Project M – Unbound is a Brawl Mod made by a Team Of Project M Fans That really want to get more characters into the rosters. We are attempting to port Project M Super Smash Bros. Brawl and also we will be adding extra characters to the build based on your requests. We hope to achieve a game exactly like Project M but with more characters to play.
Beta 2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203343 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203343)
Hackless
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203342 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203342)
Hacked
Website
www.projectm-unbound.tk (http://www.projectm-unbound.tk)
Post your character requests on the Character Requests Page
Beta 2 comes out soon
Goals
-Add Alt Costumes
-Take Alt Costume Requests
-Take Character Requests
Goals Completed
-Project M is Compatible With Brawl EX now
-The Entire GCT Is now decrypted
-Gameplay is Exactly Like Project M
-All Project M Movesets are Compatible
-Project M Visuals Are Implemented
-Project M Rel files are now compatible
-Project M Stages are now implemented
-Roy is Back And Has His Project M Movesets
-Pokemons now have independent slots
-ZSS and Samus have independent slots
-Zelda and Shiek now Have Different Slots
-Project M Tournament Rules Implemented
-Mewtwo Is Back No Modified Moveset and floating
-Turbo Mode Working
-Pichu has been added
-Project M 3.0 CSS added
-All Glitches Fixed
-Gameplay Fixed
-Waluigi Added
-Ridley Added
-Shadow Added
-Lucina Added
The Team:
Smashking64 – Project Leader, Coder
The_Giant_Peach – Video Maker
Boomer3d- Streamer
LuigiFan141 - Menu,Strap Loader, Logo
Kurth N - SFX Modifier
[Open Spot] - PSA
[Open Spot] - Stage Model
[Open Spot] - Animator
WalkingAngel – Play Test
Konuro Silver - Play Test
Rock and Roller Wabbit - Play Test
Capitan Hook - Play Test
TheFadedWarrior - Play Test
Adonis - Play Test
Master-GM - Play Test
[Open Spot] - Play Test
[Open Spot] - Play Test
[Open Spot] - Play Test
Positions:
Play Tester
What region do you live in?
Do you play Smash with others or mostly with CPU's?
What are you running on? Nintendo Wii? Nintendo Wii U? Dolphin?
How much time do you have available?
Can you share videos, such as streaming and/or upload youtube videos? We Want To Spread The Word!
Have you played hacks before? Whats your method of loading(Hacked/Hackless)?
Animator
Tell us about yourselves. Are you in school? Do you work?
Is there projects that you have done previously that you could show us? (Helps a lot)
Whats your history in animating? How long have you been animating? What program do you use?
Have you played Smash Bros. before?
Have you contributed your work to other projects?
Character/Stage Model
Tell us about yourselves. Are you in school? Do you work?
Do you have examples of your work that you can show us? (Helps A Lot)
What is you history of modeling? How long have you been modeling? What program do you use?
Have you played Smash Bros. before?
Have you contributed your work to other projects?
If You Would Like To Contribute Message Me On The KC-MM
This seems like an interesting project.
Posting to subscribe.
Just a question, Shouldn't the project have other goals?
What I mean is: the goals you listed have been already completed so why even have them when you're just starting this project?
I hope to see more updates on this on the future
Gotta fix that and I'm working on adding all characters from all smash bros history
Post Merge: March 30, 2014, 11:30:24 PM
Megaman and Pichu have been added
Working on finding young link
Inputting Villager right now
W8ting for Rosetta rosalina to be done
W8ting for little Mac
I'll release first beta after I fix icons,add villager, and add young link
Post Merge: March 30, 2014, 11:31:38 PM
Sux working on this solo
Well you have my moral support if that helps ;)
Actually, you know what, I'd like to apply for betatester. I don't have any means to capture video but I can give really detailed insight.
I seem to be interested as well. And I can provide menus. ;) Or video recordings, your choice.
Ok dr so u wanna join
Post Merge: March 31, 2014, 12:11:30 AM
I need vid recordings
How many and what type?
Just 1 of the gameplay also can u do my CSS icons and other icons for my clones
Quote from: MachWindEX on March 31, 2014, 12:13:54 AM
Just 1 of the gameplay also can u do my CSS icons and other icons for my clones
Yes I can! Do you prefer custom or vanilla? (referring to CSS elements)
And for that one gameplay I'll need a copy (preferrably 7z, but zip works as well) of the project's contents. (preferrably on a dropbox. saves me a trip to my other computer)
I already have a CSS
I need the CSS clone icons
Quote from: MachWindEX on March 31, 2014, 12:19:09 AM
I already have a CSS
I need the CSS clone icons
I know that. :P That's what I mean.
Oh the same as the other ones I guess
I'm interesting in Playtesting if there's any room for any. I have actual hardware (meaning I have a Wii and NTSC Brawl) and I have a capture card for my computer.
Hmm ill consider it
Post Merge: March 31, 2014, 02:02:32 AM
New Progress Mewtwo's moveset is no longer Modified. Neutral B is working fine and it shows up. Also Floating is still in now all project m charactesr have original moveset
Post Merge: March 31, 2014, 03:03:31 AM
Playtest Requirements Updated
Dolphin Users are allowed now
Post Merge: March 31, 2014, 03:26:22 AM
Team members are slowly increasing :)
seems like this is going very well. I might apply as a tester.
I'll be uploading a video of progress by 4-7 pm depending if I have tennis match today
I'll gladly apply as a playtester, if possible. ;)
Solargamer u r accepted
I'll give u the build after school over
For those wondering, the build's looking great. all the menu's have the PM look and the gameplay is just like PM and glitch free. We just gotta begin improving by building the best brawlEX pack for this.
Might I suggest we start considering the list of character's we're gunna ultimately have?
Melee master we don't have a list we take character requests from the community
cosmetics fixed, anyone on the team who can do CSS stuff should replace the portraits and stuff with better than what i've done. but at least that'll fix all the freezes.
heres a patch over any builds anyone on the team might already have:
EDIT:http://www.mediafire.com/download/fgssy328gw5s13h/PMUnbound_linked_CSS.zip
(it's extracted from my pack and modified for the current characters- the 1st pichu cosmetics are the correct ones for the pack)
for only those that really care:
slots 39 and 27 are not included because brawlex doesn't need to override other cosmetics to work. (PM used these for roy and mewtwo's cosmetics, which i moved to their own slots)
therefore, you can also have an original Pokemon trainer slot if you wanted
tell me if you find any glitches
Quote from: MeleeMaster500 on March 31, 2014, 03:35:05 PM
For those wondering, the build's looking great. all the menu's have the PM look and the gameplay is just like PM
they dont "have the look and gameplay like PM" it is Pm. literally all thats different is it has brawl ex
yeah it pretty much is as sonic brawler says i mean we are using their codes
Hey do you mind compiling this with Nebulon's pack and credit him after?
Hey there! I'm down to be a beta tester as well if you do not mind?
Thanx
Guys Video is being uploaded showing this is not BS
Post Merge: April 01, 2014, 12:05:56 AM
Also if u want to be a beta tester u must fill out form from op and pm it to me
Not on thread
Post Merge: April 01, 2014, 12:15:06 AM
Yeah UserChange I'm ValorPiston now
Working on mine as well. Just need to grab a couple things.
Actually I can reveal I'm working on two: A trailer-like one, and a pure gameplay one.
More on this later...
Mines recorded on iphone so not good
Doq post it on thread when ur finished
Post Merge: April 01, 2014, 12:53:39 AM
Video Proof Is Up
https://www.youtube.com/watch?v=VIbdDc4783Q&feature=youtu.be (https://www.youtube.com/watch?v=VIbdDc4783Q&feature=youtu.be)
yeah, I just meant that all the codes seem to be working
Beta 1 is released
April Fool Hahahah ;)
Mind posting up a vid of Turbo mode with the BrawlEx characters?
No prob once someone on my team can make it for me
I really only have iphone to record
Also new CSS is up now it is original melee css
And when can testers get the beta?
Quote from: SolarGamer4774 on April 02, 2014, 09:50:06 PM
And when can testers get the beta?
I'm pretty sure he was just trolling
Sry guys i couldnt answer ur questions
my account was moderated and wouldnt let me post anything
1st beta being released today
(http://forums.kc-mm.com/Themes/efsane/images/warnpmod.gif) Creating another account to avoid punishment. Create anymore and its a ban. You were moderated for a reason, you didn't seem to care that you were warned, nor moderated. If you have any questions, take them to the moderation corner.
Quote from: ValorPiston on April 02, 2014, 11:18:13 PM
Sry guys i couldnt answer ur questions
my account was moderated and wouldnt let me post anything
1st beta being released today
it will post stuff after the message was sent through moderators, to make sure its fine. you dont just make anotehr account.
oh ok im gunna release the beta link first
Post Merge: April 02, 2014, 11:25:15 PM
also solar sry about forgetting to give u the beta that was bad on my part
Post Merge: April 02, 2014, 11:31:37 PM
the file is uploading
ill post link after i shower
Post Merge: April 02, 2014, 11:43:04 PM
beta 1
http://www.mediafire.com/download/lcbdtn5ul59rquh/Project_M_Unbound.zip (http://www.mediafire.com/download/lcbdtn5ul59rquh/Project_M_Unbound.zip)
Video recordings delayed. IRL stuff came up and I couldn't get to it.
no prob
How come when I run it through gecko it says that there's too many code lines?
I have to put my gameconfig.txt in
Slower gameplay fixed
Recording's delayed on this side as well. I'll probably have some tomorrow night or Saturday morning. Uni decided to smack me in the face.
if its possible i want to be a tester to
i can also help with brawlex stuff and add the costumes from project m
Answer the questions on the op
And pm me I am moderated so pm me
After that then I will decide
How come every time I go into the Clone Engine an error popup about Microsoft .NET Framework pops up? Should I just press continue and proceed to add clones or what?
I'm running off Windows XP btw
Quote from: Michaelides on April 06, 2014, 06:51:44 PM
How come every time I go into the Clone Engine an error popup about Microsoft .NET Framework pops up? Should I just press continue and proceed to add clones or what?
I'm running off Windows XP btw
Yes, just continue. This is an error that I have ran into plenty of times. It is caused by the method we currently use to replace all of the original characters since they lack all of the needed BrawlEX files. This leads the program to be unable to read the folder properly. You can still add new clones you just will not see all of the old clones appear.
so, the error occurs when the program is trying to find brawlex files for the original roster? that seems like something easy and necessary to fix.
Quote from: MeleeMaster500 on April 06, 2014, 09:43:55 PM
so, the error occurs when the program is trying to find brawlex files for the original roster? that seems like something easy and necessary to fix.
Would if we could but can't until all of the .rel's are released
Quote from: cbennett2121 on April 06, 2014, 08:43:20 PM
Yes, just continue. This is an error that I have ran into plenty of times. It is caused by the method we currently use to replace all of the original characters since they lack all of the needed BrawlEX files. This leads the program to be unable to read the folder properly. You can still add new clones you just will not see all of the old clones appear.
Okay, thank you. I did proceed to do so, but I noticed that there was a portrait I didn't even add on my clone, I hovered over the clone and it froze the game.. Weird.
Bugs: Pichu: Pichu's head tends to get big and that healing animation when he does his up taunt occasionally surrounds him when he's moving. His aerial neutral B has the chance of freezing an opponent for a long time.
Megaman: He doesn't have directional airdodge. Also, he has vbrawl physics.
Roy doesn't have his own SFX (he's silent)
Quote from: Xinc on April 07, 2014, 02:43:16 AM
Bugs: Pichu: Pichu's head tends to get big and that healing animation when he does his up taunt occasionally surrounds him when he's moving. His aerial neutral B has the chance of freezing an opponent for a long time.
Megaman: He doesn't have directional airdodge. Also, he has vbrawl physics.
Roy doesn't have his own SFX (he's silent)
It's good to notice all bugs, so good job.
fixes for these:
use the pichu model import and delete the motion file, this will fix resizing and known freezes with the file.
as for megaman, his moveset might not be "suited" for PM, as are all clone characters besides roy and mewtwo. I think, but am not sure, that the airdodge isn't correct because of his moveset.
and yeah, someone with the knowledge should add sfx for characters
Cant wait for it to be finalized. >~<
Oh wow I didn't know this was a thing already. I've been working on a perfect BrawlEX beta and its working like a charm so far. I'd love to playtest and see the potential of this project.
EDIT: I've got almost all the guys mentioned in your poll working like on mine except HOW ARE YOU GETTING SKULL KID???!?!?!?!?!?! I thought Toon Link didn't have a BrawlEX compatible .rel- that's the ONLY reason I don't have him! I RLY want him tho. However, my friends love them some P:M Toon Link :notimp:
someone try out this css edit on the existing build: http://www.mediafire.com/download/27rkck24kvb6g4f/PMUnbound+CSS+fix2b.zip (http://www.mediafire.com/download/27rkck24kvb6g4f/PMUnbound+CSS+fix2b.zip)
you should be able to notice that mewtwo and roy have PM costume portraits. (not that this was the major change but the others shouldn't be noticeable compared to the previous- namely the the files are restructured to be in the correct order)
I'd say this build is around 70% finalized after I fix the rest it will be character request time
Post Merge: April 10, 2014, 10:55:48 AM
Everything has been fixed including CSS, Pichu glitch
After I test it and clean it up a bit ill release
scott pilgrim added
did you get my pm about the bugs?
I don't believe so an i fixed all bugs I believe and also I'm almost done making beta 2
alright.
I was wondering if i can become a play tester?
I would love to help your project in finding bugs and giving out necessary advise. I don't have a capture card at the moment (my last one broke recently), but i DO have a hi def 1080p 60Fps Camera. Which is all i can do on recording. Again it would make me feel happy if i can help your project in anyway i can.
Oh! I almost forgot. I also do custom logos on my free time. So...yeah...thought that was something you might want :D
New update Mewtwo floating and shadowball fixed
The website is down for me. Can you send me a PM with all the files?
need help with giving scott pilgrim and megaman compatible melee air dodge
Post Merge: April 13, 2014, 03:37:10 PM
New update beta 2 coming out wednesday
Quote from: SmashKing64 on April 12, 2014, 10:29:46 PM
need help with giving scott pilgrim and megaman compatible melee air dodge
Post Merge: April 13, 2014, 03:37:10 PM
New update beta 2 coming out wednesday
Just found this thread and I have to say, I can't wait for that. Scott Pilgrim is one of my favorite mods and I am excited to use him in the Project M environment.
I might become a beta tester as well. I play Project M with my friends almost every weekday inbetween our classes at college.
Also, subscribed.
Edit:I've yet to actually try the pack out yet but, do any of the added characters have any real changes made to them like gravity or moveset rebalences?
K no Scott and megaman anymore cause I couldn't find a compatible melee air dodge for him
Also ridley shadow Pichu waluigi and Lucina are gunna be in
what exactly do you mean "no compatible melee air dodge?" the melee air dodge should be a code: a general engine change for everyone
if the moveset isnt compatible with the melee air dodge code the guys dont have a melee air dodge
What do you need a PSAer for? Because depending on certain circumstances, I could offer, since I would like to get Mewtwo working in vBrawl.
im trying to give certain characters compatible melee air dodges but i can never figure it out
Quote from: SmashKing64 on April 16, 2014, 06:25:33 PM
im trying to give certain characters compatible melee air dodges but i can never figure it out
Oh. I have a character on my Vault with a Melee dodge. Take a look at my Draco Yoshi.
nice also kingevilpuff if u wanna join ur accepted cause i love ur models
i use some of them in project m unbound
Post Merge: April 16, 2014, 06:39:57 PM
Also Hackless Loading Method Implemented
But I don't make models. :I
i meant ur project m unofficial alts also i saw the psa and it was nice so yeah psaer accepted too :D
This Project seems very interesting, not exactly the same as Project M Official, but seems very fun about having Smash 4 characters, is there a Especific list of characters that are in game?
List Of Characters
All Project M Characters
Shadow
Waluigi
Lucina
Pichu
Ridley
Post Merge: April 16, 2014, 08:50:47 PM
So KingEvilPuff Wanna Join as my psaer
Don't add me just yet.
Though I will help if you run into a PSA issue.
ok :)
Post Merge: April 16, 2014, 10:05:43 PM
is it possible for u to make kth ssb4 megaman have compatible melee air dodge
Wow, this project is awesome. I have a question, though. Do all characters have their own sfx or are they silent? If the latter, do you guys plan on fixing it?
some do some dont they will have all their sfx before beta releases tho
Awesome, thanks. Looking forward to that release!
It'll be fun
How do you run this mod? by hackless method or what?
I run hack
Mod runs hacked and hackless
So I have been using this, and it's great. Congrats on getting it to work! (I sort of just stopped working on this project altogether... :()
But I have one little problem with it... Turbo Mode.
I was playing normal Project M 3.02 with some guys the other night, and we had gotten some awesome combos going on in turbo mode. We then decided to switch to my SD card that had your pack on it. We played turbo mode again, but it wasn't the same... We could not achieve the same combos as we did before. For example my friend had figured out a good chain of Ganon's up-b and side-b where he could go continuously switching between the two attacks. When he tried it in Unbound he was unable to do it.
So I guess the point of this is to ask: Are you sure turbo mode works EXACTLY the same? I don't think it does... Are all the necessary codes there, or are there some that might have been left out? Has anyone else noticed this difference?
All the necessary codes were added in and no codes were left out
I fixed a lot in the next beta I release to Playtesters so see if that fixes
hey smashking64, this gonna be compatible with classic expansion or any stage expansion? .-.
Sorry for not replying earlier, but you want me to put the Melee Dodge onto the Megaman PSA?
From what I remember playing with this mod, I think this technique isn't avialable/doesn't work in PM Unbound: https://www.youtube.com/watch?v=fjpvlB8pMPQ (https://www.youtube.com/watch?v=fjpvlB8pMPQ)
Every time I try to use the C-Stick to perform the moonwalk, the character turns in the opposite direction. Anyway this could be implemented back into PM Unbound?
Also, if you want a reference, this GCT has the trick working: http://www.mediafire.com/download/4sujyr16rrzb4yd/RSBE01+PM+Brawl+Ex.gct (http://www.mediafire.com/download/4sujyr16rrzb4yd/RSBE01+PM+Brawl+Ex.gct)
Not exactly sure who made the .gct, but credit to him for actually getting it to work.
ill fix moonwalking
also kingevilpuff yeah megaman i wanted compatible melee air dodge
Alright.
Now if you want, you can have vBrawl and Melee dodge in one, or you can have only Melee dodge. Which one would you like?
vbrawl and melee dodge
Ok, so idk if this has anything to do with Unbound or if it is just me doing something stupid.
So I am trying to replace Rainbow Cruise with Mango Destination. (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=Mango+Destination&ByUser=&Credit=&Info=&AudioSource=&MainType=-1) Mango Destination is meant to go over regular Final Destination, so I am using this website (http://www.lakora.us/rel/) to convert a module for base of FD to replace RC. I put both that module file, and the renamed STG.pac into their proper folders, replacing any existing files. But then when I go to try and enter a battle it freezes after I select the stage... What gives? I did nothing different than what I have done before. I have replaced stages in regular ProjM before in the same manner. Is there something in the codes that might have to do with this, or am I just forgetting something? Or something with the module files?
idk i dont do stages
Quote from: SmashKing64 on April 18, 2014, 10:25:14 PM
idk i dont do stages
That's fine. There are just some stages that annoy me that I want to replace, but for some odd reason it is not working. I also tried replacing Peach's Castle, and that one had the exact same error. So maybe I am doing something wrong... I also asked the same question in the stage help forum area... so far it has 1 view! :-\
Wanna see a preview of project m unbound
http://www.twitch.tv/canadadryguy/b/521723995 (http://www.twitch.tv/canadadryguy/b/521723995)
Check it out
Lookin' pretty good.
Al the codes are known
No code list will be released
Beta comes out tomorrow
did you get my pm from yesterday?
Public beta has now been released: http://projectm-unbound.tk/downloads/ (http://projectm-unbound.tk/downloads/)
I released it yesterday rigt on the Brawl vault
Just throwing this out there. I'd love to see a Young Link with that Hero of Termina moveset.
Hackless will be fixed soon
Just tried this out with almost all the new characters. I gotta say, the preview video you linked to before doesn't do it justice. These characters fit so well with Project M, and they are even more fun to play as, especially Ridley (Side-B = Win).
Kudos to everyone that made this possible. This really does add a lot to Project M.
Thanks Ill try my best to keep this a good hack
also thank you for supporting The Project M Unbound Team
Finally got this working on Dolphin. Gecko hooks annoy me.
Where do we post bugs we've found? I suppose I'll post any here until otherwise specified.
Visual Bug: Pichu T-Pose In Idle Stance (Powered Up)
Priority: Low
- Once Pichu reaches 100% damage and goes into a "powered up" state, whenever you stand completely still, Pichu goes into a T-Pose. Its pretty unnoticeable though.
:kirby: Unholy [explicable] I completely forgot about this project! BrawlExpanded and Melee Minus kinda got in the way. Not to mention Smash Bros. Crusade.
Did I miss anything?
Congrats on the beta release. This pack is really f***ing good. Keep up the good work.
Also how does it feel to get "King For A Day"?
Feels great
Just downloaded the beta.... :patrick:
This is a lot better than the last update! Good work on getting turbo mode to function properly.
I see that in your sc_selcharacter you have Cloud, Tails, Scott P, Tabuu, and Megaman. Are you planning on adding them eventually?
You also have seemed to skip config numbers for 47-53... Is there a reason behind that as well?
I'm just curious because I might add my own clones to the pack.
Hey, with you using the PM Launcher, the Hackless version can't properly utizlize clones. The config file doesn't do anything, so what files do I need to replace to get rid of the PM Launcher?
It might just be me, but can the clones (including Mewtwo and Roy) L cancel? I can preform it fine with the original characters, but I can't seem to pull it off with any of the clones.
Quote from: Not Kratos on April 27, 2014, 05:59:27 PM
It might just be me, but can the clones (including Mewtwo and Roy) L cancel? I can preform it fine with the original characters, but I can't seem to pull it off with any of the clones.
I just tested that, and I can see your point. The normal characters are easy, but the clones are rather difficult. I was able to do it decently with just their regular landing out of jumping, but out of attacks was more difficult. By far the easiest to do it with was Pichu, and I couldn't even do it once with Mewtwo, and Waluigi was a little odd as well. I think it is still possible with clones, but that it is just extremely difficult.
Quote from: ManikDX on April 23, 2014, 02:45:13 PM
Just throwing this out there. I'd love to see a Young Link with that Hero of Termina moveset.
I must agree with this post. I tried this myself with the other new characters of this project, and it worked great.
can someone tell me how to install this hacked wii
Quote from: luisra215 on May 01, 2014, 01:51:32 AM
can someone tell me how to install this hacked wii
What version are you running and what region. Cause if it's 4.3U, you should look up my tutorial on how to install homebrew on to your wii (it also works with other region's aswell.)
http://forums.kc-mm.com/index.php?topic=67353.msg1247264#msg1247264 (http://forums.kc-mm.com/index.php?topic=67353.msg1247264#msg1247264)
Or if its about the hack that SmashKing64 made, then plese wait for his response to help you further.
my wii is already hacked i just want to know what i need and how to get mega mewtwo, mega lucario, shadow etc.?
Quote from: luisra215 on May 01, 2014, 03:20:02 AM
my wii is already hacked i just want to know what i need and how to get mega mewtwo, mega lucario, shadow etc.?
SmashKing64 has a link to the beta version of this in his signature. Just click that link, download the files, then drop it onto a blank SD card. I believe he does have the SDHC extension code in the gct so you can use whatever sd card you have.
Quote from: luisra215 on May 01, 2014, 03:20:02 AM
my wii is already hacked i just want to know what i need and how to get mega mewtwo, mega lucario, shadow etc.?
Here's how i can help. Please open the spoiler to find out.
\/ \/ \/
Sorry but you are not allowed to view spoiler contents.
I'll be back hacking this after my tennis tourney finishes
Sry for the lacking updates
Also bomberman is added
Post Merge: May 01, 2014, 05:33:08 PM
Isaac has also been added
Post Merge: May 01, 2014, 05:33:53 PM
These updates are for next beta not released yet
And when will the next beta be released? No rush, of course, just curious.
Quote from: hinata2000100 on May 01, 2014, 07:02:00 PM
And when will the next beta be released? No rush, of course, just curious.
Hopefully soon, I want to try and add Young Link (And Possibly Dark Link) in as a clone soon as I figure this out.
Next week the beta will released
Also I can't find hero of termina moveset
Hero of Termina~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35251 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35251)
It's a Toon Link PSA though, so you won't be able to add it without removing Toon Link.
Quote from: Kagerou Imaizumi on May 02, 2014, 01:53:13 PM
Hero of Termina~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35251 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35251)
It's a Toon Link PSA though, so you won't be able to add it without removing Toon Link.
Dang, I didn't even think of that. I was lazy when I wanted to test the PSA, so I put it over Toon Link instead of working it into BrawlEx. Perhaps this will be possible later on.
So Toon Link can't be cloned and then replaced for the Young Link Hero of Termina moveset?
Also a couple of questions.
1. In project M Roy and Mewtwo are both called by name when they are selected will that be added in to Unbound?
2. I was able to hack melee fox, melee Gannondorf and Roger craig smith Sonic voice files in project M and I couldn't in Project M unbound? Is there something I'm doing wrong or are the character sounds in the game unable to be changed?
Post Merge: May 06, 2014, 08:24:47 AM
https://dl.dropboxusercontent.com/s/rzpz5rea36bj815/Young%20Link%20BrawlEx%20Fighter%20Pack.zip?dl=1&token_hash=AAEyiE9CyCTvS3VXJU1ew2qAPV6Vx9pqsRTNnLvwSCqAR
Sorry for the double post but how about this Young Link over Link brawlEX?
In sc_selcharacter.pac, the .brres files in char_bust_tex_lz77 that contain the CSPs aren't editable. In fact, when I extract them, they don't have a file extension.
Are they supposed to be like that, or am I doing something wrong?
So, how comes the next beta? I'm interested in seeing the new characters that have been added.
I just tried out the pack. Wavedashing feels really... off. I can't do it for crap, even with Mario(who is my main). I tried it with input assist both on and off and I could still barely do it. I thought maybe I was just out of practice, but the moment I loaded the Official Project M back up, I could wavedash perfectly again.
Is this a glitch or something that will be fixed in the next update?
Quote from: Blazingflare on May 12, 2014, 12:36:05 PM
I just tried out the pack. Wavedashing feels really... off. I can't do it for crap, even with Mario(who is my main). I tried it with input assist both on and off and I could still barely do it. I thought maybe I was just out of practice, but the moment I loaded the Official Project M back up, I could wavedash perfectly again.
Is this a glitch or something that will be fixed in the next update?
I was actually noticing that same thing the other day when I used it. I didn't think much of it at the time, but now that you mention it there is something off with it. Honestly at this point I would suggest that the focus should be more getting the mechanics to work properly. We have already proved that clones work, so instead of adding more clones, focus on the mechanics.
I feel the same way about the wave dashing. It feels like I 've to make the input just before I touch the ground and not 7 frames.
Quote from: Pokemon Master CB on May 12, 2014, 02:43:51 PM
I was actually noticing that same thing the other day when I used it. I didn't think much of it at the time, but now that you mention it there is something off with it. Honestly at this point I would suggest that the focus should be more getting the mechanics to work properly. We have already proved that clones work, so instead of adding more clones, focus on the mechanics.
^This. Please do focus on the mechanics on the pack please. I really want to play it with the proper wave dashing.
So is it possible to port your own characters using brawlex?
Quote from: Chrispy on May 16, 2014, 09:44:13 PM
So is it possible to port your own characters using brawlex?
Like adding other clones and PSA's to the pack?
Quote from: Pokemon Master CB on May 16, 2014, 09:45:25 PM
Like adding other clones and PSA's to the pack?
Yeah. Like if I wanted to add a custom character to project M myself.
You can add brawlex clones to the game like you normally would, but there is no guarantee that they will work. Because the PSA has not been edited for Project M Unbound specifically they may not be compatible. The codes may cause the characters to freeze. You can try and add your own, but you should expect the game to freeze. If it doesn't freeze, then you are lucky. :P
Quote from: Pokemon Master CB on May 16, 2014, 09:55:38 PM
You can add brawlex clones to the game like you normally would, but there is no guarantee that they will work. Because the PSA has not been edited for Project M Unbound specifically they may not be compatible. The codes may cause the characters to freeze. You can try and add your own, but you should expect the game to freeze. If it doesn't freeze, then you are lucky. :P
Really? I must be lucky. Everyone I added worked without flaws.
Quote from: Garry Moore™ on May 17, 2014, 02:37:33 AM
Really? I must be lucky. Everyone I added worked without flaws.
Well I think it really depends on the clone. Did you ever add Goku? Because I know for me he always froze. Most do work, but there never is a guarantee that they will work with the codes.
I was really hoping to add Scott Pilgrim, Megaman, Cloud, and Goku but I'm not even sure where to begin with adding clones
Quote from: Chrispy on May 18, 2014, 12:02:33 AM
I was really hoping to add Scott Pilgrim, Megaman, Cloud, and Goku but I'm not even sure where to begin with adding clones
You add them in the same way as you would any BrawlEx character. If you have questions about that check out this thread (http://forums.kc-mm.com/index.php?topic=65113.0) for how to add clones.
When is the next beta?
Hey, your codeset txt file is for the wifi safe version. I think this is what's causing people to mess up their wave dashes, since light presses are registered as full presses. Do you plan on making a codeset txt file for the non wifi?
Is the thread dead already?
Quote from: Gnarly on May 25, 2014, 04:10:43 PM
Is the thread dead already?
That depends... SmashKing64! Have you been working on this lately or not?
I know I have been working on other projects lately, so I haven't been really working on this one.
2 Ideas.
1: Authentic Kirby, Kirby hats should all be hats from the Kirby franchise what I purpose is that upon 'eating' characters like Ike, Mario, Bowser, Charizard and any other fire users Kirby always becomes fire Kirby with a set attack, same with sword Kirby ect. I am suggesting this because I think it just needs to be in this, it would fit so well.
2: Alloys with unique movesets. Alloys, own slots, have smash attacks, why not.
Quote from: Dylanator1 on May 25, 2014, 07:02:35 PM
1: Authentic Kirby, Kirby hats should all be hats from the Kirby franchise what I purpose is that upon 'eating' characters like Ike, Mario, Bowser, Charizard and any other fire users Kirby always becomes fire Kirby with a set attack, same with sword Kirby ect. I am suggesting this because I think it just needs to be in this, it would fit so well.
Cool idea, and I would love to see it, but that isn't really related to Project M Unbound... That's more of a general topic. But yes I do agree that that would be cool. Maybe you can make a statement in another thread with that idea. ;) or better yet, create a thread!
Quote from: Dylanator1 on May 25, 2014, 07:02:35 PM
2: Alloys with unique movesets. Alloys, own slots, have smash attacks, why not.
Um... What I said in the first one. :P
But I guess adding alloys to this could be a possibility. But currently I think the main goal at the moment is the mechanics. Not necessarily that heavy of an push on characters at the moment.
Quote from: Pokemon Master CB on May 25, 2014, 05:58:37 PM
That depends... SmashKing64! Have you been working on this lately or not?
Yeah, where should I start the thread.
Since I discovered Brawl hacking I have had this idea.
Quote from: Dylanator1 on May 25, 2014, 07:19:08 PM
Yeah, where should I start the thread.
Since I discovered Brawl hacking I have had this idea.
You could talk about kirby in the Model Import section. Either in discussion or maybe even request if you want.
And I feel like there is probably a thread about the Alloys out there already somewhere... Idk where, but I'm sure there is one if you dig for it. :P
I'm trying to get alloys it they freeze when shielding because alloys aren't allowed to shield normally
Quote from: SmashKing64 on May 25, 2014, 08:04:48 PM
I'm trying to get alloys it they freeze when shielding because alloys aren't allowed to shield normally
So is that all you have been working on, or is there any other progress that you have made?
I know some want the alloys and all, but why? They have the movesets of the other characters. If its just for the sake of having them, for two of them, couldn't you just have a model import over Mario & Jigglypuff and make them EX slots?
Great job on this project; my friends and I have really enjoyed playing it. I hope you keep the quality of the new Chars Up; I'm sure there's a great temptation to just shove a bunch of vault PSAs in to boost count.
That said, if you are trying to boost character count, I have an interesting idea. As I understand it, the inability to add new sound effects is stopping us from adding a ton of new characters. With that in mind, I propose adding Shiek and Zelda with new down B's as two new characters.
Since separating those two is so heavily debated, it would be interesting to test out the best of both worlds. You can do the same thing with Pokemon Trainer, granted no one really liked the stamina mechanic.
Anyway, keep up the good work. I'm about to be all over that new beta release
Quote from: skieth on May 28, 2014, 06:44:42 AM
Great job on this project; my friends and I have really enjoyed playing it. I hope you keep the quality of the new Chars Up; I'm sure there's a great temptation to just shove a bunch of vault PSAs in to boost count.
That said, if you are trying to boost character count, I have an interesting idea. As I understand it, the inability to add new sound effects is stopping us from adding a ton of new characters. With that in mind, I propose adding Shiek and Zelda with new down B's as two new characters.
Since separating those two is so heavily debated, it would be interesting to test out the best of both worlds. You can do the same thing with Pokemon Trainer, granted no one really liked the stamina mechanic.
Anyway, keep up the good work. I'm about to be all over that new beta release
This post reminds me; Why exactly can't we add sound effects yet? Code conflicts or something?
Vanguard from the PMBR said, "BrawlEX is not 'feature complete' yet. Aside from the fact that it wasn't compatible with the heavily modded code and fileset that is Project M out of the gate, it didn't support cloning certain things like soundbanks; essential to crafting the polished experience we want to deliver."
http://www.reddit.com/r/SSBPM/comments/2645f1/how_brawlex_can_have_100_new_characters_yet_the/ (http://www.reddit.com/r/SSBPM/comments/2645f1/how_brawlex_can_have_100_new_characters_yet_the/)
I assume it has to do with Brawl getting upset if the filesize is changed. I'm sure we'll circumvent this problem sooner or later.
Quote from: skieth on May 29, 2014, 02:56:23 PM
Vanguard from the PMBR said, "BrawlEX is not 'feature complete' yet. Aside from the fact that it wasn't compatible with the heavily modded code and fileset that is Project M out of the gate, it didn't support cloning certain things like soundbanks; essential to crafting the polished experience we want to deliver."
http://www.reddit.com/r/SSBPM/comments/2645f1/how_brawlex_can_have_100_new_characters_yet_the/ (http://www.reddit.com/r/SSBPM/comments/2645f1/how_brawlex_can_have_100_new_characters_yet_the/)
I assume it has to do with Brawl getting upset if the filesize is changed. I'm sure we'll circumvent this problem sooner or later.
Interestingly enough though, Project M put in sounds for Mewtwo and Roy the same way you can in BrawlEx; you can replace the soundbacks for Boss characters and load them for the clones. I suppose they figured that since BrawlEx didn't have a way of ADDING sounds as opposed to replacing them, it isn't worth using Ex over the clone engine they already use.
i was just play this and i really like its. ive play with that marth girl clone uhm luican or something like that (cant remember at the moment) and the quality wasnt as good as it was in this hack. what characters are yall working on or is this not an active thing anymore?
Quote from: Kerafyrm Six on June 05, 2014, 11:10:16 AMi was just play this and i really like its. ive play with that marth girl clone uhm luican or something like that (cant remember at the moment) and the quality wasnt as good as it was in this hack. what characters are yall working on or is this not an active thing anymore?
Lucina was done by crazyhandmasterhand, there's a newer version of her coming up, though.
well it is amazing, all the characters there are
I really like sword-play characters :P
Post Merge: June 05, 2014, 11:32:25 AM
Oh btw do any CSS Expansions work with this?
ho the heck do I get this to load? Anytime I scroll over the mickey icons the game freezes up...where are the new characters?
Quote from: brawluver135 on June 08, 2014, 08:55:51 AM
ho the heck do I get this to load? Anytime I scroll over the mickey icons the game freezes up...where are the new characters?
Are you using this on Dolphin or a Wii? I had this issue on Dolphin until I changed the Hook Type around in Gecko.
Quote from: TheOriginalSINe on June 15, 2014, 08:50:43 AM
Also I have a request for an alternate codeset. I use my own custom build, and would like to use Project M movesets. However, some movesets are buggy without the codes to go with them. I think it would be a good idea to release a GCT with only the codes that make the movesets work properly, and allow people to use the GCT fusionizer to combine their custom pack with this one.
Now for that GCT would you want it to have both the Project M movesets and mechanics, or just Project M movesets with vBrawl mechanics? Because I am pretty sure that different codes are used to edit the movesets compared to the mechanics.
Play Tester
What region do you live in? - I live in the U.S., up north.
Do you play Smash with others or mostly with CPU's? - Mostly others, sometimes CPU's, but even Lvl. 9's can't touch me. ^.^
What are you running on? Nintendo Wii? Nintendo Wii U? Dolphin? - Nintendo Wii, Heavily Modified.
How much time do you have available? - I have a lot of time, but not on the weekends.
Can you share videos, such as streaming and/or upload youtube videos? We Want To Spread The Word! - YES, I can! My YT channel is MegaGEN50!
Have you played hacks before? Whats your method of loading(Hacked/Hackless)? - I load Hacked. I have indeed played other hacks before.
So, Mewtwo and Roy are mute?
I have this set of codes (https://www.dropbox.com/s/r8dy180ui44pnhn/RSBE01%20PM%20Brawl%20Ex.gct) from when I started working on this project. I don't remember what exactly is all on it, but you can give it a try. Let me know what you find out.
Quote from: TheOriginalSINe on June 23, 2014, 08:34:49 PM
I tried fusing that with my GCT and the CSS didn't even show up properly. Thanks, though.
Yeah I had no idea what that would do, so it's good to know that that doesn't work!
Actually now that I think about it, I think that set had the old Custom CSS code in it that was used before the CSSRoster.dat. That would explain why that didn't work. :P
Quote from: TheOriginalSINe on June 23, 2014, 08:34:49 PM
I managed to find out what was causing the error with a few of my characters. It was the "Character ID Fix 2.1" code. Not sure if this code is in the Project: M Unbound codeset, but the codeset I found in SmashKing64 had it.
If my memory serves me correctly, I don't remember seeing that code in the Ubound codeset.
Have you had any trouble with clones and their air dodge? I know I have had some troubles in the past with Goku freezing after performing an air dodge.
I have an issue wioth this mod. Every time i finish a game I crash, anyone else having this
Hi! I just LOVE these hacks, and would like to apply for play tester!
What region do you live in? - USA
Do you play Smash with others or mostly with CPU's? - Others
What are you running on? Nintendo Wii? Nintendo Wii U? Dolphin? - Wii U
How much time do you have available? - Tons.
Can you share videos, such as streaming and/or upload youtube videos? We Want To Spread The Word! - I don't have a capture card, but I can record videos.
Have you played hacks before? Whats your method of loading(Hacked/Hackless)? - I've played hacks tons, but use Hackless so I don't risk bricking my new Wii U.
Quote from: r_stronghammer on July 08, 2014, 03:52:55 PM
Hi! I just LOVE these hacks, and would like to apply for play tester!
I don't exactly know where SmashKing64 is in terms of working on this project anymore, but by all means, please, go ahead and play test the stuff. Report anything you find. I know I haven't been working on this one much lately because I'm working on another project. :P
(Subscribing) Are Samus and Zero Suit Samus separated COMPLETELY or just have seperate slots? If you mentioed it on the first page, I may not have noticed due to my dislike of reading things :p
Quote from: SmashJay87 on July 09, 2014, 08:17:28 AM
(Subscribing) Are Samus and Zero Suit Samus separated COMPLETELY or just have seperate slots? If you mentioed it on the first page, I may not have noticed due to my dislike of reading things :p
They should be still connected through the final smash. I haven't really played it recently and haven't checked, but I believe they still are because PM is based around competitive play which doesn't include smash balls, then there is no need to make samus and zss separate. :P
Haaaay. Aren't you one of those many cool people who helped out with making BrawlEx compatible with Project M?
Quote from: SmashJay87 on July 09, 2014, 03:27:58 PM
Haaaay. Aren't you one of those many cool people who helped out with making BrawlEx compatible with Project M?
Yeah. That was me who initiated all of the BrawlEx + Project M mods with this thread. (http://forums.kc-mm.com/index.php?topic=66871.msg1238699#msg1238699) :P
Can't download it from the website cause it has a password.
Post Merge: July 13, 2014, 09:57:12 AM
Got it working
I'm wondering, Can anybody tell me why the clone tool crashes when I try to add a clone that I want?
Quote from: Davidchao22 on July 13, 2014, 11:18:43 PM
I'm wondering, Can anybody tell me why the clone tool crashes when I try to add a clone that I want?
Your probably doing something wrong, use the noob friendly tutorial or Sammi Husky's tutorial on youtube.
I watched that noob tutorial, and I just realized something after looking around Google. Everytime when I add more than 5 clones and try to change their name, THATS when it crashes.
I have added in all alternative costumes :).
In other words,
All alternative costumes from Project M are now compatible in the next release!
Is it just me, or is the site down?
Hey guys. Can someone help me figure out the problem im having?
I had PM 3.02 working and wanted to try this one. I replaced the folders from PM 3.02 with the Unbound ones and try to boot. Gecko boots and I choose axnextframe as my hook but it only loads vanilla brawl and then crashes shortly after charselect. I can't for the life of me figure out what I'm doing wrong.
Did you make sure to use the codes provided with Unbound? Do you have the right kind of sd card? Are you sure you copied all of the correct files? Am I asking to many questions? :P
I would try deleting everything from the sd card, and then put the Unbound ones onto it. If that doesn't work, then there is a bigger issue.
I have a 16gb SD card. I know that can cause problems. yea i used the codes that came with it. I'll try clearing the card. Also is it possible to add characters to this myself with the BrawlEX utilities?
Yes you should be able to add characters like normal BrawlEX packs. My only caution is that occasionally some PSAs will freeze in game. The one example that I constantly had was Goku not being able to air dodge. He would dodge and then freeze. :P
Ok awesome thanks. Does my SD card work or do I need to add the SDHC stuff to the gct supplied with Unbound?. Yea I added Goku to PM and that would happen. It only happened when air dodging backwards while just making contact with the ground for me. Upsetting cause that is one of my favorite PSAs. Does not having all the FitXxxDark.pcs and the spy stuff matter? most of the packs i want to install dont have those files and the install guides written for BrawlEx didn't go to much into detail about them.
I'm not sure about the SDHC extension in the Unbound pack, but I would copy the gct to make sure you have an original, and then add the sdhc to the copy and use that as the set of codes. I have seen, like in Nebulon's pack, people not have all of the files for a character, but I generally add them anyway just to be safe. No harm done in extra precautions. :P
I would add them if i knew what they were haha. like the goku pack doesnt come with any dark or spy files. not quite sure what creates them. Thanks for all the help by the way.
Check out the resources section for the data partition that has every original file. (or just use this link! :P) (https://drive.google.com/a/cune.org/folderview?id=0B4vhNdf69qaSZ0N0MnBjOXFYMU0#) From there you can get the original files, and rename them from say FitPitDark to FitGokuDark.
So i scrubbed the card and put in Unbound. It boots properly this time but on the CSS it only shows Pichu added in. no others extras that were added that appear in the fighter files. No extra CSS slots shown. Any ideas?
Are Mewtwo and Roy there?
Yes. Its the full PM lineup with pichu added. there are also so minor graphical glitches with lucario I noticed. His Ground A+B not showing up for instance.
That's very strange.... Is it the most recent version of this that you are using? I don't know what version I was using because I recently removed it form my one sd card to work on something else. :P
yes sir. Newest download straight from the unbound website. This is confusing the hell out of me haha. I'm not terrible with vanilla brawl modding but this is beyond me currently lol.
Hello, Would it be ok if i use PM Unbound for my own project? Ill give credit BTW.
sure
Post Merge: August 09, 2014, 11:38:47 AM
http://smashboards.com/threads/project-m-unbound-beta-2-is-out.351320/ (http://smashboards.com/threads/project-m-unbound-beta-2-is-out.351320/)
we moved to here
i gotta work on updating this page
The alternative costumes from Made by this team are awesome do you guys take requests
So... I downloaded the file... the only character that was new was Pichu, there was No Lucina, No Shadow, No Ridley, And No Waluigi...
Maybe update the OP so people don't think that Ridley, Shadow, and Waluigi are in the current build? I was severely disappointed.
I live in the US,
I fight cpus and people,
I am running a hackless wii,
I have about an hour or more of free time per day,
My friend has a YouTube channel that we (may) be able to post on,
And I would like to playtest. Thank you.
The Nintendo Land Ridleys would be nice alts. I also recommend Meowser as another Bowser alt. Don't forget Galacta Knight as a MK alt.
Hello there! Is this version working with the actual versions of Project M? (Project M 3.5/3.6)
Hey so I was messing around with the new Project M 3.6 Beta 2 and Project Unbound I used Undbound's GCT and replaced Unbound's files with PM's and it showed the PM 3.6 Beta screen afterwards it crashed. I am not sure if I am on to something or not but im uploading all the files I used onto my Drive. It might not be uploaded until a bit so please wait Heres the link when its done: https://drive.google.com/open?id=0B3isZpnEE4lbfk11RDVtTThETE5oNzR1dkc4UnkzMVN4VWJMRmp5REdaVFY0T0NYdlRlOUU
Hey, I would like to help as an animator and move set maker, I have been doing this for around 2 years I go to school but have free time, I live in Canada. I play Super Smash Bros Project M Daily. My mods have all been personal editing and that but I'm very good. I use blender and Brawlbox to animate and have been animating for 5 years now. Thanks please take this application into request.
Quote from: SmashingBro777 on September 27, 2015, 09:24:08 PM
Hey, I would like to help as an animator and move set maker, I have been doing this for around 2 years I go to school but have free time, I live in Canada. I play Super Smash Bros Project M Daily. My mods have all been personal editing and that but I'm very good. I use blender and Brawlbox to animate and have been animating for 5 years now. Thanks please take this application into request.
If this doesn't work out, there's a Project M Dark Samus PSA that's looking for people on Smashboards, among other projects. If you want more info, feel free to PM me. :)
Hey... I have some custom music and fighters, and I was wondering if I download this, can I still keep all of my custom stuff?
I'd like to be a play tester.
I live in the NTSC region.
I have a YouTube account and I have an HDPVR that I can use to record my games, Adobe premiere elements 11 to edit footage in post. I use homebrew setups on a 4.3U Wii console and an SDHC with 8 gigs.
Note: I can also try testing on Dolphin and Wii U but I don't have a method of loading hacks on either of those at the moment.
I mostly play with CPU's.