haha ur welcome mate!
Oh yeah... I have one more idea... Along with a possible vBrawl version. Maybe you could make a sound packless version... Since I won't lie, without a voice pack, he's pretty annoying... "HUAH!"
But that's for future consideration.
people has requested me THIS a lot of times, but I had the problem that Mewtwo wasn't complete.
When I finish this version I'll make sure to make another alternate version of it with no annoying SFX. xD
just got done testing the Mewtwo PSA:
its great, much better than the old one. i only have a few issues, but theyre small.
1. the dash attack needs tweaking. he slides too far after the attack, and it has a slight delay before the attack.
2. the down special needs some fixing. in Melee, it was a really quick attack. in this PSA, Its too slow.
3. holding items need fixing. idk if its possible to fix or not, but during the wait animations, the small items float around too much.
4. the heavy-item carrying isnt smooth enough. it still seems like hes taking small steps.
5. the homerun bat seems to have a small delay in the hitbox... like he swings, then half a second later the target is affected.
6. i know that you still probably need to do this, but it needs better taunts/win animations
7. the n-special's charge animation is too stiff. i know it was in Melee too, but it can be improved to fit brawl better.
and the AAA combo froze for me
i used the Melee model import...
besides that, i love it. its way more balanced, and the new animations look very nice.
just that Melee Mewtwo rig.... i really want to go in myself and try to fix it.
well I like this feedback mate xD
I'll reply to everyone of your points right now:
1) like I explained before, that was the last attack that I edited on the VV Mewtwo PSA, and It's unfinished (I mean, just needed that little fix) Now with the current work I had the same problem already, but I fixed this by changing the translation in TransN bone, now with Melee timing, re-made animation and that fixed I would say its finally DONE! (just need to balance it to match Melee and the TAIL fix...)
2) I agree with you.
3) well in Melee Items, they are moving 360 all the time, nothing much I can do here...
-) I have those in my to do FIX list (bat and heavy items and taunts)
7) the N-B is in my plans to be re-made, this is going after I finish the tilts.
Glad you like it xD
and about the rig, means that if you try to rig it (tail) I have to re-made everything again or it would be the same but with the tail rigged better?
*Check my next post for updated Mewtwo work*