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Question: Boygos, you have too many unfinished WIPs, let's pick one for you.
Batman over Snake (Arkham City edited model)
Wolverine over Wolf (Deadpool: The Game)
Batgirl over Sheik (Injustice: Gods Among Us)
Ahsoka Tano over Sheik (Clone Wars)
Anakin Skywalker over Marth (Clone Wars)
Nightwing over Sheik (Arkham City/Injustice Hybrid)
Bane over Donkey Kong (Arkham Asylum)

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Author Topic: Boygos' Avenging Models - Hello everyone  (Read 639758 times)
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Carnage
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    « Reply #1200 on: May 29, 2012, 03:01:49 PM »


    who is that carnage texture from shatered simensions?
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    Allbait
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    « Reply #1201 on: May 29, 2012, 03:14:59 PM »


    Lol, did you get my PMs too? XD

    That carnage texture looks really sexy O_o.. something I never thought I'd say in the same sentence... Carnage and looks really sexy XD
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    « Reply #1202 on: May 29, 2012, 08:03:24 PM »


    who is that carnage texture from shatered simensions?

    nope Roll Eyes

    Lol, did you get my PMs too? XD

    That carnage texture looks really sexy O_o.. something I never thought I'd say in the same sentence... Carnage and looks really sexy XD


    and when you see the model+ texture,
    and the ultimate one is sexier  is based on mua2
    but ill show previews when i get more progress Grin
    and both are custom since i cannot rip mua2 ones.
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    ItalianStallion
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    « Reply #1203 on: May 29, 2012, 09:53:54 PM »


    Texture for Magneto is about 85% done.

    You can blame your team mates ShadowSnake and Nanobuds for the delay, lol.

    I am gonna need you to do something to make him.. skinnier.

    He doesn't have to be as fat as Twilight Ganondorf, ya know?

    He looks off, and fat as [censored]. Magneto is my [censored], he's never been that fat.
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    Boygos
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    « Reply #1204 on: May 29, 2012, 10:17:19 PM »


    Texture for Magneto is about 85% done.

    You can blame your team mates ShadowSnake and Nanobuds for the delay, lol.

    I am gonna need you to do something to make him.. skinnier.

    He doesn't have to be as fat as Twilight Ganondorf, ya know?

    He looks off, and fat as [censored]. Magneto is my [censored], he's never been that fat.
    Do you want me to do a size mod or just make his chest area skinnier? Because I already rigged his fingers and [censored], and I'd rather not redo them, but I will if you REALLY need me to. Oh, and I finished the rig that one night you asked for the files, so Ill send you the finished rig tomorrow when I'm not on my phone: P
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    nanobuds
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    « Reply #1205 on: May 29, 2012, 10:55:40 PM »


    Do you want me to do a size mod or just make his chest area skinnier? Because I already rigged his fingers and [censored], and I'd rather not redo them, but I will if you REALLY need me to. Oh, and I finished the rig that one night you asked for the files, so Ill send you the finished rig tomorrow when I'm not on my phone: P
    you could just vertex the chest
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    Carnage
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    « Reply #1206 on: May 30, 2012, 12:28:46 AM »


    magneto is preety bulky atleast in MUA2 he is  preety close to ganon in the body department
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    BlueBrain
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    « Reply #1207 on: May 30, 2012, 08:08:27 AM »


    magneto is bulky, mvc3 bulky characters tend to look fat for some reason...
    even hulk looks kinda fat O.o
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    ItalianStallion
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    « Reply #1208 on: May 30, 2012, 09:44:51 AM »


    Do you want me to do a size mod or just make his chest area skinnier? Because I already rigged his fingers and [censored], and I'd rather not redo them, but I will if you REALLY need me to. Oh, and I finished the rig that one night you asked for the files, so Ill send you the finished rig tomorrow when I'm not on my phone: P


    His shoulders are fine. I'm talking about his stomach area. He looks like he's 270 pounds bro. You don't have to match up the stomach bone areas, I don't think? Look at them for example:




    Both imports and vertex edits.

    They're not fat, and they fit Ganondorf like a glove.
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    Boygos
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    « Reply #1209 on: May 30, 2012, 02:04:29 PM »


    His shoulders are fine. I'm talking about his stomach area. He looks like he's 270 pounds bro. You don't have to match up the stomach bone areas, I don't think? Look at them for example:




    Both imports and vertex edits.

    They're not fat, and they fit Ganondorf like a glove.

    Ahh. So you just want him skinnier around his stomach? I can do that.
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    ItalianStallion
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    « Reply #1210 on: May 30, 2012, 04:18:07 PM »


    Ahh. So you just want him skinnier around his stomach? I can do that.


    Yeah man. He looks like he's been eating too much pasta:

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    nanobuds
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    « Reply #1211 on: May 30, 2012, 04:19:42 PM »


    Yeah man. He looks like he's been eating too much pasta:


    daamn. He is chunky
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    ItalianStallion
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    « Reply #1212 on: May 30, 2012, 04:23:58 PM »


    daamn. He is chunky

    Yeah. From what I know and what I've heard, you guys gotta make the skeleton match. Increasing the X axis bones, is not a good alternate, as you can see.

    You could always take other parts of other characters, or vertex them?

    You did with the gloves, you sneak Boygos. Wink

    No homo.
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    nanobuds
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    « Reply #1213 on: May 30, 2012, 04:29:06 PM »


    Yeah. From what I know and what I've heard, you guys gotta make the skeleton match. Increasing the X axis bones, is not a good alternate, as you can see.

    You could always take other parts of other characters, or vertex them?

    You did with the gloves, you sneak Boygos. Wink

    No homo.
    Chunky-ness doesnt really matter with rigging... just the animations can make it look odd.

    Like If i rigged some fat guy on Sonic, I will get a lot of clipping. If I rigged some skinny guy on a fat guy like Bowser or Dedede, they will look stiff and noodly with animations
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    Boygos
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    « Reply #1214 on: May 30, 2012, 04:40:36 PM »


    Chunky-ness doesnt really matter with rigging... just the animations can make it look odd.

    Like If i rigged some fat guy on Sonic, I will get a lot of clipping. If I rigged some skinny guy on a fat guy like Bowser or Dedede, they will look stiff and noodly with animations
    This is the best I can explain it in proper terms with out sounding like a 4-year-old.

    Yeah. From what I know and what I've heard, you guys gotta make the skeleton match. Increasing the X axis bones, is not a good alternate, as you can see.

    You could always take other parts of other characters, or vertex them?

    You did with the gloves, you sneak Boygos. Wink

    No homo.
    You're texture... it... is turning me on Im srs here
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