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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2341765 times)
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    « Reply #3960 on: October 02, 2011, 11:09:16 AM »


    just a stretch since CF has a special grab that works in the air why not side B goku go foward same distance but  erect and not  liying down if he grabs the oponent  he just trows the oponent downwards with the i think side aerial animation the one with both hands that meteors  and at the same time he fires a ki blast wich moves really fast (just add a yeloow GFX to trown bone and it should look good xD) if  it hits the oponent or the floor it  blows up i think its possible and would look really good
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    « Reply #3961 on: October 02, 2011, 12:12:18 PM »


    i have the meteor combination animation from budokai tenkaichi 3 made over c.falcon if you want it... its in 4 diferent animations so it can be like if connects, the animation continues.
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    DoctorFlux(Mariodk)
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    « Reply #3962 on: October 02, 2011, 12:17:38 PM »


    i have the meteor combination animation from budokai tenkaichi 3 made over c.falcon if you want it... its in 4 diferent animations so it can be like if connects, the animation continues.
    as i said these combo attacks not working very well if used in Air only on Ground
    i think it will just be something like CF´s but other Animations
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    DoctorFlux(Mariodk)
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    « Reply #3963 on: October 02, 2011, 01:19:05 PM »


    just one more preview for the changed Colour for Kaioken(on Goku not the like fire GFX):


    also needing one who can recolour that fire like GFX to golding/yellow for SSJ aura
    since i am making afew alt. versions for Kaioken mode
    « Last Edit: October 02, 2011, 01:21:46 PM by Mariodk » Logged

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    slayermarth101
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    « Reply #3964 on: October 02, 2011, 01:26:42 PM »


    I can make it a golden yellow recolor.. Send me the .png of the fire.
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    « Reply #3965 on: October 02, 2011, 01:29:52 PM »


    it is not a texture yoy can change by change a .png

    you have to hax it since it is not a model but a effect
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    « Reply #3966 on: October 02, 2011, 01:32:39 PM »


    Ok..
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    Carnage
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    « Reply #3967 on: October 02, 2011, 01:34:47 PM »


    it is not a texture yoy can change by change a .png

    you have to hax it since it is not a model but a effect
    wanst diehammer who hexed you some recolours? maybe ask him? also so side B in the air will be the same but with diferent animation? why not make side B like fox/wolf / falco a quick move sideways?
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    DoctorFlux(Mariodk)
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    « Reply #3968 on: October 02, 2011, 01:36:24 PM »


    wanst diehammer who hexed you some recolours? maybe ask him? also so side B in the air will be the same but with diferent animation? why not make side B like fox/wolf / falco a quick move sideways?
    i think CF´s will be best but with other Animations and ofc moving faster
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    « Reply #3969 on: October 02, 2011, 02:44:13 PM »


    so r u going to make the ssj head using the blue falcon like u said u might
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    « Reply #3970 on: October 02, 2011, 02:46:34 PM »


    so r u going to make the ssj head using the blue falcon like u said u might
    no since thats beyond my PSA skills but i meant instead of kaioken aura on  Kaioken it will be SSJ aura (if ppl dont using normal Goku form but using SSJ vertexs or just prefer to have SSJ aura)
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    « Reply #3971 on: October 02, 2011, 03:13:47 PM »


    no since thats beyond my PSA skills but i meant instead of kaioken aura on  Kaioken it will be SSJ aura (if ppl dont using normal Goku form but using SSJ vertexs or just prefer to have SSJ aura)
    why dont you add a bone to CF and put goku head on it then zero him in all animations and put him out when you want it it shouldnt take file size becuase i is in the fitcharacter pcs and zero ing out in the animations is quit easy
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    « Reply #3972 on: October 02, 2011, 03:15:28 PM »


    why dont you add a bone to CF and put goku head on it then zero him in all animations and put him out when you want it it shouldnt take file size becuase i is in the fitcharacter pcs and zero ing out in the animations is quit easy
    that was that i was talking about but that not possible until next brawlbox
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    « Reply #3973 on: October 02, 2011, 03:18:15 PM »


    that was that i was talking about but that not possible until next brawlbox
    really? i tough it was quit possible  since i saw how tabuu really worked and it was by that system and giga bowser over yoshi too i know its possible to add extra bones already but i dont know if ppl can vertex then into an head maybe not xD
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    « Reply #3974 on: October 02, 2011, 11:08:42 PM »


    just Fix Side-B (the teleport after you pressing "B" on that upwards punch) and fix N-B: if holding done
    then goku V1.5 is 90% done
    so i just needing a new N-Air (maybe the one from Super Smash bros. flash 2)
    and better Animations for side-B(air)
    and ofc on-hit-cancal system (better version not this one i made)
    « Last Edit: October 02, 2011, 11:10:56 PM by Mariodk » Logged

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