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Messages - Snivy

#1
Model Imports / Re: WIP Workshop
February 07, 2017, 09:40:21 PM
#2
Quote from: Bobomsa64 on October 18, 2016, 01:04:37 AM
Is there a method for non imported models.
Yes. You just do those steps for the model's current shaders.
#3
Model Imports / Re: WIP Workshop
January 04, 2016, 06:52:54 PM
Quote from: MelodicCodes on January 02, 2016, 06:57:16 PM
So, I've been having a lot of fun in Blender.


It's not anywhere near finished yet, but I'm a bit burnt out on working with this for today, so I'm just leaving this here for now. Also, those windows aren't really square, Blender just sucks at previewing transparent textures properly.

As for how I'm going to get this into MDL0 format, I'll probably see about having someone with 3DS max convert it.
I think your image is broken. Either that or the WiFi I'm using sucks.
#4
Stages / Re: Stage Workshop
December 17, 2015, 10:15:28 PM
So. I got a thing. Mostly done, too.
I'm so lazy and stuff, blah, blah, blah.
Sorry but you are not allowed to view spoiler contents.

I'm just having trouble with some Z-Fighting and the rain I added doesn't exactly look good...
also i can't get the wavy buildings to look good.
#5
Model Imports / Re: WIP Workshop
August 21, 2015, 07:31:49 PM
Quote from: Unkown Kokiri on August 21, 2015, 04:38:32 AM
my first ever 3d model so yeah this is a first for me
Looks great. That's inspired by the GBA version, right? My memory's a bit fuzzy since it's been a while since I played that game.  :-[
#6
Model Imports / Re: WIP Workshop
June 23, 2015, 03:18:12 PM
Quote from: Mansta8 on June 23, 2015, 01:00:05 PM
Kumatora's back after the original file corrupted and I lost a lot of work, including the whole torso.
I made a head but it looks kinda weird atm.
Sorry but you are not allowed to view spoiler contents.

I think she still looks good.
ᵗʰᵃᵗ ᶫᵘᶜᵃˢ ʰᵉᵃᵈ ᵗʰᵒ
#7
Model Imports / Re: WIP Workshop
June 17, 2015, 04:02:09 AM
Quote from: Emmeryn on June 17, 2015, 03:36:11 AM
I think maybe it's Hammer Slam Bowser using 3D World bowser as a base??
Or maybe it's a reeeallly nice Bowser model. :o
#8
Model Imports / Re: WIP Workshop
June 01, 2015, 02:56:35 PM
Quote from: Ricky (Br3) on May 30, 2015, 03:38:04 PM
It's ON, MOFO! (this is in-game, BTW)
Sorry but you are not allowed to view spoiler contents.

Transparency isn't showing right, though
Looks nice. even tho I hate that game. stupid bootses.
#9
Model Imports / Re: WIP Workshop
February 24, 2015, 12:51:42 AM
Quote from: ZX_RendingSaber_XZ on February 24, 2015, 12:44:03 AM
[censored] my memory of Hoen is awful.
What was that kid's name that started with Ralts? I thought it was Wally or some [censored] like that
It is Wally, Wallace is the name of the 8th Gym Leader.
#10
Model Imports / Re: WIP Workshop
February 19, 2015, 08:14:54 PM
Quote from: TurboChaos on February 19, 2015, 06:46:17 PM
*snip*
Think you could make him cuter? Plz?
#11
Model Imports / Re: WIP Workshop
January 21, 2015, 07:13:25 PM
Quote from: TurboChaos on January 21, 2015, 06:43:14 PM
Umm.. Thanks?

Also can someone confirm for me if all the pikmin share the same boneset?

They do. So go crazy, buddy.
They all use the same boneset, but the animations are labeled as if they go to the yellow one only.
#12
Stages / Re: Stage Workshop
December 21, 2014, 12:57:30 AM
Quote from: Scout on December 21, 2014, 12:40:59 AM
the shader is not necessary. I did a test, it does change how the whole model looks, it made mine darker.

The material was all that was necessary.
Sorry but you are not allowed to view spoiler contents.

Oh. That would explain my problem as well.
#13
Stages / Re: Stage Workshop
December 20, 2014, 10:42:01 PM
Quote from: Scout on December 20, 2014, 09:22:45 PM
It worked! Thanks!
Oh, good. Maybe I'll do that too...
#14
Stages / Re: Stage Workshop
December 20, 2014, 07:29:21 PM
Quote from: Scout on December 20, 2014, 02:52:32 PM
It was logical...

Sorry but you are not allowed to view spoiler contents.


Please pay no mind to the main stage, its a placeholder.

Anyone knows how to fix transparency?
I think Green Green's Tree has the transparency you're looking for. The ModelData[2] in the file, under materials, mat34, be sure to copy the shader it uses as well.
#15
Stages / Re: Stage Workshop
July 29, 2014, 06:01:01 PM
Oh dear, I'm back, and I've got questions.
This stage really hasn't changed much, but I'm having quite the time trying to get it to look good. I've got a picture, it's kinda big.
Sorry but you are not allowed to view spoiler contents.

The problem is that I can't get the transparency to work properly. In that shot, there's supposed to be a slight fog between the background and the characters, but I can't get it to appear correctly, it's either there (with no transparency,) or not there (when I try to use transparency.)
The textures that need the transparency are in RGBA8 format, because they're gradients and I need them to look nice.
I'm using a shader from another stage that uses RGBA8 textures, but what I get is what you can see, nothing.
Also, how do you change fog parameters?