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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 259263 times)
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nanobuds
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    « Reply #285 on: December 16, 2011, 04:47:42 PM »


    about the armored Mewtwo, I think is time to reveal this out:

    Armored Mewtwo hack is going to be made by Starwaffle, he will model hack him fusing Mewtwo's body model with *custom* Mewtwo's Armor plates. Yeah be Prepared! but first he is going to release his Brawl Styled Mewtwo. Tongue


    #hyped
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    AGFanProduction
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    « Reply #286 on: December 16, 2011, 08:57:01 PM »


    Working on:

    U-tilt:

    Total: 31
    Hit: 6-11

    Wink


    there is nothing here lol

    « Last Edit: December 17, 2011, 01:26:50 PM by AGFanProduction » Logged

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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
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    Royal_Blade
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    « Reply #287 on: December 16, 2011, 09:18:35 PM »


    Did you link this page with that above quote on facebook?
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    « Reply #288 on: December 16, 2011, 09:31:25 PM »


    Did you link this page with that above quote on facebook?

    sadly yes, he was mocking me with *You are a liar! you are not working on Mewtwo its improvable* for a while just because I asked to him *what he thinks about the current progress on Mewtwo?*
    so that pissed me off Im srs here

    and I showed him proof in my own thread in my own post, please don't keep arguing about it anymore. If you want to keep talking about it PM Wink but not here, lets get ON-TOPIC:


    and sorry my progress in U-tilt was interrupted by the spontaneous discussion, I'm restarting with the animation right now Smiley
    « Last Edit: December 16, 2011, 09:34:40 PM by AGFanProduction » Logged

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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
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    Royal_Blade
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    « Reply #289 on: December 16, 2011, 09:35:45 PM »


    And for some reason, all of these animations look way cooler in slow motion XD
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    « Reply #290 on: December 16, 2011, 09:50:48 PM »


    And for some reason, all of these animations look way cooler in slow motion XD

    all those animations are at: 1/3rd game speed. Tongue


    Edit:
    Thanks to the 13 voters that voted on that poll since I opened it AWESOME 2.0!  *Deletes poll*
    « Last Edit: December 16, 2011, 10:10:27 PM by AGFanProduction » Logged

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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #291 on: December 16, 2011, 10:24:55 PM »


    all those animations are at: 1/3rd game speed. Tongue


    Edit:
    Thanks to the 13 voters that voted on that poll since I opened it AWESOME 2.0!  *Deletes poll*
    haha ur welcome mate! Tongue
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    « Reply #292 on: December 17, 2011, 05:37:31 AM »


    Oh yeah... I have one more idea... Along with a possible vBrawl version. Maybe you could make a sound packless version... Since I won't lie, without a voice pack, he's pretty annoying... "HUAH!"

    But that's for future consideration.
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    nanobuds
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    « Reply #293 on: December 17, 2011, 12:24:06 PM »


    just got done testing the Mewtwo PSA:

    its great, much better than the old one. i only have a few issues, but theyre small.

    1. the dash attack needs tweaking. he slides too far after  the attack, and it has a slight delay before the attack.
    2. the down special needs some fixing. in Melee, it was a really quick attack. in this PSA, Its too slow.
    3. holding items need fixing. idk if its possible to fix or not, but during the wait animations, the small items float around too much.
    4. the heavy-item carrying isnt smooth enough. it still seems like hes taking small steps.
    5. the homerun bat seems to have a small delay in the hitbox... like he swings, then half a second later the target is affected.
    6. i know that you still probably need to do this, but it needs better taunts/win animations
    7. the n-special's charge animation is too stiff. i know it was in Melee too, but it can be improved to fit brawl better.

    and the AAA combo froze for me Oh shi~
    i used the Melee model import...

    besides that, i love it. its way more balanced, and the new animations look very nice.

    just that Melee Mewtwo rig.... i really want to go in myself and try to fix it. Im srs here
    « Last Edit: December 17, 2011, 01:29:12 PM by Nanobuds » Logged

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    « Reply #294 on: December 17, 2011, 01:45:46 PM »


    haha ur welcome mate! Tongue

    AWESOME 2.0!

    Oh yeah... I have one more idea... Along with a possible vBrawl version. Maybe you could make a sound packless version... Since I won't lie, without a voice pack, he's pretty annoying... "HUAH!"

    But that's for future consideration.

    people has requested me THIS a lot of times, but I had the problem that Mewtwo wasn't complete.
    When I finish this version I'll make sure to make another alternate version of it with no annoying SFX. xD
    just got done testing the Mewtwo PSA:

    its great, much better than the old one. i only have a few issues, but theyre small.

    1. the dash attack needs tweaking. he slides too far after  the attack, and it has a slight delay before the attack.
    2. the down special needs some fixing. in Melee, it was a really quick attack. in this PSA, Its too slow.
    3. holding items need fixing. idk if its possible to fix or not, but during the wait animations, the small items float around too much.
    4. the heavy-item carrying isnt smooth enough. it still seems like hes taking small steps.
    5. the homerun bat seems to have a small delay in the hitbox... like he swings, then half a second later the target is affected.
    6. i know that you still probably need to do this, but it needs better taunts/win animations
    7. the n-special's charge animation is too stiff. i know it was in Melee too, but it can be improved to fit brawl better.

    and the AAA combo froze for me Oh shi~
    i used the Melee model import...

    besides that, i love it. its way more balanced, and the new animations look very nice.

    just that Melee Mewtwo rig.... i really want to go in myself and try to fix it. Im srs here

    well I like this feedback mate xD
    I'll reply to everyone of your points right now:

    1) like I explained before, that was the last attack that I edited on the VV Mewtwo PSA, and It's unfinished (I mean, just needed that little fix) Now with the current work I had the same problem already, but I fixed this by changing the translation in TransN bone, now with Melee timing, re-made animation and that fixed I would say its finally DONE! (just need to balance it to match Melee and the TAIL fix...) Smiley
    2) I agree with you.
    3) well in Melee Items, they are moving 360 all the time, nothing much I can do here...
    -) I have those in my to do FIX list (bat and heavy items and taunts)
    7) the N-B is in my plans to be re-made, this is going after I finish the tilts.

    Glad you like it xD
    and about the rig, means that if you try to rig it (tail) I have to re-made everything again or it would be the same but with the tail rigged better?

    *Check my next post for updated Mewtwo work*
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    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #295 on: December 17, 2011, 01:53:31 PM »


    Are you going to animate all of the specials after the tilts or just the N-B? (It honestly doesn't matter.)

    Just as long as you can fix up the side B animation before the next release. (it looks so messed up!)
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    « Reply #296 on: December 17, 2011, 02:04:58 PM »


    to make the tail almost perfect, i may need to re-rig the whole model. but then i can fix all the other issues like the arms and fingers.

    and do you know why the AAA may freeze for me?
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    AGFanProduction
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    « Reply #297 on: December 17, 2011, 02:22:11 PM »


    Are you going to animate all of the specials after the tilts or just the N-B? (It honestly doesn't matter.)

    Just as long as you can fix up the side B animation before the next release. (it looks so messed up!)


    Yes I will, my first version of side-B looks odd, and I don't like it, (this means: I'm going to re-make it once again) there is no word or phrase to describe how odd Down-B looks like lol, Up-B I know that teleport can be improved in Animation and PSA, I know how so I will and Neutral Special is based in the old wait right now, I have to update it to the new wait, fix the frames/timing and make it more *Melee-like*

    to make the tail almost perfect, i may need to re-rig the whole model. but then i can fix all the other issues like the arms and fingers.

    and do you know why the AAA may freeze for me?


    ohhh I'm not a model hacker so I don't know what to say here :3 but to fix the AA combo freeze you must replace the Attack12 file with this one: http://www.mediafire.com/?4tayj7x5yh6w2kl
    Its Attack12 from Mewtwo import on luigi by Carnage, this one avoids any kind of freezing from the latest version and makes other models compatible with Mewtwo.

    also these are the latest updates:

    Side-Tilt:
    I would say this one looks much better in BB:


    but otherwise is done in PSA (GFX and SFX) animation and timing, sometimes his tail messes because he moves along the air so, I can't do nothing there  Undecided

    AA-Combo:
    Now its fully done!
    the dark spark with the shiny in the middle is infinite looped on the combo attack like its in Melee

    and I fixed his PSA more! now it isn't a *shield-breaker* and works like a default attack 100 combo

    I have to say I feel proud of myself for this one, its looking and working as good as I expected  AWESOME 2.0!

    and here comes the most pissing part of the update  Im srs here
    U-Tilt
    the tail is a really BIG problem! what can I do?  Oh shi~

    this is how u-tilt looks in-game:

    I don't like it...

    with this one I can explain my problem: the tail is weird, exactly where the damage GFX is in that picture, it is the place in where the top of the tail SHOULD be, it should be extended like in Melee, but it doesn't  Im srs here because of the weird tail...

    I'll try to fix it for today or at least improve it quite bit, I don't like this one, the body pose and frames are okay, but the tail.... OMG! .... ._.

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    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



    KingJigglypuff
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    « Reply #298 on: December 17, 2011, 02:31:32 PM »


    Maybe try renaming his tail bones, and then reanimate the tail and see if the wind gets in the way because Lucario's tail is affected by wind.
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    « Reply #299 on: December 17, 2011, 02:36:01 PM »


    Maybe try renaming his tail bones, and then reanimate the tail and see if the wind gets in the way because Lucario's tail is affected by wind.


    hmm I'll try this out in some minutes... x) thanks

    ohh also that you're here maybe you can help me with this:

    I think that happens because I edited certain bones right? how can I fix this in the Motion?
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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