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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1599947 times)
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Mewtwo2000
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    « Reply #5700 on: November 23, 2011, 04:48:50 AM »


    dam mewtwo, way to show off, will the water be reflective as the original or is that not possible in brawl?


    That's not possible, or at least it isn't with my current knowledge. The most similar thing to reflections is the screen in the pokemon stages, but we would need to control the image shown to be always following the reflection, and not to look like a screen. I guess that will never be possible.

    By the way, it's already wednesday, so I'm posting the stage. It's not really finished, there are some details I would have liked to include, but I didn't have the chance yesterday to make them. I would have joined the models for the tree into 1 (that's made with the columns), and added some water particles between the waterspouts and the moving platforms. I'll leave it for a future (and probably final) release.

    Changelist, from what I can remember:

    - New models for base, water, waterfalls and fountain
    - Completed the background elements with the moon, sun and star
    - Color now changes in the stage (this was already made for a few months, but I never released it)
    - Tree model jointed into less models (blocks instead of 2D) for more efficiency and decreasing the limit.
    - Columns jointed into one single model (they were made by 2D pieces, then I made them blocks, and then the blocks were jointed into a single model)
    - Completed the rings on the columns and animated them to dissapear and come back, similar to melee.
    - Changed the way waterspouts work visually. The texture now moves smoothly with a SRT0 animation, while I wasn't able to do that in the past because of the rest of texture-animated models and lack of knowledge (acquired later to releasing the stage for the first time)
    - Added the ripples on the water, coming from the fountain.
    - Placement changes in general. Less models, more freedom to place things in the same folder. Still, not a single modeldata, because of the different lengths of the different animations for different elements. That's transparent to users.
    - Because of rearrangements, new textures and models used, the filesize is way smaller, there are less elements to show in the screen, and the lag is almost gone. I guess I noticed a very small lag with 4 pokemon trainers using charizard. That's nothingness compared to other stages of mine.
    - Decreased a little the lighting in the stage to make the new models fit better. This makes the tree look a little darker, because the blocks are affected by lighting, and 2D models weren't. I'll fix it when I joint the tree models into one.
    - Cleaned the animations that had unused nodes, which were quite a few.
    - The number of garbage models (the small stars and such) is the same, but they're not controlled by animations anymore. They're vertexly placed (thanks, blocktool xD)

    So, to do list:

    - Jointing the tree into 1 model
    - Water effects on the spouts
    - Jointing the garbages into 1 model
    - Add a bone to each model so the stage can be resized easily
    - A new perfect MShadow model to cover the whole surface
    - A few inside (reflection) tweaks so the inside of the grassy part is not seen anymore
    - A nice results screen based on the stage
    - Fixing the UVs for the columns
    - ...

    Video:

    <a href="http://www.youtube.com/watch?v=d0XOwFyBnQE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=d0XOwFyBnQE</a>


    Gonna post it into blog now... Anyway, it's in the vault entry from yesterday, and 1 person got it already xD

    Maybe the same person who downloaded the new icon in the mediafire folder too?
    « Last Edit: November 23, 2011, 04:50:08 AM by Mewtwo2000 » Logged

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    dRage
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    « Reply #5701 on: November 23, 2011, 05:52:33 AM »


    Voted Ganondorf's Tower, just the way the whole stage played out with Ganondorf playing the organ in the beginning and it vanishing was innovative and impressing. The falling block concept wokred out great and everything was animated smoothly.

    Peach's Castle would be a close second, a beautiful recreation down to the slightest detail.

    Fountain of Dreams is an amazing recreation as well but I've honestly never been a very big fan of the stage in Melee. *puts up flameshield*

    - Add a bone to each model so the stage can be resized easily

    It is possible to add bones that can be animated? o_O

    This might actually get me to finish a stage I was working on which ended up being way too big but I was too lazy to export and use the blocktool on every of the ~100 models to be able to uniformly resize them >.>
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    Mewtwo2000
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    « Reply #5702 on: November 23, 2011, 06:03:46 AM »


    With the new brawlbox, you can ^^

    All the bone structure is fully editable now, the offsets for the different parts of the models change, but this usually doesn't matter at all.

    By the way, posted the latest Fountain of Dreams
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    « Reply #5703 on: November 23, 2011, 07:00:37 AM »


    YOU.
    ...
    I love you Im srs here
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    dRage
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    « Reply #5704 on: November 23, 2011, 07:48:54 AM »


    With the new brawlbox, you can ^^

    All the bone structure is fully editable now, the offsets for the different parts of the models change, but this usually doesn't matter at all.

    That is awesome news! Guess I should have looked into this new brawlbox sooner.

    And damn, I would mistake that FoD for an import if I didn't know you build it from scratch.
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    DannyDirnt
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    « Reply #5705 on: November 23, 2011, 09:47:04 AM »


    Voted FoD,it's just perfect!
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    « Reply #5706 on: November 24, 2011, 08:31:57 AM »


    Thank you for the new dark link room version, i was actually planning to make that change myself, lul
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    Mewtwo2000
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    « Reply #5707 on: November 25, 2011, 06:09:37 AM »


    Hi guys. I've been looking randomly at some old posts in this thread, and I've reached the days I posted FoD as a present, and the days after vacation when I made DL64 in a week.

    About it, know that I'm planning to finish that stage soon. Yeah, it's not finished, wispy's animation isn't perfect, the flowerds don't move and such. I'll fix all of that for the new and last release.

    Now I'm leaving for the weekend. I made a little progress at ganon's yesterday, the 4 small models I needed to make for the castle are now done. Only some extra platform for the platformed version and a few PT fix would be left.

    See ya in a few days Tongue
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    « Reply #5708 on: November 26, 2011, 05:52:49 AM »


    awesome!!

    hurry bak soon M22k!
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    Mewtwo2000
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    « Reply #5709 on: November 28, 2011, 03:18:22 AM »


    Back already, let's see if I can do something now my girl is back too

    Nobody seems to care about what I do anyway
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    « Reply #5710 on: November 28, 2011, 04:14:26 AM »


    Nobody seems to care about what I do anyway
    ...I'm going to disagree on that Tongue
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    « Reply #5711 on: November 28, 2011, 04:23:53 AM »


    M2000 don't make me come over there and give you a smack on your head. No emoness! You rule in what you do, no one can do what you do! I prefer your stages over most of the imports any day!
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    Mewtwo2000
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    « Reply #5712 on: November 28, 2011, 06:21:01 AM »


    No emoness  Wink

    It's just the impression I have. Maybe the imported characters got all the attention now, maybe the brawl hacking community has lost strength, or maybe it's just that there are already too many stages over there, and there's no place for my stages.

    Well, I'm releasing Ganon's Castle this week, it's completed enough for that. Fixing the pokemon trainers will take no time, and I'm not really sure if an extra platform for the platformed version would be necessary at all. The idea was having an inclinated fall-through platform on the right, not too high, on the already existing platform. I'll think of it during the week.

    After this, I'll try to finish Link's items, edit a little of Young Ganondorf to include the Triforce and some alternate costume (for example Phantom Ganon), and after that I may look into importing Ganon. Ganon would, if possible, replace Ganondorf's pig-like FS. And would be included in a future stage where the final battle in OoT is set. A collapsing version of the Ganon's Castle stage would be left for the future too, and Ganon would be seen in the background once the castle is destroyed.

    After Link and Ganondorf's edits, I may work on my Banjo stages, Temple of Time and Venom, maybe at the same time. But that's future, and future changes easily. I may end up doing completely different things, or nothing at all. I'll focus on present day. And present day is Ganon's Castle to be released this week.
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    « Reply #5713 on: November 28, 2011, 07:16:23 AM »


    lol, many plans, and all of them are equally awesome!
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    « Reply #5714 on: November 28, 2011, 07:37:18 AM »


    Sounds like a plan, Mewtwo Wink
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