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1  Help & Tutorials / Help / Re: BrawlEX Extra costumes? on: September 10, 2014, 08:53:02 PM
Thanks so much. Can't wait to personalize my game!
2  Help & Tutorials / Help / BrawlEX Extra costumes? on: September 10, 2014, 08:37:24 PM
In Nebulon's brawlex pack, he has extra costumes for some characters, Yet I heard that cbliss is unusable with brawlEX. I'd love it if someone could teach me how to add these extra costumes. Thanks. Kirby Dance
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 17, 2014, 07:15:47 PM
I think I did something wrong. On a hex editor I made a few changes to the roster, when usually I would use the clone tool for that. But then the clone tool doesn't work on my roster anymore, and I have a Mario icon in the end of my CSS that I don't know how to remove (because the ID for Mario does not appear there after the random when I use the hex editor). What do I do?
I've never been able to even use the program, never works for me. It never actually opened up until this newest update, but it still can't identify my pf file. Doing things manually has been the bane of my summer so far XD

Post Merge: August 17, 2014, 07:20:08 PM
Also, I've been adding and modifying alternate colours and costumes, but EVERY. SINGLE. TIME. I try to add a new texture, I have to check the game and make sure it works. not close to the filesize limit or anything, I have no idea how or why any of the textures are doing this, all I can do is hope for the best.
4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 17, 2014, 02:29:18 AM
Nebulon's BrawlEx Pack is awesome but some characters crash the game could anyone please remove does unplayable.
if you have the config utility program and the cssroster file from the brawlex download, you can remove them, or replace them with characters you do want in the game. it's not really that hard to do...
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 14, 2014, 10:03:50 PM
definitely gonna check this out. thanks!
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 14, 2014, 09:24:23 PM
Yes, he has one.

However, it is really hard.

ASF1nk made one too, but too short. I can't understand what to do.
Oh, jeez, really? Guess if I can't understand it, there's nothing I can do. :/
7  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 14, 2014, 02:45:07 PM
You should release your pack man that'd be cool
I would like to, but I want to make sure everything works just fine before I do so. there are a few graphical issues that need to be fixed. I think Nebulon had a tutorial on non-colliding graphics between characters? I need to find that. XD
8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 14, 2014, 09:40:38 AM
Who did you use? I'm interested in looking for more people. Also has PW mentioned when yhe next update is?

I've been using a bunch of different PSAs I enjoy and can competently play with. This includes Shulk, Lloyd, Kratos Aurion, Asch, Luffy, Issac (not the new one that came out recently) and I'm thinking of putting in Brawl DX's louie, as it's looking to be pretty cool, and amazing olimar-exclusive hacks are hard to find.
I check in on updates to some brawl packs, including yours, Nebulon, for updated or new PSAs I might enjoy. I'm close to 80 characters now, I beleive.
9  Help & Tutorials / Help / BRAWLEX olimar file hex editing? on: August 13, 2014, 08:23:07 PM
So I'm trying to add in an olimar clone into my brawlex pack, and it works fine, until the game tries to enter the result screen. It simply crashes at that point, and I am unsure as to why it is happening. I think it has something to do with one of the brawlex files, and I think it's cosmetics, but it may also be result data. I have no idea how to fix this, any help is appreciated. (this actually happens with all my clones, and I don't know the issue.) I've been simply renaming rel files from nebulon's brawlex pack to use characters, but alas, there is no olimar hackin the package.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 13, 2014, 05:42:22 PM
Little update here, I slowly just reworked everything into nebulon's brawlex pack, and things worked flawlessly. I'm now adding and replacing and removing characters. I'm taking characters I didn't like from the pack and putting in my favourite characters. Thanks to those that gave me suggestions here.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 11, 2014, 07:35:57 PM
I was referring to the result screen portraits located at pf\menu\common\char_bust_tex. Each character has to have 1 file that has these that matches up with their cosmetic number. This is probably what you're missing.

Nope, I have result screen portraits preset for about 50 extra slots for when I use them. I feel Like I should upload my SD card contents somewhere and let others see what could be the issue, after all, I could have totally made a noobish mistake somewhere - wherever the hack it is.
12  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 11, 2014, 01:57:02 AM
I do have a result.pac, and I've tried different result.pac files as well. With a soft crash, I know it means it's missing files, but you can still press home and leave, right? at least that's how it's been with my soft crashes in the past. it just straight up freezes, and i have to turn the system off. there is no compression on any of the miscdata files in the result pac, and everything is named correctly. Brstmguy, I am also using that waluigi, and it works just fine. I have him on slot 45, so far anything on 46, 47, or 48 as I've checked, doesn't work.
13  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 10, 2014, 10:14:10 PM
I never knew that. I just went and tried it...and still a freeze. I'm starting to think the PSA itself might be corrupt? It's unlikely, because the three movesets I've tested all come from nebulon's pack, (I'm making my own pack with my favourite characters, and I like a few characters from his pack.) Anyway, I set the results to none on knuckles and Naruto, and Both still freze. It's a weird different freeze too. for naruto the screen goes black like it was about to display the results screen, but is crashed, as I can't escape from the screen. there is no loud beep. for knuckles, when the game ends, and the announcer says "Game!" or whatever, there's a few seconds of slo-mo before it loads the results screen, but it freezes before it goes to the result screen. It still shoes the fight scene, but frozen. again no beep and I can't escape the screen. I don't understand why it's doing this, I literally added in waluigi, then moved on to knuckles right after, and it didn't work. :/
14  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 10, 2014, 08:37:23 PM
that smley was 8 and ) put together...whoops, I meant to say windows 8!

Post Merge: August 10, 2014, 08:52:15 PM
yes, I'm positive the cosmetic ID isn't the issue. the css came with cosmetics that just say EX slot, and I edit and replace them When I confirm the character works. I'll put a link tot eh actual css template I'm using. it's called the brawlex cosmetic template,
 http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=5829&Moderated=All
15  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 10, 2014, 08:34:24 PM
I guess I should Mention, I don't use sammi's clone tool, as it won't even load on my computer, no matter what I do. (windows Cool I use the original way of loading characters in, but I have a modified css i got from the brawl vault that has most of the editing for cosmetic placement finished. everything else I've done manually and had no issues. I've tried with a tails over meta knight, and knuckles over sonic, and naruto over ike. Kitsu-chan, I'm not using a franchise Icon, I set only a few up for some characters on the character select screen, I think i'm close to the limit, but on the result screen, I've only used one.
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