Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 177 178 179 [180] 181 182 183 ... 789
Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2412303 times)
0 Members and 1 Guest are viewing this topic.
DSX8
Stage/Character Importer
Never Gonna Give You Up
*
Offline Offline

Posts: 9288


meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2685 on: February 15, 2012, 04:15:46 AM »


    yeah i know we cant make hitboxes in stages yet unless you made it over mario bros and putted the diferent collisions on the pokes but thats probably impossible but for now i hope you make pokefloats  awnsome Tongue
    and awesome it shall be! "Wherever Vyse goes, cool follows."
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #2686 on: February 15, 2012, 02:28:25 PM »


    You've taken on a heavy burden/task making a Poke Floats stage.
    Keyframes are everything.
    Good Luck.
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2687 on: February 15, 2012, 02:34:29 PM »


    You've taken on a heavy burden/task making a Poke Floats stage.
    Keyframes are everything.
    Good Luck.
    thanks, but wat i have is every model from it, and its animation video, so i should be able to pull it off
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #2688 on: February 15, 2012, 02:39:55 PM »


    Don't expect it to be easy.
    Take it from someone who made a similar style stage but without a video to "trace"

    Interlopation can make things difficult with a stage of this nature, so be prepared to deal with it.
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2689 on: February 15, 2012, 05:07:18 PM »


    Don't expect it to be easy.
    Take it from someone who made a similar style stage but without a video to "trace"

    Interlopation can make things difficult with a stage of this nature, so be prepared to deal with it.

    im prepared for anything mate Tongue

    anyways... any1 want MORE collision pics? Tongue


    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Enigmatic
    Lol Kitten
    *********
    Offline Offline

    Posts: 787


    Just keeping it cool...

  • Awards Heart Container

  • View Profile Awards
    « Reply #2690 on: February 15, 2012, 05:24:56 PM »


    Some insane texture/light problems for the actual stage, but it's pretty cool to see the stage playable. I loved it in Melee when I was a kid.
    Logged


    Import Thread | Music Thread

    I am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2691 on: February 15, 2012, 05:32:07 PM »


    Some insane texture/light problems for the actual stage, but it's pretty cool to see the stage playable. I loved it in Melee when I was a kid.
    its more like the lightset in the materials.. i have to tone them down alot
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #2692 on: February 15, 2012, 05:34:43 PM »


    your going all out so 3 pokes already have collisions? epic xD
    Logged


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #2693 on: February 15, 2012, 06:07:46 PM »


    Nice.
    Squirtle is a proper size.

    You could finish this quickly if you've already animated 3 Pokemon o.o
    Logged

    : SW-2632-7270-6724


    Haseyo
    K-Pop Connoisseur
    Holy Kitten
    *
    Offline Offline

    Posts: 1939


  • Awards Fiery Topic Heart Container 128-bit Pro Gamer 64-bit Hardcore Gamer

  • View Profile Awards
    « Reply #2694 on: February 15, 2012, 06:28:36 PM »


    That isn't the "shiny" version I was referring to!
    /ba dum tss

    Would be cool if we had a shiny variation, too.
    Logged



    slayermarth101
    Child of Prophecy
    Heroic Kitten
    **
    Offline Offline

    Posts: 2644


    Marth is my main main. >:D

  • Awards Rising Restorer Super Saiyan Topic Renowned Hacker Favorite'd

  • View Profile Awards
    « Reply #2695 on: February 15, 2012, 06:59:31 PM »


    With a stage like this, will it be CPU friendly. The complications look like its gonna have some kind of problem, whether its problems while making it or problems playing on it. Either way, will it be CPU friendly??
    Logged


    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #2696 on: February 15, 2012, 07:34:09 PM »


    With a stage like this, will it be CPU friendly. The complications look like its gonna have some kind of problem, whether its problems while making it or problems playing on it. Either way, will it be CPU friendly??

    no way to know until its tested...
    Logged

    Haseyo
    K-Pop Connoisseur
    Holy Kitten
    *
    Offline Offline

    Posts: 1939


  • Awards Fiery Topic Heart Container 128-bit Pro Gamer 64-bit Hardcore Gamer

  • View Profile Awards
    « Reply #2697 on: February 15, 2012, 07:42:37 PM »


    Chances are it won't be. They have trouble recovering when there are no ledges to grab (from previous stages I've DL'd), so they'll attempt to just land near the edge, thinking they can get it. They'll also be too busying trying to figure out which platform to stay on, they'll barely attack.
    Logged



    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2698 on: February 15, 2012, 08:47:22 PM »


    your going all out so 3 pokes already have collisions? epic xD
    yeah and the collisions all work properly Wink


    Nice.
    Squirtle is a proper size.

    You could finish this quickly if you've already animated 3 Pokemon o.o
    indeed it is, this is melee sized after all xP  (ok well maybe a lil bit bigger, inbetween melee and brawl size)

    and there's like... 23 pokemon models i have to animate (or more)... so i've barely scratched the surface xD


    That isn't the "shiny" version I was referring to!
    /ba dum tss

    Would be cool if we had a shiny variation, too.
    hmm a shiny version u say? that would be neat to see o.o


    With a stage like this, will it be CPU friendly. The complications look like its gonna have some kind of problem, whether its problems while making it or problems playing on it. Either way, will it be CPU friendly??
    no way to know until its tested...
    Chances are it won't be. They have trouble recovering when there are no ledges to grab (from previous stages I've DL'd), so they'll attempt to just land near the edge, thinking they can get it. They'll also be too busying trying to figure out which platform to stay on, they'll barely attack.
    ill try to make it CPU friendly as much as i can! Evil
    as for ledges, its gonna have the same ledges that Melee had.. idr if Onix had ledges or not, but he has some in this version.


    now as for beta testers, only Mewtwo2000 is a tester... but i'd ALSO like some animators to help me out with this stage, so if any1 is willing to make this into a team stage, then reply here or PM me, and we can all join in a chat and discuss.
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Haseyo
    K-Pop Connoisseur
    Holy Kitten
    *
    Offline Offline

    Posts: 1939


  • Awards Fiery Topic Heart Container 128-bit Pro Gamer 64-bit Hardcore Gamer

  • View Profile Awards
    « Reply #2699 on: February 15, 2012, 09:00:56 PM »


    Sadly I know nothing about animation (just started 2D animation this semester) but I wouldn't mind testing the stage, observing CPU activity, potential freeze triggers, etc.
    Logged



    Pages:  1 ... 177 178 179 [180] 181 182 183 ... 789
    Print
    Jump to: