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Messages - GentlemanPotato

#1
Quote from: Don Jon Bravo on October 06, 2016, 10:05:41 PM
holy [censored]
even the mii fighters are there
thanks bro
and good to see you again
i know its been a while lol

I was waiting for SSB4 to be easily hackable. Great tutorials btw kalomaze
#2
Quote from: Don Jon Bravo on October 05, 2016, 04:22:27 AM
thanks bro
is there like a public file source for all the original smash characters
or do i have to dump my game?

There is
#3
Model Imports / Re: WIP Workshop
February 22, 2015, 10:25:15 PM
Quote from: TurboChaos on February 20, 2015, 06:43:42 PM
Also does anyone know if this method is still relevant?
http://forums.kc-mm.com/index.php?topic=48745.0
BlackJax made a shader that puts an outline on models without having to do all that.
#4
Help / Re: Too Many Lines of Code? How do I fix this?
February 17, 2015, 11:47:34 PM
Are you using the one from the resources page? I just tested it and it works fine.
#5
Can you fix the shader0 thing? It's rather annoying having to change it on every import.
#6
Model Imports / Re: WIP Workshop
September 26, 2014, 11:19:29 AM

Bite my crunchy brown ass!
#7
Model Imports / Re: WIP Workshop
September 03, 2014, 12:25:17 AM
Who loves huge discounts on overpriced castle town items?
#8
Programming / Re: BrawlBox 0.73b
September 02, 2014, 12:21:56 AM
The old shader problem with TextureRef0 is still in the new BrawlBox.
#9
Help / Re: Best Way To Approach No Changing Samus?
June 27, 2014, 08:17:24 AM
This gets asked like every week

Movesets:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30472

Code:
Z/Samus No Swap
* C2816AF4 00000009
* 3E408062 3A523320
* 3A60FFFF 3E730001
* 7E732038 1E730244
* 7E529A14 80120000
* 2C000003 41820010
* 2C000018 41820008
* 48000010 2C050000
* 41820008 38A00000
* 7C0802A6 00000000
#10
Model Imports / Re: WIP Workshop
June 12, 2014, 10:30:17 PM
Quote from: Granfalloon on June 12, 2014, 09:54:09 PM
I've been waiting...so long..for this :happy: As a DK Main, I thank you from the bottom of my heart AdfroMan!!!
Sorry but you are not allowed to view spoiler contents.

Ninja Kong is a possibility, I've got his model. Fun Fact: His file is named miyamoto for some reason.
#11
Model Imports / Re: WIP Workshop
June 11, 2014, 11:20:06 PM
You guys may not have liked Overlord but you're gonna love this
#12
Model Imports / Re: WIP Workshop
June 08, 2014, 12:24:41 AM
Quote from: DSX8 on June 06, 2014, 08:35:12 PM
here's a little something... for those that r fans of dead or alive series...
Sorry but you are not allowed to view spoiler contents.

Have you checked that doesn't freeze? 20,000 polys is nearly double most characters.
#13
Model Imports / Re: WIP Workshop
June 06, 2014, 03:11:58 PM
Anyone ever play Overlord?

Having trouble with the waist armour, how should it be rigged?
#14
Model Imports / Re: WIP Workshop
May 29, 2014, 12:40:40 PM
Even more TimeSplitters
#15
Model Imports / Re: WIP Workshop
May 28, 2014, 10:47:45 PM
Quote from: the_randomizer on May 28, 2014, 09:59:52 PM
Does 1964/Nemu64 have the ability to extract models from games?  I'm wondering why you're using that when PJ64 is so much better :laugh: Unless you were using that to rip models, as there aren't many ways to do that AFAIK.
Yes it does