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Messages - ShadowSnake

#1
Good job on MAGES. I've been waiting for a good Robin skin for a long time.
#2
Subscribing

I really need to add those nameplates soon.
#3
Subscribing

Good stuff so far, thank you for the tutorials too. They helped a LOT.
#4
Subscribing

Digging your Sm4sh mods so far!
#6
It's been a long time since I checked out your pack Nebulon and I must say, it looks quite impressive! It's a shame we cant go past 2 gb on Dolphin though. I've been trying to make a perfectly stable brawlex build with almost 100 characters but I honestly think it's impossible, I don't know why it crashes randomly every few matches but it does. I'm thinking about giving in and just modifying your pack to my liking.

Tell me, how stable is your pack and do you know the real reason behind why it's hard to have a crash free brawlex?
#7
Programming / Re: The Brawl Expansion Project
June 14, 2014, 05:38:17 PM
Do you guys think if we just use the old version's fighter configs that all the freezes can be avoided? (still using the bx module and core files so we can get to 100 characters)
#8
Programming / Re: The Brawl Expansion Project
June 11, 2014, 03:49:23 PM
Quote from: Nebulon on June 11, 2014, 02:41:48 PM
Alright, I finally tried Classic mode, and I can't get past the Break the Target screen. It can't load the level.

I am using the break the Target's cosmetic information on a character, however I tested it before and Break the Targets still worked despite using that. So this may be an issue with Brawl EX V2. I'm going to play around with the 4 player freezing and see what I get.

Post Merge: June 11, 2014, 02:59:53 PM

KingImpres is correct. 4 players freezes mid match.

So, so far:

- clones do not load their FS.
- 4 player multiplayer doesn't work.
- Break the Targets doesn't work in Classic or in Stadium.



Yikes, I think I will switch back to v1 until PhantomWings fixes these issues.
#9
Programming / Re: The Brawl Expansion Project
June 10, 2014, 12:01:48 AM
Quote from: secretchaos1 on June 09, 2014, 10:19:41 PM
I'm pretty sure the numbered files match the numbers of your bps.
Like Mario's defaults are InfStc.001 - 010.
I'd assume your first Ex character would be InfStc.1101 - 1110 and so on and so forth.

Edit: Shadowsnake, was it like the same kind of lag I was getting here though? (https://www.youtube.com/watch?v=uczvjrKrKR8) or not as bad as that? I figured having more characters in wouldn't make it lag any worse since it seems to load on a character by character basis, hence the lag every time I highlight a different icon.

About as bad now that I have added more csps, PW said he might be able to fix it though, if he doesn't it's back to 100 x 128 csps again. :P
#10
Programming / Re: The Brawl Expansion Project
June 09, 2014, 09:57:07 PM
Quote from: secretchaos1 on June 09, 2014, 09:45:02 PM
Did you get the same kind of lag that I got in my video? Or would a higher class SDHC perhaps help reduce that too?
I had all my pics in, the defaults are 128 x 160 but the extras were all 100 x 125 (the average file sizes for them was like 70kb per brres) and it just didn't work well for me at all.

I have a nice 32 gb sdhc card, i was using 128 x 160 (CMPR) I only had Dk & Mario though, I still need to experiment with it more.
#11
Programming / Re: The Brawl Expansion Project
June 09, 2014, 09:19:28 PM
So I tested CSS Expansion v2 and it works but it lags some. Keep in mind my csps are 128 x 160, i only tested it with mario and dk's portraits it will obviously lag a lot more when I have all of the characters portraits present. (this was with 3 controllers) :P
#12
Programming / Re: The Brawl Expansion Project
June 09, 2014, 04:49:22 AM
Quote from: leondanny56 on June 09, 2014, 04:44:09 AM
yes it was but no frezeeing or anything just a slight lag but only happens when cycling through fast but if slow cycle through each color no lag.

Post Merge: June 09, 2014, 04:46:43 AM

but it could be because im using riivolution and yes it does work with riivolution.

Well if it works with Riivo it should work with the Project-M launcher/Gecko, going to give it a spin soon.
#13
Programming / Re: The Brawl Expansion Project
June 09, 2014, 04:39:44 AM
Has anybody tested css expansion v2 on console yet? I'd like to know if it works before I dig deep into the files and start revamping my build again.

Quote from: leondanny56 on June 09, 2014, 04:37:03 AM
i have noticed a slight glitch with the latest brawlex version if you sycal through the css to fast there is a slight hang up but than it goes back to normal.

Was that with the new CSS expansion v2 CSP loader?
#14
Programming / Re: The Brawl Expansion Project
June 09, 2014, 01:26:59 AM
Quote from: PhantomWings on June 09, 2014, 01:17:32 AM
Haha, you got me. Bowser Jr. doesn't actually work yet. I meant to have his module done before doing this release, but I thought I'd get the newest version released sooner rather than later.

I'm glad we got it sooner ,these new config tweaks are great and literally all the modules you just made were the ones I was dying for, Toon Link especially. Thank you so much for all of this. Going to test it out now.

Also PW how is your stage expansion going to differ from the old stage expansion codes, is it going to be more controllable?
#15
Programming / Re: The Brawl Expansion Project
June 09, 2014, 12:34:09 AM
I see Skull Kid, therefore is there now a Toon Link module?!

Edit: Morrigan, Bowser Jr., Greninja, I would say there is a lot of new rels.  :)