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« Reply #1546 on: June 21, 2011, 05:29:30 PM » |
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lol, didnt even look at the URL... xDDDD so stupidly obvious... xD i feel dumb now...
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« Reply #1548 on: June 21, 2011, 07:15:29 PM » |
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Wait, does this mean direct stage imports from melee are now possible?
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« Reply #1549 on: June 21, 2011, 07:17:53 PM » |
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O.o wow... is like no-one hyped that Melee conversion is now becoming possible I was expecting alot more hype for this than 2-4 replies...
is like no-one hyped that Melee conversion is now becoming possible
Melee conversion is now becoming possible
Someone give this man a prize.
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421 [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #1550 on: June 21, 2011, 09:53:38 PM » |
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« Reply #1553 on: June 22, 2011, 07:40:33 AM » |
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YEA TECH! From readin mah siggy, we all know you love 69....but.....never guessed you meant 69 times the epicness!!! Oh guys, just remember one thing though. This means nothing until we get one midel working in brawl. Not an MDL0 either. It needs to be an obj, mdl, dat. etc converted to mdl0 in brawl. Jus sayin.
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« Last Edit: June 22, 2011, 07:46:32 AM by xxmasal22xx »
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #1555 on: June 22, 2011, 01:57:03 PM » |
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That's great.
BTW, how do you nullify normals?
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« Reply #1556 on: June 22, 2011, 02:38:30 PM » |
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That's great. BTW, how do you nullify normals? ?? nullify?? (not sure of what you're trying to accomplish...)
tbh, the only conversion I did was verts and faces... the faces then calculated the normals... heh
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« Last Edit: June 22, 2011, 02:40:03 PM by Tcll »
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« Reply #1557 on: June 22, 2011, 03:28:04 PM » |
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I think he's probably talking about how some vertex hacks still have the shading of the original model, caused by the normals apparently. When getting rid of that shading we call it nullifying normals.
I'm still kinda.. not-good with my modelling lingo, but I assume since you're recalculating the normals upon conversion that it won't be an issue anymore... right?
Converter progress is looking sooo awesome btw.
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« Last Edit: June 22, 2011, 03:30:46 PM by TommoPuppy »
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« Reply #1558 on: June 22, 2011, 03:57:43 PM » |
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« Reply #1559 on: June 22, 2011, 04:25:49 PM » |
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the point is to make models un-shaded, so the normal shading doesnt apply anymore... this is usefull for characters like mario and luigi, cuz whatever u do with those straps from their pants, u'll still see them ^^
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