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« Reply #15 on: December 09, 2011, 04:15:48 PM » |
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Unfortunetly, I won't be able to get that quote in my Brawl, I don't have Riivolution and thus stuck with Gecko OS.
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« Last Edit: December 10, 2011, 08:19:48 AM by xxTerminatorxx »
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #16 on: December 13, 2011, 01:18:08 PM » |
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Where it says "import metal00 texture into pac" what does it mean? I see imports with metal textures (and original characters) do not have a metal00 in the texture data. So what does it mean? or do I have to put a metal00 texture in there?
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« Reply #17 on: December 17, 2011, 12:39:02 PM » |
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You import metal00.pac so BB reads the texture name as a valid file name. After you save and are done editing the mdl0, erase metal00 and save again.
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« Reply #18 on: December 18, 2011, 02:28:30 AM » |
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Not sure how, but I managed to get a decent looking one. Thanks a lot for the tutorial.
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« Reply #19 on: January 22, 2012, 05:23:13 PM » |
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Wait a second, do we replace the newly made materials with the SHADERS from a brawl character? that confuses me. also, do we create new materials AND shaders in their respective folders? and i've never found the metal00 texture, how do i find it, and how do i import it into a pac?
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I'm back after a long while.
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« Reply #20 on: January 22, 2012, 06:12:22 PM » |
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Wait a second, do we replace the newly made materials with the SHADERS from a brawl character? that confuses me. also, do we create new materials AND shaders in their respective folders? and i've never found the metal00 texture, how do i find it, and how do i import it into a pac? You create both new materials and one new shader. You create one material for every already existing material. You replace the shader with a shader from a brawl character. And the metal texture is in the common3.pac, but it is not necesary, you can import whatever you want and call it metal00 and it works fine (you delete it at the end anyway)
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« Reply #21 on: January 23, 2012, 04:15:18 PM » |
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so you are saying the metal00 is in the common3.pac?
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« Reply #22 on: January 23, 2012, 04:19:59 PM » |
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so you are saying the metal00 is in the common3.pac?
You don't need to import any texture.
When you replace the materials with the Brawl character's metal material, expand each material, and select one of the references.
Once you do that, look to the right and at the very top you will see the word "Texture" right above "Palette," and it will have a pull down menu. Click it, and change the name to "metal00."
Do this for each texture reference.
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Muslims are literally murderers
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« Reply #23 on: January 25, 2012, 01:02:49 PM » |
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Hey i just wondered how do i add metal on waluigi with bones added. Do i need to do it with brawlbox v0.63d?
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« Reply #24 on: January 25, 2012, 08:10:51 PM » |
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i know how to make them look as good as pikazz did on the preview, but people can make them perfect now so they move when you tilt the camera. how do i do that?
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I DONT TAKE REQUESTS.
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« Reply #25 on: January 26, 2012, 02:11:41 AM » |
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i know how to make them look as good as pikazz did on the preview, but people can make them perfect now so they move when you tilt the camera. how do i do that? they did? O.o is it complete?
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Stupid Tinypic :C
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« Reply #26 on: January 27, 2012, 07:16:50 PM » |
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How do i find the metal type shaders for mario? i can't tell which ones they are. also, can i export any of Mario's _ExtMtl materials? also, where is the shader id? is it under misc?
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« Last Edit: January 27, 2012, 07:29:02 PM by Redpwnage795 »
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« Reply #27 on: January 29, 2012, 03:18:24 AM » |
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hey i just thought i should post this... my video tut on how to add metal to character imports
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« Last Edit: January 29, 2012, 03:20:51 AM by Nymph »
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« Reply #28 on: January 29, 2012, 04:24:01 PM » |
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I still can't figue it out. where does it show the shader id?
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« Reply #29 on: January 29, 2012, 05:54:27 PM » |
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I still can't figue it out. where does it show the shader id?
metal shader ID is 4... in the newest BB, its called ShaderStage
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