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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2415960 times)
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Carnage
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    « Reply #3075 on: March 22, 2012, 05:31:23 AM »


    glad mewtwo2000 will try to fix roy  well its roy last chance to be fixed Tongue
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    « Reply #3076 on: March 22, 2012, 05:32:15 AM »


    Send me Roy then and I'll test it later. It's strange, I was almost sure that was the problem. I'll check what else could be.
    alright sure thing ^^U

    glad mewtwo2000 will try to fix roy  well its roy last chance to be fixed Tongue
    indeed true... his metal was like the only thing holding me from releasing him.. Im srs here

    edit:
    oh wait nvm mewtwo... i just figured it out! ^^

    turned out an object was having issue's which texture to use cause it was an object that wasn't separated for another texture... damn sheath xD

    edit2:
    nvm... his metal is still glitchy on his hair.. but it did fix the relfection issue on his cape =D
    ill send him to ya soon M22K
    « Last Edit: March 22, 2012, 06:04:51 AM by DSX8™ » Logged

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    « Reply #3077 on: March 22, 2012, 08:51:12 AM »


    Looking forward to Angel Island.

    Also, hurray for Zelda! I...am probably gonna try a Brawl style texture for her.
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    Mewtwo2000
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    « Reply #3078 on: March 22, 2012, 01:50:43 PM »


    Well, I guess I was right:



    It was what I said. Some material called Material__3 had no _ExtMtl version. That caused the glitch.

    From what you say, this would complete Roy to be released. But I want you to notice some thingies:

    Cape problem:



    Something is different in the rigs of the parts of the cape, and graphical problems like this happen sometimes. Not very noticeable though.

    Normals problem:



    This is not a metal problem, but a normal one. The metal texture is shown depending on the normals in the vertices of the objects, and when they're different in the junctions, metals look bad. It can be seen in certain stages without the metal, depending on the environment used.

    With this said, I have to say that the rig seems perfect, the eyes work fine (well, yellow eyes would need some coloration, but that's not big deal) and the hack is good overalls.

    But, being ROY, from Melee, and probably the best Roy we'll ever find in the vault anyday (I don't guess anybody else is rigging him again after yours), I have to say it deserves to be a little bit better. So, I propose you something.

    Option A: Release it as is, the issues are small and most people will be fine with it. I would make some personal fixes due to my perfectionism, but it would sure get a place in my SD.

    Option B: Release it as is, etc etc, but in a near future I will revamp it so it uses less textures, more clear material names, and repair the small issues in the cape and in the normals. When I'm done, you upload your vault with the changes.

    Option C: Do not release it. Take your time, make people wait a little more, and perfect it. Once it's perfect, just release it.

    Option D: Do not release it. Your hack is awesome, needs some fixes, but you have many other projects in hands and you do not like to get stuck in a single one. Let me finish it and release it when I'm done with the fixes.

    Option E: Any other option you can think of O.o

    Whatever you choose, it's okay, I'm just caring about the final product  Kirby Dance
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    « Reply #3079 on: March 22, 2012, 03:16:39 PM »


    Well, I guess I was right:



    It was what I said. Some material called Material__3 had no _ExtMtl version. That caused the glitch.

    From what you say, this would complete Roy to be released. But I want you to notice some thingies:

    Cape problem:



    Something is different in the rigs of the parts of the cape, and graphical problems like this happen sometimes. Not very noticeable though.

    Normals problem:



    This is not a metal problem, but a normal one. The metal texture is shown depending on the normals in the vertices of the objects, and when they're different in the junctions, metals look bad. It can be seen in certain stages without the metal, depending on the environment used.

    With this said, I have to say that the rig seems perfect, the eyes work fine (well, yellow eyes would need some coloration, but that's not big deal) and the hack is good overalls.

    But, being ROY, from Melee, and probably the best Roy we'll ever find in the vault anyday (I don't guess anybody else is rigging him again after yours), I have to say it deserves to be a little bit better. So, I propose you something.

    Option A: Release it as is, the issues are small and most people will be fine with it. I would make some personal fixes due to my perfectionism, but it would sure get a place in my SD.

    Option B: Release it as is, etc etc, but in a near future I will revamp it so it uses less textures, more clear material names, and repair the small issues in the cape and in the normals. When I'm done, you upload your vault with the changes.

    Option C: Do not release it. Take your time, make people wait a little more, and perfect it. Once it's perfect, just release it.

    Option D: Do not release it. Your hack is awesome, needs some fixes, but you have many other projects in hands and you do not like to get stuck in a single one. Let me finish it and release it when I'm done with the fixes.

    Option E: Any other option you can think of O.o

    Whatever you choose, it's okay, I'm just caring about the final product  Kirby Dance

    so it was Material__3? O.o   (i swear i saw an ExtMtl of that.. or maybe i was just seeing things..)

    heheh i already knew bout the cape mate =p  but it sucks cause its 2 polygons xD... as for his normals.. they look completely fine in 3ds max, and other stages i tested him on O.o

    and thanks for those comments! *goes with option B*

    GET READY FOR A ROY RELEASE SOON EVERY1!
    « Last Edit: March 22, 2012, 03:24:23 PM by DSX8™ » Logged

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    « Reply #3080 on: March 22, 2012, 03:26:46 PM »


    roy is coming Tongue
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    « Reply #3081 on: March 22, 2012, 03:34:10 PM »


    roy is coming Tongue
    Umm... of course he is.
    That's why the thread has this title...
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    « Reply #3082 on: March 22, 2012, 03:37:45 PM »


    roy is coming Tongue
    Umm... of course he is.
    That's why the thread has this title...
    ^ this.. lol not impressed
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    « Reply #3083 on: March 22, 2012, 03:41:56 PM »


    So funny, cuz Thany just made the LST team with her Roy PSA, and you'll be releasing Roy soon.
    http://legendarysmashteam.blogspot.com/2012/03/hoy-im-thany-newest-recruit-in.html#more
    Coincidence? lol
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    « Reply #3084 on: March 22, 2012, 03:49:49 PM »


    So funny, cuz Thany just made the LST team with her Roy PSA, and you'll be releasing Roy soon.
    http://legendarysmashteam.blogspot.com/2012/03/hoy-im-thany-newest-recruit-in.html#more
    Coincidence? lol

    lol dunno Shocked
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    « Reply #3085 on: March 22, 2012, 03:57:43 PM »


    I've always dreamed of being in a smash team...

    Anyway, looking forward to Roy! It'll make Thany's PSA feel that much more complete!
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    « Reply #3086 on: March 22, 2012, 04:01:39 PM »


    I've always dreamed of being in a smash team...

    Anyway, looking forward to Roy! It'll make Thany's PSA feel that much more complete!
    *coughcoughalwaysworkingon1projectcoughcough*

    indeed he will Wink
    « Last Edit: March 22, 2012, 05:00:30 PM by DSX8™ » Logged

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    « Reply #3087 on: March 22, 2012, 04:58:24 PM »


    having problems with your couch? might want to get it looked at cause if that's how couches cough...
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    « Reply #3088 on: March 22, 2012, 05:20:31 PM »


    having problems with your couch? might want to get it looked at cause if that's how couches cough...

    yes indeed i am Shocked


    (to lazy to make my own CSP so using Thany's)
    Download:
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    « Reply #3089 on: March 22, 2012, 05:51:03 PM »


    Our boy is here! AWESOME 2.0!
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