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« Reply #3915 on: October 05, 2012, 09:14:03 PM » |
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Happy late friday everybody. Anyways, hows rigging progress?
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« Reply #3916 on: October 05, 2012, 09:21:27 PM » |
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Happy late friday everybody. Anyways, hows rigging progress? Unfortunately, Pervy lost his progress. His computer crashed, and his Hard Drive won't work.
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« Reply #3917 on: October 05, 2012, 09:42:25 PM » |
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Unfortunately, Pervy lost his progress. His computer crashed, and his Hard Drive won't work.
What?! What's going to happen with the solly?
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« Reply #3918 on: October 05, 2012, 11:56:16 PM » |
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Due to Pervy's computer problem, Soldier is put on hold. But in the meantime, I will be working on Raptor. I have finished the rig and the moveset idea. Check the Front Page for the planned Raptor moveset and tell me your thoughts if you like. I really hate putting characters on hold. .-.What?! What's going to happen with the solly? There might be hope. But unfortunately, we're going to have to wait for about 3 months. <.>
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« Reply #3919 on: October 06, 2012, 05:00:53 PM » |
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A lot of the attacks seem too vanilla for Brawl IMO. Not only that. The idea's a bit too wordy in some parts.
I would suggest incorporating some moves from a few fighting games that star Raptors or Raptor-Like species to liven things up. Primal Rage comes to mind as a source of inspiration, as well as maybe some of the characters in Brawl or other games.
As it stands right now. It may be Raptor, but it's a little bland in some places.
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3DS Friend Code: 2895-6640-9302
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« Reply #3920 on: October 06, 2012, 05:02:22 PM » |
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A lot of the attacks seem too vanilla for Brawl IMO. Not only that. The idea's a bit too wordy in some parts.
I would suggest incorporating some moves from a few fighting games that star Raptors or Raptor-Like species to liven things up. Primal Rage comes to mind as a source of inspiration, as well as maybe some of the characters in Brawl or other games.
As it stands right now. It may be Raptor, but it's a little bland in some places. Would you mind explaining which parts of the moveset have that problem?
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« Reply #3921 on: October 06, 2012, 05:27:51 PM » |
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To be honest, half the normal moveset just seems bland to me. I think. It needs some deviation from reality. The fact he jumps high does not count in that regard.
He needs moves from other games, or some creatively-made moves. All I see are bites, slashes, tail whips, and not much else. He needs more besides that, like maybe some acrobatic moves?
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« Last Edit: October 06, 2012, 05:29:17 PM by Velen »
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3DS Friend Code: 2895-6640-9302
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« Reply #3922 on: October 06, 2012, 07:23:35 PM » |
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As he said already, Talon's Primal Rage moves could help. I have the game on PS2 from a looooooooong time ago, so mabye I can come up with some ideas if I get the chance.
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« Reply #3923 on: October 07, 2012, 07:47:37 AM » |
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To be honest, half the normal moveset just seems bland to me. I think. It needs some deviation from reality. The fact he jumps high does not count in that regard.
He needs moves from other games, or some creatively-made moves. All I see are bites, slashes, tail whips, and not much else. He needs more besides that, like maybe some acrobatic moves? So I see. I guess I could start by replacing Dash with Riptor's (Killer Instinct character) Bicycle Kick move. As he said already, Talon's Primal Rage moves could help. I have the game on PS2 from a looooooooong time ago, so mabye I can come up with some ideas if I get the chance. I'll just look at Primal Rage gameplay videos. But thanks for the offer.
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« Reply #3924 on: October 07, 2012, 02:41:31 PM » |
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when will scizor be released? When's he done.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #3925 on: October 07, 2012, 02:46:09 PM » |
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when will scizor be released? Do not do this. Ever. Edit:I made some edits to the moveset plan for Raptor. Edits are marked with a *. And I come to find out that I can't use Tormod's animations with this new boneset. I'm currently thinking of a Wait1 animation. You can see my current idea in the poll.
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« Last Edit: October 08, 2012, 03:34:35 PM by KingJigglypuff »
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« Reply #3926 on: October 09, 2012, 01:06:30 PM » |
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Just a slight bump, seeing how my thread is starting to go onto page 2. And I have quoted myself, so this doesn't seem like a bland post. .-. I made some edits to the moveset plan for Raptor. Edits are marked with a *. And I come to find out that I can't use Tormod's animations with this new boneset. I'm currently thinking of a Wait1 animation. You can see my current idea in the poll.
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« Reply #3927 on: October 09, 2012, 01:31:06 PM » |
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Just a slight bump, seeing how my thread is starting to go onto page 2. And I have quoted myself, so this doesn't seem like a bland post. .-.
did you try the port all funcion on bb? by selecting your previous raptor boneset? since if the problems are translations it can be fixed this way
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« Reply #3928 on: October 09, 2012, 01:40:39 PM » |
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did you try the port all funcion on bb? by selecting your previous raptor boneset? since if the problems are translations it can be fixed this way No I have not. But I already deleted the animations. So it's too late to try it now.
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« Reply #3929 on: October 09, 2012, 03:11:13 PM » |
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No I have not. But I already deleted the animations. So it's too late to try it now. probabky still have tormod link on mediafire on the pms or something
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