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1  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 92.57% complete on: June 09, 2012, 12:17:35 PM
What BJ said

Fighter.pac is the main file, it has wverything that controls the characters.  Atm is not possible to edit it just like "hey lets edit it"

The only way to edit it is to inject the commands using codes named ASM fighter.pac injection codes.

They were saying that about Character.pac before PSA came out too :/
Just saying, if it is impossible to(fully) crack .rel files than the main fighter.pac might be a key to shedding some light on it. Since it effects all characters and not just one.
2  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 92.57% complete on: June 08, 2012, 11:03:04 PM
I'm just curious here, but does fighter.pac control anything?
I don't mean Xcharacter.pac I mean the one named "fighter"

I bet if you look into that file you'd find some of those missing variables, maybe even be able to change some good stuffs.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 07, 2012, 10:39:18 AM
Sorry to keep you waiting Awesome Face



I need ideas though, I want to rig his blade things and charizard and pit are kinda...yeah...
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 28, 2012, 07:30:01 PM
I was kidding about the Shredder thing Tongue
She is over Ness.
Thanks for the feedback and tips btw! Cheesy

@ItalianStallion, no worries. I ripped the texture from the original game (which also looks more correctly than the ones I found on the net, sorry texture editors  Awesome Face)

I figured that much, it's hard to forget that epic dark voice that reminds us of doctor claw =3
Still though, when you said that I was like Wut Im srs here

@ Silent doom: granted you're welcome to that opinion Tongue
But still I made that comment sort of in the spirit of preventing another shadow, Naruto and goku are getting pretty close (If you count all the versions/recolors it's not close to a hundred, but still...) but they're actually popular characters and all the hacks are unique so I don't mind as much.

Same thing with Midna, I like her character a lot, I just don't know if I like the idea of seeing hundreds or even 50 of the same character XP It's one of the reasons I'm trying to make a lot of different characters from Naruto and zelda. And even obscure characters like rise star and Vectorman.

By the way, speaking of, I'm practically done with Rise Star if I can just figure out a way to make the 3D star shape for his face.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 28, 2012, 11:07:04 AM
^Who's that? Grin

Midna (imp form) from Twilight Princess with the "cutscene" face, eye(s) and better texture
Not perfect rigging and animation, but it looks good. Awesome Face
I'm far from finished and it's hard to make animations loop.  Sad

dat smile


I honestly think there are enough Midna's on the vault, I swear, she's becoming the next shadow the derp hog >_>

And maybe this will jog your memory...
TMNT all theme songs
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 28, 2012, 12:09:52 AM
Okay, so my plan to rip *Character* from Sonic and The Secret Rings failed Im srs here
While I fail at learning to model (Yes I'm going to make Vector man Still...) I think I might give marth or ike something quite epic.



If you don't know who that ^ Is, then you must've had a very depressing childhood not impressed
7  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 80.03% complete on: May 26, 2012, 12:19:50 AM
And people fuss at me about derailing a thread Roll Eyes
JK
But really, not really interested in talk about Halo/FPS
At least not in a topic that's not directed to that.

PS: How goes that new brawlbox? AWESOME 2.0!
If possible, adding different file types to the brstm maker in brawlbox would be nice.
Some songs lose quality when converted from one filetype to another.
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 26, 2012, 12:19:50 AM
*Cough*Bean*Cough*

But seriously though. Ristar is one of my favorite games! Glad to see this done!

Yeah, I Plan to have him over ness or lucas and have a grab pole over their bat/stick.
Though I'm thinking of just rigging his body to Bust N, I don't know what I should rig it to.
I want his face to follow his movement properly.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 25, 2012, 08:38:35 PM
Ten Dollars says that you guys can guess who this custom model will be without looking at the name of the file. Which by the way, your attention is directed to with the arrow and circle. Im srs here



What other Sega character do we know that has shoes and hands like sonic? I honestly can't think of anyone...  Roll Eyes

Just need to make the *cough* star face *cough* eyes and mouth. After I figure out how to make that, I'll start rigging him.

I will need some help texturing him by the way not impressed

After I make and import him, I'll make Vector man =3 who I'll also need help texturing by the way.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: Dare me to make him an I will :P on: May 24, 2012, 10:31:51 PM
A fancy pants OP isn't required for attention.
It all depends on what other people like.
Well apparently nobody likes Naruto imports unless they're freaking Sasgay or Stupid Narutard =-= or Orochimaru...

Seriously people...there's enough hacks of those three on the vault to have their own section! Granted it's not as bad as shadow the derphog...but really...*rolls eyes*
11  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: May 23, 2012, 07:57:23 PM
depends on if the models are client or server side >_>

if client side, I could add a plugin to UMC Smiley
How do I tell if the game is client or server side?
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: Dare me to make him an I will :P on: May 23, 2012, 02:47:21 PM
You said you were moving it, so.. Move it?

I still don't get why do you have to make a new thread everytime you have a new "model import" in mind. Why don't you just use that one you made on the Model Imports section for all of this? <____<
For one, nobody even pays attention to my other topic. Even when I make something good...
It's probably cause I don't have those big fancy OP layouts >_>

I don't know how to move topics, I'll just remove it...
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 23, 2012, 10:21:19 AM


May I interject with some pics of textures I am doing for Pervy?





Fuqing Machine Buster and Mega Buster UVs.. >.>

DAT DURIRUAMU! *3*


Those look good...I'll let you know when I finish my next model that I'm working on...
He should be pretty easy to texture, he's just spheres, rectangles and cylinders...
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: Dare me to make him an I will :P on: May 23, 2012, 10:21:06 AM
At least some people know about Vectorman.
He's pretty obscure alright.
Yeah...vectorman's obscure as hell XD I barely remember him, but I remember how fun the game was =3
That's why I want to make him cause when people see the game they're like 'who da fauk is that'

In all honesty, vetorman is better than megaman, in character design I mean XP
Maybe vector was based on mega slightly .... he does have a hand blaster...

His model will be easy enough for me to make, just a bunch of basic shapes and simi-basic shapes. Texturing him though, that will be difficult...and the rigging. I seriously want to try and make him move like he does in game.

@ Sky Grounder: He would look pretty much the same XD although the spheres would actually be...spheres...
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: Dare me to make him an I will :P on: May 23, 2012, 08:56:39 AM
If ya wanna make him, just make him.  I don't see the point in asking Roll Eyes

And this is in the wrong section. 
I guess so...but I'm gonna need some help texturing him.
Most of him won't be hard to texture, there's just a few tricky spots (Namely the elbows and feet) that I don't really know how to make.

The topic isn't about the model, it's about if people actually want him or not, but yeah...gonna move it to the models section.
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