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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1826317 times)
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KingJigglypuff
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    « Reply #5880 on: September 06, 2014, 09:16:52 PM »


    Oh, this is bad...

    The crashing issues I believe are Article-related. Worst case scenario is that I'll have to re-do the entire moveset from scratch.
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    « Reply #5881 on: September 06, 2014, 09:19:16 PM »


    Oh, this is bad...

    The crashing issues I believe are Article-related. Worst case scenario is that I'll have to re-do the entire moveset from scratch.
    thats always fun to do. I had to do that 3 or so times for sonic heroes. for each cahracter. excpt knuckles i had to do 5 times.
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    « Reply #5882 on: September 06, 2014, 09:26:55 PM »


    Oh, this is bad...

    The crashing issues I believe are Article-related. Worst case scenario is that I'll have to re-do the entire moveset from scratch.

    Maybe the problem came when you made it Only B.

    Now we just need to know what happens with the ones who have the B+A version.
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    « Reply #5883 on: September 06, 2014, 09:31:11 PM »


    thats always fun to do. I had to do that 3 or so times for sonic heroes. for each cahracter. excpt knuckles i had to do 5 times.
    Though the thing is that I see nothing wrong with the Articles.

    And the most weird thing is that my backups even have this issue. Im srs here

    Edit: Good news. It's not the moveset file, but it's the MotionEtc file that was causing the issues. So relieved...
    « Last Edit: September 06, 2014, 09:57:00 PM by KingOfChaos » Logged

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    « Reply #5884 on: September 06, 2014, 10:06:21 PM »


    Good news. It's not the moveset file, but it's the MotionEtc file that was causing the issues. So relieved...

    *picks MotionEtc file and burns it*  Awesome Face
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    « Reply #5885 on: September 06, 2014, 10:17:40 PM »


    Actually, it wasn't the MotionEtc itself, it was the PM Entry animation that was causing the file to mess up. Which is absurd. Now I'll have to make a custom Entry animation, which is gonna halt the release. :L

    Edit: Check your PM, testers. I have uploaded the fix. Hopefully, there shouldn't be any more issues. Aside from the Entry animations, there should (hopefully) be nothing else holding back this release. >:v
    « Last Edit: September 06, 2014, 10:39:35 PM by KingOfChaos » Logged

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    « Reply #5886 on: September 06, 2014, 10:42:44 PM »


    Actually, it wasn't the MotionEtc itself, it was the PM Entry animation that was causing the file to mess up. Which is absurd. Now I'll have to make a custom Entry animation, which is gonna halt the release. :L

    Edit: Check your PM, testers. I have uploaded the fix. Hopefully, there shouldn't be any more issues. Aside from the Entry animations, there should (hopefully) be nothing else holding back this release. >:v

    So the Entry affects the B move and Final Smash?
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    « Reply #5887 on: September 06, 2014, 10:59:46 PM »


    So the Entry affects the B move and Final Smash?
    It shouldn't have any effect. That's why I'm so appalled at it.
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    « Reply #5888 on: September 06, 2014, 11:00:59 PM »


    All right, I'll test now.
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    « Reply #5889 on: September 07, 2014, 07:30:03 AM »


    i like that you made charizar y further away from the fire during his FS it looks  much better now, i also see you fixed the last model changer glitch since i remnber the heavy items  were the only ones that could make the model changer disapear for a split second.

    It works great and fells great i didnt find any glitch to report  but im still not a fan of the close up when mega evolving since if its 4 players or even 2 you can mess up other ppl due to the zoom him not stopping time for the rest of the players i think if you want to keep the zoom in you should stop time so other players dont get screwed when suddently their screen focus on charizard especialy on 4 player matches.

    but yeah once charizard normal FS gets fully done this is a full release for sure.
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    « Reply #5890 on: September 07, 2014, 11:42:25 AM »


    It now works flawlessly.

    But Mega Charizard Y's Final Smash doesn't connect properly.

    It stuns the opponent, but then Charizard flies away instead of attacking. Often causing a self-kill.
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    « Reply #5891 on: September 07, 2014, 11:59:08 AM »


    It now works flawlessly.

    But Mega Charizard Y's Final Smash doesn't connect properly.

    It stuns the opponent, but then Charizard flies away instead of attacking. Often causing a self-kill.
    Does it happen every time? Or is is a rare occurrence? Since that's a very rare glitch that even vBrawl Link's Final Smash has.
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    « Reply #5892 on: September 07, 2014, 12:46:48 PM »


    Does it happen every time? Or is is a rare occurrence? Since that's a very rare glitch that even vBrawl Link's Final Smash has.

    Everytime.
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    « Reply #5893 on: September 07, 2014, 12:49:44 PM »


    Everytime.
    Which stage(s)? Because I'm not able to replicate this issue myself.
    « Last Edit: September 07, 2014, 12:56:55 PM by KingOfChaos » Logged

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    « Reply #5894 on: September 07, 2014, 01:41:40 PM »


    i don't know if you did it intentionally but it feels much smoother now. Even the AI has improved. I really have nothing to complain about i think it's all ready for release but i just have one remark: IMO mega Y's final smash completely overshadows the others final smashes( atheistic wise anyways)   

    Also, i do not have the issue alejandro is having at all( idk if this matters but i'm also using the b only transformation)
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