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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1826308 times)
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KingJigglypuff
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    « Reply #4620 on: January 10, 2014, 08:31:27 PM »


    Well wouldn't it be okay to just guesswork the Hadous then?
    I looked through all the GFX references, and I only found one thing relating to the Hadou.
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    « Reply #4621 on: January 10, 2014, 09:48:44 PM »


    you don't see..

    HadouFlash
    HadouAuraRed
    HadouAuraBlue
    HadouAuraMain

    These are likely finals
    HadoudanMaxMain
    HadoudanMaxL
    HadoudanMaxR
    HadoudanMaxFlare

    HadoudanBlue
    HadoudanGreen
    HadoudanThunder
    HadoudanTail
    HadoudanTailDark
    HadoudanTailLight
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    KingJigglypuff
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    « Reply #4622 on: January 11, 2014, 08:33:20 AM »


    HadoudanBlue
    HadoudanGreen
    HadoudanThunder
    HadoudanTail
    HadoudanTailDark
    HadoudanTailLight
    I edited this.

    HadoudanMaxMain
    HadoudanMaxL
    HadoudanMaxR
    HadoudanMaxFlare
    That's the GFX used after the Aura Sphere is fully charged, which lasts until the charged projectile is fired.

    HadouFlash
    HadouAuraRed
    HadouAuraBlue
    HadouAuraMain
    I don't think I edited this yet, but I think that's Lucario's palm Aura.
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    « Reply #4623 on: January 11, 2014, 08:39:42 AM »


    Well then. I tried.
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    « Reply #4624 on: January 11, 2014, 08:47:36 AM »


    Well then. I tried.
    Thank for trying.
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    « Reply #4625 on: January 11, 2014, 03:17:27 PM »


    have you just tried deleting every thing from the pink reff file and see if it still happens?
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    « Reply #4626 on: January 11, 2014, 03:25:47 PM »


    have you just tried deleting every thing from the pink reff file and see if it still happens?
    That would possibly crash. Though I might take a look for what the PMBR did for Mewtwo's Shadow Ball. Since they'll likely never tell me which REFF GFX to edit.
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    « Reply #4627 on: January 11, 2014, 03:46:30 PM »


    wish I could join but I am quite busy myself
    That would possibly crash. Though I might take a look for what the PMBR did for Mewtwo's Shadow Ball. Since they'll likely never tell me which REFF GFX to edit.
    seems like the same thing happen to me when betatest REFF TL bomb! it seems that you can edit the parent grapfic emitter to a special color, but the childs that it produces is another color!
    for that you need to do some hex of it!

    I dont know which one you should look in, but I know that it should be somewhere in the "animation" and is using the classic 0x00000000-0xFFFFFFFF coloring! there the first 2 bits is red, 3-4 is green, 5-6 is blue and 7-8 is alpha
    since it is blue you looking after, try to look for something like this: xx xx FF xx and edit to this for pure yellow: FF FF 00 00

    only thing I am not sure of is that if 00 for alpha is invisible or max visible D: xD

    a tip: export one AnimCurve at the time and look in hex and not the whole file at once, would be easier XP
    « Last Edit: January 11, 2014, 03:51:47 PM by Sora_pikazz.rel » Logged

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    « Reply #4628 on: January 11, 2014, 04:07:51 PM »


    seems like the same thing happen to me when betatest REFF TL bomb! it seems that you can edit the parent grapfic emitter to a special color, but the childs that it produces is another color!
    for that you need to do some hex of it!

    I dont know which one you should look in, but I know that it should be somewhere in the "animation" and is using the classic 0x00000000-0xFFFFFFFF coloring! there the first 2 bits is red, 3-4 is green, 5-6 is blue and 7-8 is alpha
    since it is blue you looking after, try to look for something like this: xx xx FF xx and edit to this for pure yellow: FF FF 00 00

    only thing I am not sure of is that if 00 for alpha is invisible or max visible D: xD

    a tip: export one AnimCurve at the time and look in hex and not the whole file at once, would be easier XP
    I'll take a look at that. Thanks.

    I took a look, and I'm lost. :L

    « Last Edit: January 11, 2014, 04:12:29 PM by KingOfTheHillJigglypuff » Logged

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    « Reply #4629 on: January 12, 2014, 04:28:21 AM »


    I'll take a look at that. Thanks.

    I took a look, and I'm lost. :L


    I forgot to tell you that not every AnimCurve does have color Tongue
    I can try to fix it every blue to yellow! but I need the PSA/Beta REFF + stuff it need so I can fix it to yellow x3 can also give you which offset in which AnimCurve you can change if you want to change it manually
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    « Reply #4630 on: January 12, 2014, 06:10:53 AM »


    to take away reff you just need to delete all reff entrys dkn if they are on the motion or the psa itself i havent looked at lucario files in over an year
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    « Reply #4631 on: January 12, 2014, 09:19:53 AM »


    Concerning the Attributes, I'm looking for testers for those said Attributes.

    I forgot to tell you that not every AnimCurve does have color Tongue
    I can try to fix it every blue to yellow! but I need the PSA/Beta REFF + stuff it need so I can fix it to yellow x3 can also give you which offset in which AnimCurve you can change if you want to change it manually
    Alright. I'll send you what I have.

    to take away reff you just need to delete all reff entrys dkn if they are on the motion or the psa itself i havent looked at lucario files in over an year
    I'll try this if the above doesn't work.
    « Last Edit: January 12, 2014, 09:20:58 AM by KingOfTheHillJigglypuff » Logged

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    « Reply #4632 on: January 12, 2014, 10:51:04 AM »


    I been looking more of the Zap Cannon effect, but I never though the whole ball was a model o.o the only thing that is grapfic effects is the tail!

    but this is something cause the Article itself only calling the Handouda Tail which is the Dark and Light subreff, but yet the Article seems calling more from the modules that calls from the other Handouda effects to terminante which color the Black/White texture should be :/

    but if want some advice from my view point, I might know something that looks like a Zap Cannon :3 if its okay!
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    « Reply #4633 on: January 12, 2014, 10:53:48 AM »


    I been looking more of the Zap Cannon effect, but I never though the whole ball was a model o.o the only thing that is grapfic effects is the tail!

    but this is something cause the Article itself only calling the Handouda Tail which is the Dark and Light subreff, but yet the Article seems calling more from the modules that calls from the other Handouda effects to terminante which color the Black/White texture should be :/

    but if want some advice from my view point, I might know something that looks like a Zap Cannon :3 if its okay!
    Feel free to suggest anything. Though it does need to have the same model as Aura Sphere, or else there will likely be glitches.
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    « Reply #4634 on: January 12, 2014, 12:04:58 PM »



    I thought something like this, all pure REFF material and not a model

    but if you still want to use aura sphere, I suggest asking PMBR since they already colored the aura sphere purple

    all beta, it was suppose to have a trail after it
    « Last Edit: January 12, 2014, 12:05:53 PM by Sora_pikazz.rel » Logged

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