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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1826314 times)
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KingJigglypuff
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    « Reply #3540 on: July 04, 2012, 05:56:22 PM »


    >.>

    <.<

    Just a slight bump with 2 notes...
    I have made a tumblr account for my PSAs. Why? Because I was curious. :v
    Link: http://kingjigglypuffpsa.tumblr.com/

    And...

    I will be delaying PSA work until the new BB comes out.
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    « Reply #3541 on: July 05, 2012, 12:10:24 AM »


    Porygon-Z xD if you need ideas or some psa help let me know porygon z is one of my favorite pokes ever he was my first ever iv breeded and ev trained pokemon Tongue like you can see on my sig from my pokemon forum days Tongue
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    « Reply #3542 on: July 05, 2012, 04:09:20 PM »


    I could give some unique ideas for him too, if you like.
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    KingJigglypuff
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    « Reply #3543 on: July 05, 2012, 04:19:35 PM »


    So far these are moves that I have done for Porygon-Z
    -Side Tilt: Ice Beam. Fires a short distanced Ice Beam. Can be angled.
    -Dash Attack: Shuttle Tackle Loop. Its quirky programming makes it attempt to copy Meta Knight's Shuttle loop, but fails at doing so.
    -Side Smash: Discharge/Shock Wave. Basically Pichu's Side Smash, but without the damage.
    -Down Special: Mirror Coat. Brings up a bubble that reflects projectiles.
    -Side Special: Zen Headbutt (This move is not fully done yet). Poses and launches itself. It will get stuck if it hits a wall.
    -Up Special: Magnet Rise (Still working on this move too). Rises and floats in a somewhat quirky matter. Works very similar to Pit's Up Special.

    I could give some unique ideas for him too, if you like.
    Be my guest. Tongue
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    « Reply #3544 on: July 05, 2012, 04:28:10 PM »


    Maybe Spex could add an extra texture or two for something? I was thinking of making his roll dodge be where he turns into a wireframe and warps away.

    Also, since Porygon Z's limbs aren't exactly stuck together, maybe a few moves could have him use his limbs in various ways instead of them all being Pokemon moves?
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    « Reply #3545 on: July 05, 2012, 04:30:13 PM »


    Also, since Porygon Z's limbs aren't exactly stuck together, maybe a few moves could have him use his limbs in various ways instead of them all being Pokemon moves?
    That's what I was thinking of doing. Tongue

    Maybe Spex could add an extra texture or two for something? I was thinking of making his roll dodge be where he turns into a wireframe and warps away.
    That is if he even wants to. <_>
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    « Reply #3546 on: July 05, 2012, 06:19:10 PM »


    i think we all now porygon Z n-B and FS xD it must be tri attack and Hyper beam Tongue porygonz Z is the only special attacker that can kill a blissey after nasty plot life orbed adaptability hyper beam xD and thats really an accomplishment for a special attacker

    here are my sugestions

    N-B -try attack (dont know how you would make this gfx tough)

    Up Smash Signal Beam fires a short ranged beam upwards

    Down smash Dark pulse - Creates a energy pulso around him doing dark damage on both sides

    about the tiltes and aerials you can  make some custom moves but you still got some attacks like aerial ace ,iron tail and others to take ideas

    FS- Hyper beam nuff said xD

    special ability
    down taunt download its a 50 % chance to boost by 1.5 the next physical attack or special after using it






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    « Reply #3547 on: July 05, 2012, 07:37:56 PM »


    ... maybe a few moves could have him use his limbs in various ways instead of them all being Pokemon moves?

    Finally, someone gets it.

    I would love to see a Porygon Z PSA where every attack isn't a Pokemon move hamfisted into the moveset.
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    KingJigglypuff
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    « Reply #3548 on: July 05, 2012, 08:00:50 PM »


    Finally, someone gets it.
    I would love to see a Porygon Z PSA where every attack isn't a Pokemon move hamfisted into the moveset.
    Yeah. I tend to get carried away with putting canon moves into a Pokemon moveset. <_> I mainly do it because if I don't, then some tard will complain and say that X move is not canon. But the current moves I have done will stay. I spent too much time getting Hitboxes, GFX, SFX, Rumble, etc to be in sync with their timers. <_> And instead of filling it up with canon moves, I could try coming up with moves that match the quirky nature of the said Pokemon.
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    « Reply #3549 on: July 05, 2012, 08:03:18 PM »


    Yeah. I tend to get carried away with putting canon moves into a Pokemon moveset. <_> I mainly do it because if I don't, then some tard will complain and say that X move is not canon. But the current moves I have done will stay. I spent too much time getting Hitboxes, GFX, SFX, Rumble, etc to be in sync with their timers. <_> And instead of filling it up with canon moves, I could try coming up with moves that match the quirky nature of the said Pokemon.

    Yay. =D

    I liked the idea of going wireframe when dodging, dunno how possible it is. Looking forward to whatever else you come up with.
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    « Reply #3550 on: July 06, 2012, 03:13:25 AM »


    the wireframe thing is easy to do, just duplicate the model and make it load another texture (all in brawlbox of course) export the UV template in 3ds max to have his wireframe texture, make the lines a bit thicker and ur texture is nicely done, now just use a visibility bone
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    KingJigglypuff
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    « Reply #3551 on: July 06, 2012, 03:22:04 AM »


    the wireframe thing is easy to do, just duplicate the model and make it load another texture (all in brawlbox of course) export the UV template in 3ds max to have his wireframe texture, make the lines a bit thicker and ur texture is nicely done, now just use a visibility bone
    I don't think Falco even has visibility bones.
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    « Reply #3552 on: July 06, 2012, 06:07:13 AM »


    I don't think Falco even has visibility bones.
    he has 2 i think
    one for the gun in the leg or not and one for the disk shield also on the leg or not
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    « Reply #3553 on: July 06, 2012, 10:28:33 AM »


    he has 2 i think
    one for the gun in the leg or not and one for the disk shield also on the leg or not

    Gun, yes. The reflector isn't controlled by visibility, I don't think, I'm pretty sure it's just animated.
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    « Reply #3554 on: July 06, 2012, 11:06:34 AM »


    Gun, yes. The reflector isn't controlled by visibility, I don't think, I'm pretty sure it's just animated.
    i mean the one on its leg disa+ears when using downB thats a visibility bone  sure the gfx is animated
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