Quote from: Don Jon Bravo on October 06, 2016, 10:05:41 PM
holy [censored]
even the mii fighters are there
thanks bro
and good to see you again
i know its been a while lol
I was waiting for SSB4 to be easily hackable. Great tutorials btw kalomaze
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Show posts MenuQuote from: Don Jon Bravo on October 06, 2016, 10:05:41 PM
holy [censored]
even the mii fighters are there
thanks bro
and good to see you again
i know its been a while lol
Quote from: Don Jon Bravo on October 05, 2016, 04:22:27 AM
thanks bro
is there like a public file source for all the original smash characters
or do i have to dump my game?
Quote from: TurboChaos on February 20, 2015, 06:43:42 PMBlackJax made a shader that puts an outline on models without having to do all that.
Also does anyone know if this method is still relevant?
http://forums.kc-mm.com/index.php?topic=48745.0
Quote from: Granfalloon on June 12, 2014, 09:54:09 PMNinja Kong is a possibility, I've got his model. Fun Fact: His file is named miyamoto for some reason.
I've been waiting...so long..for this :happy: As a DK Main, I thank you from the bottom of my heart AdfroMan!!!Sorry but you are not allowed to view spoiler contents.
Quote from: DSX8 on June 06, 2014, 08:35:12 PMHave you checked that doesn't freeze? 20,000 polys is nearly double most characters.
here's a little something... for those that r fans of dead or alive series...Sorry but you are not allowed to view spoiler contents.
Quote from: the_randomizer on May 28, 2014, 09:59:52 PMYes it does
Does 1964/Nemu64 have the ability to extract models from games? I'm wondering why you're using that when PJ64 is so much better :laugh: Unless you were using that to rip models, as there aren't many ways to do that AFAIK.
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