this thread looks "dead" without phantomwings support -_-
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Show posts MenuQuote from: BlackJax96 on September 21, 2014, 08:44:39 PM
1. You say, "I want X feature" and describe it.
2. Then I say, "That will cost X dollars".
3. I put it on the OP with the quoted price.
4a. You buy it or you don't buy it.
4b. If you don't buy it, I will set up a system in which anyone can put any amount of money down for it to be made. When it reaches the goal, everyone pays the money they pledged and I make the feature.
5. If you buy it, I will make it. You'll probably do an up-front payment so I know you're not going to change your mind.
Quote from: PhantomWings on June 09, 2014, 01:17:32 AM
Haha, you got me. Bowser Jr. doesn't actually work yet. I meant to have his module done before doing this release, but I thought I'd get the newest version released sooner rather than later.
Fortunately the Stage Roster Expansion system is pretty much already complete in the form of the Stage Roster Expansion Code. The only issue I can foresee is adding the extra icons to the Stage Select Screen. Of course, I've already done that once before for the CSS Roster, so I don't think it should be too hard to do a second time. If you'd like, I can see about giving you a rundown on how the Stage Roster Expansion code works, but I'd first need to revisit it myself to reacquaint myself with it.
Quote from: ASF1nk on April 26, 2014, 07:37:30 PM
As I said before, I don't even know why you're exporting models.
All you have to do is rename the ef_file to that of the ID you want; that's it.
Quote from: Power Marshall on April 21, 2014, 05:06:04 PM
Okay, quick question. Does ASL work with BrawlEx Clone Engine?
Quote from: Tidus on April 17, 2014, 03:34:36 PM
Yes and No.
Project M doesn't have that capability, all they did was change a hitbox depending on the costume.
THe difficulty of making a moveset for a costume depends on how much you want to change. The amount of changes you want to make are limited by file size limitations.
You can have a clone have a different moveset, if you want.
Quote from: Axel Akutare on April 15, 2014, 02:06:41 AM
So, I was taking a break from adding characters and tried to see if I could add more stages using the ASL(Alternate Stage Loader). And with a fully working ASL code added to my gct that also features the BrawlEx codes, the ASL seems to not be functioning at all. Rather than loading different versions of the stage it just loads the first file with that stage name in it, be it "STGBATTLEFIELD" or "STGBATTLEFIELD_A" it just loads the first file that says "STGBATTLEFIELD" it can find.
I suppose my question(and how it's actually linked to this topic) is this: Could this be an issue with the File Replacement Code that allows BrawlEx to function? Or is BrawlEx just incompatible with the ASL code?
Quote from: Kyouma on March 22, 2014, 03:40:01 AM
I also use that "outdated" knuckles on my brawl ex pack and works okay (even made the shared soundbank), being honest, its moveset is more knuckles-like
Quote from: Nebulon on March 15, 2014, 02:25:02 AM
The remaining would then be:
Tetra over Sheik
Dixie over Diddy probably
Wii Fit Trainer over... kind of whoever...
Plusle&Minun over Ice Climbers I'd imagine
Little Mac over... CF or Marth
Villager over Pit
Rosalina& Luma over Ice climbers
So if these get made we'd need an Ice Climbers and Diddy module.
But I'm still holding out for ROB lol
Quote from: KidCraft24 on March 08, 2014, 03:24:03 PM
shadow ball works but i removed floating for balance purposes, as it felt unnecessary for mewtwo to have it
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