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« on: June 27, 2012, 08:06:07 AM » |
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Would be cooliez =3
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« Reply #1 on: June 27, 2012, 08:07:00 AM » |
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how would that work.
but i ntocied you put "android" and not "iphone" so yeah, that would be cool
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #2 on: June 27, 2012, 02:48:49 PM » |
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Uh, sometimes I look at the KC-MM Forums/Brawl Vault on my Sony Ericsson Xperia Play Android, and it works just fine. Though, I can't scroll down through the vault...
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« Reply #3 on: June 28, 2012, 11:20:57 PM » |
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Uh, sometimes I look at the KC-MM Forums/Brawl Vault on my Sony Ericsson Xperia Play Android, and it works just fine. Though, I can't scroll down through the vault...
Same exact problem over here.
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« Reply #4 on: June 28, 2012, 11:25:21 PM » |
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Uh, sometimes I look at the KC-MM Forums/Brawl Vault on my Sony Ericsson Xperia Play Android, and it works just fine. Though, I can't scroll down through the vault... This ^ Maybe KC-MM should gets its own app.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #5 on: June 28, 2012, 11:35:43 PM » |
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This ^ Maybe KC-MM should gets its own app.
that would be cool if they did
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« Reply #6 on: June 29, 2012, 06:05:13 AM » |
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On my Samsung Galxy Tab, I can scroll down on th vault. but yeah, it should get its own app
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #7 on: June 30, 2012, 01:25:34 PM » |
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I tought there is an app for KC-MM ? its called KC-MM goo or something
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« Reply #8 on: July 01, 2012, 06:53:22 AM » |
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I can scroll down the Vault on a Blackberry. lol
And, this is a thread asking for "BRAWLBOX for Android" Which is stupid, not BrawlVault for Android. ._.
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« Reply #9 on: July 03, 2012, 09:47:30 PM » |
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Haha. I've had tentative plans to do something like this for a long time. There's a platform called Xamarin that allows you to run Mono on Android and iOS. It would require an entire UI rewrite using OpenTK, which is supported on all these platforms. Maybe someday...
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What you desire to see, learn. When you can learn no more, create. When you can create no more, perfection.
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« Reply #10 on: July 03, 2012, 10:29:45 PM » |
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Definitely possible, we have the source code. I have no android any programing skill, so I don't exactly know how it would work though.
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« Last Edit: July 03, 2012, 10:30:42 PM by MANSTA8 »
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« Reply #11 on: July 26, 2012, 12:57:52 AM » |
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Cool idea, i Download Things From brawl vault with an android then copy and paste them to my computer. Because my computer doesnt have internet XD
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« Reply #12 on: August 21, 2012, 10:14:30 PM » |
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Haha. I've had tentative plans to do something like this for a long time. There's a platform called Xamarin that allows you to run Mono on Android and iOS. It would require an entire UI rewrite using OpenTK, which is supported on all these platforms. Maybe someday...
I'm sorry for the necro but when kyral posts in a thread people should freak the [censored] out. Seriously. Have you been working on anything brawl-related kyral? He'll never see this :/
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« Reply #13 on: August 22, 2012, 07:38:02 PM » |
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I'm sorry for the necro but when kyral posts in a thread people should freak the [censored] out. Seriously. Have you been working on anything brawl-related kyral? He'll never see this :/
Haha, no. I tried porting the code over to Android during a hackathon last month but failed miserably. I was only doing a model viewer and only had 12 hours, but the differences in OpenGL ES made me cry. It would all have to be rewritten. Life has been to busy to do any coding, and I've just about given up on software engineering as a whole.
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What you desire to see, learn. When you can learn no more, create. When you can create no more, perfection.
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« Reply #14 on: August 22, 2012, 09:26:46 PM » |
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Haha, no. I tried porting the code over to Android during a hackathon last month but failed miserably. I was only doing a model viewer and only had 12 hours, but the differences in OpenGL ES made me cry. It would all have to be rewritten.
Life has been to busy to do any coding, and I've just about given up on software engineering as a whole.
:O Kryal! I have to rewrite the OpenGL stuff to support shaders anyway, just tell me what the best path to take for OpenGL support is and I'll do it.
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