    Castlevania needs more love on the vault.

    I wish I could help, but I can at least wish you good luck.
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    « Reply #25 on: August 01, 2011, 12:51:50 PM »


    Yeah Zamus and Samus have a file size that is too strict to do anything worthwile with.

    Anyway, The model is very..... it's very influenced by Brawl lighting which may be because of the many reflective textures on the model.

    what filesize does simon have?
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    « Reply #26 on: August 01, 2011, 02:10:42 PM »


    He's over Toon Link for the Sake of subweapons(I have the Cross over the boomerang) and it's working great, and Toon Link has good flexibility so I'm good when it comes to though the model is a bit bigger than Tlink's.

    The good news is that I tested everything except for grabs and Final Smashes and they work fine, but I need a better way to rescale the model as the hurtboxes scale too much with the HipN method due to the sheer difference in size.
    « Last Edit: August 01, 2011, 02:12:08 PM by Eternal Yoshi » Logged


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    « Reply #27 on: August 01, 2011, 06:31:50 PM »


    eh, I guess no more MGS projects... but I guess you're still improving Frank Jaeger, right?
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    Eternal Yoshi
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    « Reply #28 on: August 01, 2011, 07:28:48 PM »


    Yes I am. Like I said, this project won't go into full production until the conditions in the OP are satisfied.

    I can confirm that the model works near perfectly in Brawl minus being too small, so mission accomplished until I can solve that size issue.
    « Last Edit: August 01, 2011, 07:29:58 PM by Eternal Yoshi » Logged


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    « Reply #29 on: August 02, 2011, 07:44:22 AM »


    He's over Toon Link for the Sake of subweapons(I have the Cross over the boomerang) and it's working great, and Toon Link has good flexibility so I'm good when it comes to though the model is a bit bigger than Tlink's.

    The good news is that I tested everything except for grabs and Final Smashes and they work fine, but I need a better way to rescale the model as the hurtboxes scale too much with the HipN method due to the sheer difference in size.

    can I pls have the FitToonlink00.pcs? I would like too take a look at it
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