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Author Topic: Brawlbox Resources & History  (Read 3870356 times)
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TokoyamiTheDark
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    « Reply #6210 on: October 26, 2011, 04:14:49 PM »


    Very VERY few people are taking requests at this point, because there is still so many problems with getting them to work at all. At this point, you either have to do it yourself, or wait.
    Thanks for the info. I was feeling too much lonely, but now I feel better. Is your Flandre hack coming soon? I can't seem to rig my own models (gets deformed even after following Justin's tutorial) so I abandoned the project. My project was going to be Flandre and Remilia, but if someone rigs the model(s), I will not publish Flandre, since I want you to have her. After all, it's been a long time since you worked on Flandre. Only Remilia would get published. If you know how to rig bones correctly, just PM me back, OK?
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    Roo
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    « Reply #6211 on: October 26, 2011, 04:17:51 PM »


    Thanks for the info. I was feeling too much lonely, but now I feel better. Is your Flandre hack coming soon? I can't seem to rig my own models (gets deformed even after following Justin's tutorial) so I abandoned the project. My project was going to be Flandre and Remilia, but if someone rigs the model(s), I will not publish Flandre, since I want you to have her. After all, it's been a long time since you worked on Flandre. Only Remilia would get published. If you know how to rig bones correctly, just PM me back, OK?

    ...What has gotten into you...? o_e

    Uh, I know nothing about rigging, so I cant help you there. I also don't have the model yet, BJ's perfecting it. And again, I'm making completely custom animations and PSA. All I have to do is realign the new bones' ID with that of the old ones to apply Hitboxes and Effects...

    Now if only I knew how to do that... *ponders*
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    frostymm
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    « Reply #6212 on: October 26, 2011, 04:26:52 PM »


    I can rig but whenever I add any kind of bone to the model brawlbox just crashes on import or freezes on building model =/ Doesn't matter if its a brawl bone or what or if I export from 2010 or 2012.
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    TokoyamiTheDark
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    « Reply #6213 on: October 26, 2011, 04:35:38 PM »


    I can rig but whenever I add any kind of bone to the model brawlbox just crashes on import or freezes on building model =/ Doesn't matter if its a brawl bone or what or if I export from 2010 or 2012.
    Really!? Then it's the right thing, because all of my models are made from Brawl bones! I asked someone before, but they could not do it, so their username is in the name of the RAR file : http://www.mediafire.com/?dj0siv1ke9r818o

    'Wes' goes over Solid Snake while 'Flandre' is over Pit. I won't publish Flande once done, because Roo started working on it before me, I simply wanted to have my own Flandre Color Pack for my friends and I. (I will do the colors myself)

    NOTE : Open the .MAX file to rig the models, not the .DAE or .MDL0!
    « Last Edit: October 26, 2011, 04:36:50 PM by TokoyamiTheDark » Logged

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    « Reply #6214 on: October 26, 2011, 05:01:02 PM »


    I dont know so much about model rigging myself, I started because of BB importation!
    even if it is hard I see it's kinda funny cause I learning something x3

    and the first rigging model I will do is actually mewtwo O_o wow!
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    « Reply #6215 on: October 26, 2011, 05:02:32 PM »


    Can I get some clarification on something please?

    I installed and reinstalled the FBX plugin linked to on the OP for 3DS Max 9 and afterwards I don't see "Autodesk Collada" on export.

    I see 2 .dae options.

    The first is "COLLADA"

    and the second is "Autodesk (.FBX) (.DAE)".

    Is the second one correct or has it not installed altogether?

    The model I'm starting up has special needs so it needs it's own structure and it's already a .dae model.
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    Roo
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    « Reply #6216 on: October 26, 2011, 05:02:53 PM »


    and the first rigging model I will do is actually mewtwo O_o wow!

    *High-fives*
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    hyo
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    so i herd you liek Mizugorou's.

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    « Reply #6217 on: October 26, 2011, 05:04:35 PM »


    my friend and i already started on Dual wield roxas, so no one can do him! Smiley
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    RandomTBush
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    « Reply #6218 on: October 26, 2011, 05:06:19 PM »


    Can I get some clarification on something please?

    I installed and reinstalled the FBX plugin linked to on the OP for 3DS Max 9 and afterwards I don't see "Autodesk Collada" on export.

    I see 2 .dae options.

    The first is "COLLADA"

    and the second is "Autodesk (.FBX) (.DAE)".

    Is the second one correct or has it not installed altogether?

    The model I'm starting up has special needs so it needs it's own structure and it's already a .dae model.
    I'm not sure about 3DS Max 9, but the one that says "Autodesk" should be the correct one. (The other one uses an older DAE that BrawlBox isn't compatible with... I think.)
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    « Reply #6219 on: October 26, 2011, 05:08:39 PM »


    *High-fives*
    yeah! *high-fives!*
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    TokoyamiTheDark
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    « Reply #6220 on: October 26, 2011, 05:36:39 PM »


    I'm not sure about 3DS Max 9, but the one that says "Autodesk" should be the correct one. (The other one uses an older DAE that BrawlBox isn't compatible with... I think.)
    RTB, have you finished rigging my Flandre model? I haven't got news about it, I apologized to Roo and promished him that I would keep my Flandre model for myself after you would rig it. Is it done yet?
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    « Reply #6221 on: October 26, 2011, 06:08:10 PM »


    i got a problem, most of the time when i port a model with bones, into brawlbox theres only the topn and grabn (<- i think those were the bones.) all the bones are gone!
    « Last Edit: October 26, 2011, 06:10:30 PM by ShadowSnake » Logged

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    « Reply #6222 on: October 26, 2011, 06:43:35 PM »


    i got a problem, most of the time when i port a model with bones, into brawlbox theres only the topn and grabn (<- i think those were the bones.) all the bones are gone!

    Funny thing is I've had the same problem in a few of my files, as well.
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    « Reply #6223 on: October 26, 2011, 09:51:06 PM »


    I'm not sure about 3DS Max 9, but the one that says "Autodesk" should be the correct one. (The other one uses an older DAE that BrawlBox isn't compatible with... I think.)
    Hey, RTB, I had to share this with you XD:

    http://lsteam.proboards.com/index.cgi?action=display&board=texturevertex&thread=184&page=2#2915
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    TokoyamiTheDark
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    « Reply #6224 on: October 26, 2011, 09:54:08 PM »



    Mario Facepalm Oh boy. I sensed this coming from afar...
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