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« Reply #6540 on: September 24, 2012, 02:57:27 PM » |
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well, i know you can rip files from the iso's, but melee's filesystem mostly contains .dat files. i've never been able to figure out how to get the files i want out of there.
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My Kid Icarus Uprising Weapon of Choice Card Friend Code: 3737 - 9702 - 3408 NNID: Allav866
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« Reply #6541 on: September 24, 2012, 03:28:09 PM » |
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I don't want to get files from the melee disc, but ripping the models when played. That is, taking a '3d snapshot'. I guess that's what everybody has done with melee in order to get models. Having a working dolphin may get me the possibility to rip my own models to make stages from melee and other gc/wii games. And that's cool
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« Reply #6543 on: September 24, 2012, 04:30:19 PM » |
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I don't want to get files from the melee disc, but ripping the models when played. That is, taking a '3d snapshot'. I guess that's what everybody has done with melee in order to get models. Having a working dolphin may get me the possibility to rip my own models to make stages from melee and other gc/wii games. And that's cool hah yeah... either use 3D Ripper DX, or OGLE... i use both, but OGLE rips the main root bone, and also proper position and stage size, thats y i like using OGLE :3
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« Reply #6544 on: September 24, 2012, 04:42:04 PM » |
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hah yeah... either use 3D Ripper DX, or OGLE... i use both, but OGLE rips the main root bone, and also proper position and stage size, thats y i like using OGLE :3
And where does one get this OGLE >_>
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« Reply #6545 on: September 24, 2012, 05:25:40 PM » |
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And where does one get this OGLE >_>
its not available to download anymore... ask mariokart64n for it. u can only use 32bit dolphin with it tho.
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« Reply #6546 on: October 02, 2012, 12:55:14 AM » |
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Yo mewtwo.. hope ya dont mind me posting this Melee: Mute City over Port Town Aero Drive
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« Last Edit: October 02, 2012, 12:56:09 AM by DSX8 »
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« Reply #6547 on: October 02, 2012, 08:17:36 AM » |
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Sure not, I didn't do it myself due to lack of time xD
I even left it untagged when I uploaded it because of that ^^U
I may make another today though, that one has an horrible audio desynch I didn't notice before uploading >_<
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« Reply #6548 on: October 02, 2012, 11:17:11 AM » |
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That audio... AND HURTABLE ROADS. YES.
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« Reply #6549 on: October 02, 2012, 01:58:38 PM » |
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is the camera/scenedata animated or does each model move seperately?
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« Reply #6550 on: October 02, 2012, 04:14:09 PM » |
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All that moves in there are the models. Just like in any other moving stage, like my Mario Circuit one and others. Only that this one uses elements from Port Town, like the hurtboxes in the road and the animated FZero cars. BTW, due to how bad was the sound in the last one, I've recorded a new video. It's changed only a little since yesterday, but the sound is synched.
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« Reply #6551 on: October 02, 2012, 04:23:31 PM » |
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the best part ever.... PRIVATE VIDS FTW
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« Reply #6552 on: October 02, 2012, 04:29:40 PM » |
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Oh, I privated it to see if the sound was okay before sharing it. I forgot to undo that xD
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« Reply #6553 on: October 02, 2012, 04:33:32 PM » |
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thats awesome and thats why your the best at stages
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« Reply #6554 on: October 02, 2012, 05:41:12 PM » |
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Oh wow. Loving the progress and it's awesome u figured out how to make hitboxes on stages now. x3
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« Last Edit: October 02, 2012, 05:42:16 PM by Zelia »
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