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Question: Meta Knight on hold. Who's next?
Ness
Pit
Wario
Jigglypuff
Lucas
Falco
Pokemon Trainer
King Dedede
Mr.Game&Watch
Wolf
Fox
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Author Topic: Cinematic Final Smashes - Pokemon Trainer  (Read 167755 times)
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tommygee37
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« Reply #150 on: August 03, 2012, 01:53:54 PM »


I have a few Ideas if you ever get round to doing Sonic? That is if you need any help with ideas.
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    « Reply #151 on: August 03, 2012, 02:00:01 PM »


    Kuro Neko XIII, I don't quite understand the camera bounderies... What are they bounding? (other than the camera)

    That's really the only thing annoying me...
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    « Reply #152 on: August 03, 2012, 02:00:38 PM »


    I have a few Ideas if you ever get round to doing Sonic? That is if you need any help with ideas.

    Then you better hope that he wins the poll.

    Kuro Neko XIII, I don't quite understand the camera bounderies... What are they bounding? (other than the camera)

    That's really the only thing annoying me...

    I made an earlier post here explaining what the parameters are.

    The Camera Closeup Event (1A040500) is what is used.
    1st Parameter Changes the Zoom Time.
    2nd Parameter is currently Undefined. (I thought it changes which bone it zooms onto which would be nice so I wouldn't have to scale the TransN Bone)
    3rd and 4th Parameters change the camera Rotation up and down/left and right Respectively.
    « Last Edit: August 03, 2012, 02:02:43 PM by Kuro Neko XIII » Logged


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    « Reply #153 on: August 03, 2012, 03:24:29 PM »


    as in... (I'm sorry..lol)

    oh, my bad.
    by permalock i mean: is that particular cinematic FS for C.Falcon unmovable or could your skills allow you to actually change the camera's movement? cuz i had an idea, but that time will come at a later time...
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    « Reply #154 on: August 03, 2012, 03:30:17 PM »


    That's for the close-up.

    I'm talking about the boundaries. You have one in Lucario's FinalHold Subaction. I'm trying to modify it and add another one but it's oddly confusing...
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    « Reply #155 on: August 03, 2012, 05:54:33 PM »


    So i was thinking
    would it be possible to edit Pits FS and make it more MvC like by the use of cameras?
    « Last Edit: August 03, 2012, 06:16:33 PM by mr.mugenwii » Logged


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    « Reply #156 on: August 03, 2012, 06:08:30 PM »


    Seems Zelda and Sonic are tied..........I have an idea for both of them. Have Sonic in a charging spin dash stance and then he goes Super Sonic. As for Zelda, have her perfom her Up Taunt then she takes out the Light Arrow.
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    « Reply #157 on: August 03, 2012, 06:20:08 PM »


    that song in that lucario vid.... GAWD MAH EARS!!!! X_X
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    « Reply #158 on: August 03, 2012, 06:55:12 PM »


    oh, my bad.
    by permalock i mean: is that particular cinematic FS for C.Falcon unmovable or could your skills allow you to actually change the camera's movement? cuz i had an idea, but that time will come at a later time...

    I believe it's how it was animated that makes it so cinematic. I probably won't do much when I do him.

    That's for the close-up.

    I'm talking about the boundaries. You have one in Lucario's FinalHold Subaction. I'm trying to modify it and add another one but it's oddly confusing...

    I simply left it in there as is cause it was there...

    So i was thinking
    would it be possible to edit Pits FS and make it more MvC like by the use of cameras?


    Yes I might, but let's wait till he gets picked.
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    « Reply #159 on: August 03, 2012, 09:26:51 PM »


    Didn't Zelda win last round?

    Looks like she's winning again..
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    « Reply #160 on: August 03, 2012, 11:18:06 PM »


    Didn't Zelda win last round?

    Looks like she's winning again..

    This time she's actually next. She got tied with Lucario last time. But a statement from a certain person made Lucario the winner.

    Edit: my memory is bad... Lucario was tied with Sonic...
    « Last Edit: August 03, 2012, 11:31:35 PM by Kuro Neko XIII » Logged


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    « Reply #161 on: August 04, 2012, 01:29:18 AM »


    Feedback on the Lucario from watching the video..

    Looks great and all, but when he actually fires at the opponent, where you can control where the beam is going, should be the same/original camera. The new one makes things too confusing, but keep everything else.

    Only thing is that, still a great CFS.
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    « Reply #162 on: August 04, 2012, 08:00:16 AM »


    Feedback on the Lucario from watching the video..

    Looks great and all, but when he actually fires at the opponent, where you can control where the beam is going, should be the same/original camera. The new one makes things too confusing, but keep everything else.

    Only thing is that, still a great CFS.

    I actually had a poll if Lucario should have a Birds eye view or not. And look at the results... I too would've opted for the Normal Camera.
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    « Reply #163 on: August 04, 2012, 10:28:21 AM »


    but you're the creator!
    you should do what you believe best...
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    Tormod
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    « Reply #164 on: August 04, 2012, 11:49:13 AM »


    but you're the creator!
    you should do what you believe best...
    This is true, polls are good for getting an idea of what the crowd thinks, but you have veto powers Wink
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