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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2412335 times)
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« Reply #7365 on: December 13, 2012, 04:50:32 PM »


I think that's in coding... but I agree, I wish we could edit that.  all they do is camp on the balloon or on the turtle...and then cheapkill you right there I see what you did there ...
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    « Reply #7366 on: December 13, 2012, 04:51:59 PM »


    I was talking about when you're playing on the swimmable version.
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    « Reply #7367 on: December 13, 2012, 04:53:36 PM »


    yah i have the swimmable version in project m over pictochat
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    « Reply #7368 on: December 13, 2012, 04:59:56 PM »


    I think that's in coding... but I agree, I wish we could edit that.  all they do is camp on the balloon or on the turtle...and then cheapkill you right there I see what you did there ...
    its cause of the camera boundary, when i made it, i didnt make it low enough so thts y they do that... it'll be fixed in this update.

    UNLESS.............
    u want a more drunken turtle!
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    « Reply #7369 on: December 13, 2012, 05:04:28 PM »


    NO!! Im srs here no more of that...
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    « Reply #7370 on: December 13, 2012, 05:08:10 PM »


    Good god, what happened to "I DID DAWG!"? I had assumed you meant you'd fixed it...
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    « Reply #7371 on: December 13, 2012, 05:08:21 PM »


    its cause of the camera boundary, when i made it, i didnt make it low enough so thts y they do that... it'll be fixed in this update.

    UNLESS.............
    u want a more drunken turtle!


    *slap*
    U destroyed everything i believed Oh shi~

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    « Reply #7372 on: December 13, 2012, 05:09:04 PM »


    well when i imported the first DAE back into 3ds max, the UV's were a mess, and i fixed them up.. so after fixing them, and exporting as a new DAE, it came out MORE OF A MESS!!!
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    « Reply #7373 on: December 13, 2012, 05:10:56 PM »


    well when i imported the first DAE back into 3ds max, the UV's were a mess, and i fixed them up.. so after fixing them, and exporting as a new DAE, it came out MORE OF A MESS!!!

    Im srs here

    That sounds a bit ridiculous...well good luck with that.
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    « Reply #7374 on: December 13, 2012, 05:16:42 PM »


    its cause of the camera boundary, when i made it, i didnt make it low enough so thts y they do that... it'll be fixed in this update.

    UNLESS.............
    u want a more drunken turtle!

    *slap*
    U destroyed everything i believed Oh shi~


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    « Reply #7375 on: December 13, 2012, 05:19:43 PM »


    Don't show that **** here.  it's just scary...*shudders* Im srs here
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    « Reply #7376 on: December 13, 2012, 05:21:31 PM »


    Chaos_Knight... that really... freaked me out x_x

    well i found out the issue... seems like i have to import each rigged object separately -_-
    anyways... say hi to a fixed mr. turtle!
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    « Reply #7377 on: December 13, 2012, 05:24:31 PM »



    >_> idk why but thats why i always say ben when Chaos posts in a thread.

    Chaos_Knight... that really... freaked me out x_x

    well i found out the issue... seems like i have to import each rigged object separately -_-
    anyways... say hi to a fixed mr. turtle!


    Ignore what i said before >_<
    Looks really cool so far.
    Like i said will you add glows to the moon eyes?

    Im srs here

    That sounds a bit ridiculous...well good luck with that.

    Yeah it was intentional I see what you did there ...
    « Last Edit: December 13, 2012, 05:32:04 PM by Anivernage » Logged


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    « Reply #7378 on: December 13, 2012, 05:33:51 PM »


    well its all fixed! time to remake the color nodes... YIPPIE!!!!
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    « Reply #7379 on: December 13, 2012, 05:35:33 PM »


    Ignore what i said before >_<
    Looks really cool so far.
    Like i said will you add glows to the moon eyes like he has in melee?
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