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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project Ahri (More than 90% completed, UPDATED) on: May 04, 2014, 09:36:54 AM
Project Ahri
-this blog was made on 5/4/14 @ 1116am
-by an ordinary Kero

-Note Added on 5/15/14@209pm (after jogging):
I don't do this for downloads. I don't PSA for acclaim.
I build characters because I enjoy it when I have time to do so.
It's one of the most fulfilling things in the world to me,
getting to design and imagine something,
then build and put it together with my own hands,
and watch the finished creation be something beautiful.

-The download count doesn't matter, much. But it DOES give me some small idea of how much
my efforts are appreciated.

-If you have downloaded my Ahri PSA then I thank you and if you like it, please leave a post telling me how much you liked it and/or what your favorite move/idea was.

-Such positive comments are one of the only things that (externally) validate the amount of work I put into creating her (and/or any of my creations).

If you are feeling generous and would like to contribute, make a personal PSA request, donate, or just show your appreciation for my efforts I'd be very appreciative. Donate Link is below (^_^).

Feel free to out some of my other works:

To check out my [unfinished] Phoenix PSA, go here:


Updated [7/12/2014 @ 1018am]

Please note the download gets updated more quickly than this forum post.

(Please also note that the moves currently here (unless they have pictures posted up) are just general guidelines for myself and may not necessarily reflect the final result.)

For the Ahri PSA download link, go here:

Credit for the skin/model goes to DSX8 for his skillful work on the skin. Thankyou DSX8.
Note: This is her ideal moveset, if built, it may or may not come out exactly as desired due to the limitations of the SSBB modding (aka 'reverse engineering', lol) but this is what I have so far.

-Ahri (from League of Legends)
All of her orbs and spirit rush attacks reflect projectiles. (The green aerial one absorbs projectiles).
Note 2: She's light, airy. Quick, and agile.
Note 4: She always holds an orb of blue light in her right hand.

Dodge- Cunning Evasion:
She dodges (in whatever direction) leaving her blue orb behind her briefly.

The orb flies to her hand after a short delay,

dealing aura damage and weak knockback to an interposed enemy.

This applies both on the ground...

and in the air...

Attack Dash- Nightmoon Dance
Becoming ethereal, she dance-hops quickly in a circle, like a fox's shadow about her target,

prodding & poisoning them all the while- dealing shadow damage

before charging her palms with spirit energy and shoving the enemy away.

The dance deals 4 shadow damage + poison and the final push deals 8 shadow damage.


Neutral A- Fox Kiss (charm):

Holding her orb to her lips, she blows a kiss through it- which becomes a heart-shaped energy strike that travels forward in a low-but-rising arch.

Hold A to send the heart it’s maximum distance. The heart deals 4 damage.
If A is held until the end it will flash with electricity as it finishes.

The shocking release deals another 4 damage. When it releases, if the enemy is out of the range of the initial hitbox but within range of the final shock explosion (and on ground) then they will be stunned.

If A is released prematurely then the heart will explode prematurely in flames instead.

This explosion deals 6 damage. (This is one of her killing moves)


F tilt- Charm (charm):
Holding her orb to her lips, she blows a kiss through it unleashing a heart-shaped energy/spell that travels in a straight line.

The first part of this move poisons and the latter part stuns.

This move is unblockable.

Note: Diagonal up tilt & diagonal down tilt are both charm spells also. The primary difference being their altered trajectory and enhanced range.

U tilt- Fox Orbital:
She raises the ball in her right hand above her head and fires the orb straight upward and as she does so it splits into 3 smaller orbs with different colored auras that fan outward as they rise.

Each orb deals 7-14 damage, though they each have their own attributes.

D tilt- Magic Fox Spirits:
She stoops low, charging her energy. When A is released she calls a plethora of fox spirits from below to poison her enemies.

F Smash- Orb of Returning:
Her right hand shines with white-rainbow light briefly and she tosses/pushes her blue sphere (with a white-fire colored center) straight forward.

It travels 40 feet at a medium speed, flashes quickly & hesitating at the edge of its range as it turns 'true' white,

then returns at an equivocal speed straight back to her, dealing aura damage along this entire path.

It multi-hits on the way out for 4-8 dark damage w/ small kb, then paralyzes, and on the return path it deals a much more solid strike for 7, shield-ignoring damage- knocking the enemy straight towards or past Ahri.
At low damage levels, this attack can drag the enemy straight into Ahri’s [wait anim] orb.

Up Smash- Fox Pulse:
She thrusts her hand above her head and waves of aura wash off of her blue sphere.

Enemies caught in this are held and damaged repeatedly until it repels them.

How much damage this attack deals depend on when it catches the enemy.
The explosion deals strong kb.  

Down Smash- 9 Shadows

She sheathes her body & tails in darkness as she lowers herself to the ground- charging this attack,

Then, converting purple darkness to black shadow & green poison (the mark of her skill as an assassin)

she does a whirling spin attack using her tails to strike.

A Air Left- Tail Storm:
She thrusts her butt out behind her, using her tail to make a fan motion and slice or aura-burn her enemy multiple times.

This move can be used to fly. But only the first time. Landing on the ground resets this.

A Air Right- Fox-Trick:

A Hold/ Double Spirit Smash – if A is held she will double-swing her enlarged orb in front of her, smashing it into the opponent.

This attack hits once for 16, but with savvy aiming can be made to strike twice.

Additionally, it has generous hitboxes because it isn't the force of her swing that gives this attack strength, but rather her will and her power over the orb.

A Tap/ Shadow Play – Pressing forward A while in air causes her to fill her orb with the chaotic energies inherent in shadow, whimsically reversing whatever it strikes.

She tosses her now-shadowy sphere in an arch- while hovering in place- and at the end of its range the orb turns and travels back towards her.

This attack hits once for nominal damage but with savvy aiming this move can hit/reverse multiple times and double the target’s momentum.

A Air Up- Fox Spiral Hunter:

Holding the orb above her head, she turns upside down and does an upwards spinning drill kick, with blue & purple flames licking her body.

This attack hits multiple times dealing 5-8 damage and lightly pushing away the enemy.
Dancing Spiral Note: ...There is a special sweet spot in the orb of this attack.  
Nope. You aint that lucky Tongue. Figure it out yourself ^_^

A Air Down- Fox Devil Hunter & 9-Tailed Sirocco:

Fox Devil Hunter: If A is tapped, she will surround her body in red flames and do the Fox Spiral Hunter drilling motion straight down.

This move spikes and deals 9-12 damage.

9-Tailed Sirocco: If A is held, she will thrust her butt out below her and spin her tails rapidly causing a strong tornado to form below her.

This causes her to float downward slowly and enemies caught in it are affected by windboxes and thrown about or pushed away.

This attack reflects projectiles.

A Air Neutral- Ahri Star:  
She withdraws her limbs & composes her body, allowing her tails to spin around behind her while she manipulates the element of fire.

This hits multiple times and can be used to fly briefly- similar to Tail Storm-
But only the first time. Landing on the ground resets this.

B neutral ground - Deceiving Orb:
If used on the ground the orb will curve at an upward angle

before flying in a large loop, dealing 1 damage repeatedly

If B is released then it smashes into the ground right in front of Ahri's intial casting position.
It will then explode with green globular light, possibly mixed with blue. (Dealing 11 aura damage per hit once or twice + small kb).

Note: Releasing B is the reason why it’s called Deceiving Orb.
It will create a damage-less ghost of her main attack, sending it flying forward to confuse & distract foes.

If B is held, then it will finish the loop and fly straight again

dealing solid damage before exploding at the end of that loop for extra damage.

The loop knocks enemies straight down and the low arch knocks the enemy into the final explosion.

B Neutral Air- Spirit Burst

This move speaks for itself. A wave of 8 orbs bursts out from Ahri,

then returns, dragging the opponent with them.

A moment later, she sends out a Celtic fire cross of 4 orbs before ending the move.

B up ground/air- Three-Tailed Journey:
This is a combination of Pikcahu's Zap Jump and Falco's Fire-Fox.

When it's unleashed she can alter direction three times while in air before falling helpless.  

B Down (ground)- Fox Flames:
Pressing Down B on the ground causes 3 fires (of either green, blue or red) to rotate horizontally around Ahri- idly- while she brushes her hair back.

A moment later they aim towards the enemy and fire quickly.

This attack aims in 180 degrees.

B down (air)- Meteorum:
Pressing down B in air causes her to pause briefly, gathering energy

Moments later she locates the enemy and flares with energy.

(This 'aiming' mechanism works by sending 8 large 'echo location'-like hitboxes in 8 directions around her. Which ever one validates [first] is where the attack is fired).

There's a different blast for each direction.




North East

North West

South East

South West

B side (ground)- Kitsune Spirit Rush (Chargeable):  
Pressing Side B results in Ahri fly-dashing forward surrounded in an aura of white sparkles and blue flames

Her aura deals damage and pushes the enemy back.

If B is held when this main Spirit Rush ends, she will enter her Spirit Jump and leap up

before releasing 2 bolts from her orbs
that deal about 7 aura damage.

Afterwards, she will descend.

B Side (Air)- Deceptive Hearts:

She leans forward, mid-air, thrusting her palm out.

From her palm she unleashes a stream of 4 hearts with alterable trajectory.

When B is released, the hearts explode dealing 1 damage.
If opponent is on ground when struck by these hearts, they will stun the opponent.

Yet to be finished: Grabs & Finals
Grabs -
Deceptive Snare: She ‘dodges' as if she were doing her regular dodge, but instead grapples the opponent with her tail(s) as she moves past them.

Note: the only difference between this and the dodge is that the orb stays in her hand.

U- Long Tail Skewer or 9 Tail Skewer: She throws target up and either skews or strikes them with each of her tails and may 'pierce' (punch) them with the last.

Or (perhaps this has a 50% chance of occuring) She does her Rainbow Skewer move: in which she tosses target and sticks her tails out wide in 9 directions, skewering/Striking the opponent (and any nearby opponents) and sending them flying. 'Rainbow' because each Tail glows with the aura of a different element (perhaps randomly generated). This deals between 7 and 14 damage. (Maybe each Skewer should have a slightly different effect, for example, fire deals slightly more damage & strong kb, air has med.strong traj. Straight up, Thunder multi hits and paralyzes, water deals puré strong kb and soaked status, etc.)

D- Assassin Crush or Muffled Crush: Throwing the opponent or tripping them down with her tails (she may or may not be using 1 tail to hold them down still) She forms her tails into one solid mass and smashes the opponent. This is her strongest grab and may deal anywhere between 11 and 19 damage with a powerful thump noise.

L- Blazeburn: She lights her tails ablaze while they are still wrapped around the opponent, burning them before throwing them away from her. (The burn is of a random element and deals between 5 and 7. She then releases them and spins around tail-striking them for another 5-7 damage and knocking them away).

R- Wild ride or Wilde ride (like Wilde beast): Runs around opponent while tails are attached, then releases them transferring the momentum to them so they spin and/or are dizzy. If this is automated, then she follows up by throwing her sphere at them for 10 damage and medium kb. If this is not automated, then they are in shield-break status and the grab ends.

Final Ground-
Nothing as of yet

Final Air-
Also nothing as of yet
After-thought Disclaimer (added 5/15/14 @ 219pm):
I own neither the idea nor concept of Ahri- which is owned by League of Legends, or something to that effect. I am simply building her upon request by a fellow smasher named Tyeeeee
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 18, 2013, 09:17:32 AM
Finally i can show something here :-/ ]

Neat =)
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 07, 2013, 12:16:11 PM
some previews of a monkey
'revamped F-Air:

SSBF2´s up-tilt:

SSBF2´s up-smash(hold&start animetion is still WIP):

SSBF2´s Side-smash(hold&start animetion is still WIP):

made also a new Fall animetion
and returning a old wait animetion that was infact alittle better then the one we got now

im making goku´s "A" attacks more like SSBf2´s this time
also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100%

also ignore the model´s texture&Rig for now im revamping it then the animetions is done

Question. Is his up Smash supposed to be his Rising Dragon attack?
If not, should it be?
Dragon Ball Z Goku Dragon Punch!

Eh...this is a lot more epic than I remember it being. I think I saw it in a video game and in that game Goku's rising dragon punch was pretty much a rising vertical punch (roughly the length of Marth's up B) with an ethereal see-through blue dragon curling around his body like a snake, reminiscent of the 7balls dragon.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 30, 2013, 08:21:20 PM
I don't recognize what gloves she is wearing. But the animations for her punches are smooth
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 30, 2013, 06:32:19 PM
glad to see gunslinger samus is coming along, when I get the chance I will have to test her =)
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 15, 2013, 09:58:23 PM
LMAO at Deidara's comment.
Looking forward to seeing both versions/editions though. ^_^

@Eternal Yoshi: Sad face, but okay.

(Back to classes this semester so my board activities will be limited) :/
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 08, 2013, 09:39:50 AM
I've never played the game that Belmont's in (Castelvania, right?) but nice whip and item add-ons.
I like the spinning whip attack and the Up B attack. Some of the moves look very neatly animated. Is that PSA available on BrawlVault currently?

Question: I've seen the burning flask that Belmont threw and I noticed it lingered on the ground. Does it deal damage the entire time? If so, is that article persistence or something to that effect?

I don't think Zelda has any objects/articles like that but I was trying to figure out a way to make something like that for my Phoenix (over Zelda) PSA so I could give her a TK Trap move where she leaves a burning sigil on the ground that lasts for a few seconds and explodes if the enemy comes into contact with it.

Would such a thing be possible? Or is that only possible, currently, over someone who has articles that already have some degree of article persistence (like toon link's/adult link's arrows?)
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Phoenix on: September 08, 2013, 08:05:51 AM
Cool! Well now I've got a video of Phoenix for people to check, thanks to you.
Its pretty epic ^_^
I posted it in the OP and credited you for it.

and thank you, It's good to get feedback for the work I put into this so I appreciate that.
If you can, you should check out my Amaterasu or Terra PSAs also- a fair bit of work went into both of them and I built all three of them this year.

24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 07, 2013, 11:20:58 PM
That double dino is pretty neat, heh Smiley
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Phoenix on: September 07, 2013, 08:00:06 PM
Wow SnatoWhato, thank you very much. I never even thought to make a video for her!
(But then again, she's unfinished so I guess that makes sense still, lol)
But yeah, great job, and I appreciate the tribute piece by thephantomplatypus too.
Btw, would you mind I posted that video in the OP?

@Renova: I think 'adding articles' would be useful too because then we could give different things to different characters. If 'adding articles' was possible then I could make Phoenix's TK phantasm spheres home in on the target instead, muhuahahah. But yes, bypassing the file size limit would be useful. It's probably one of the main things halting dark phoenix's progress right now, until I find a work around.
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Phoenix on: September 04, 2013, 11:03:04 PM
@ Sushimo6/ I...um, thankyou? lol

@ Renova/ Side A Air will either be called Double Phoenix or Phoenix Emmisary, not sure yet but I'm glad you like it Smiley

I...didn't take away the knockback but I may have altered it. Her Side A Smash is...unique now because it sucks enemies into the phoenix and keeps smacking them for damage. It can kill, but its very rare because of the Smash Phoenix's windboxes.
Her down smash has reduced knockback but I wanted each smash to do something different. Down smash sucks them in, Up smash sends them away and Side Smash ravages them.

I changed the timing of Neutral B so it's "40% more real" and less illusionary now, haha.
As for the Sheik freezes, because Zelda's PSA is over a certain size (336kb) any sheik PSA will likely freeze with it at this moment in time. In order to fix that I'd have to reduce her filesize which likely won't happen any time soon lol. If you play with Phoenix you may have to go Sheik-less for a bit (unless you just select sheik first, but then you can't play with Phoenix I think, lol).

Down B Air is unfinished, I wanted it to be TK Trap but I'm having trouble figuring out how to make articles linger (or give Phoenix a second fireball) so she just does something else for now.

I'm glad your enjoying healing sphere and the PSA so far.

Thanks for the feedback Renova =)
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 03, 2013, 09:05:51 PM
I might be good at hexing and Module stuff, yet I am not so good at the grapfical effect!

How about we trade then, you help me with the hexing and I'll help you with some graphic stuff within my ability if you ever need it. ^_^
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 02, 2013, 04:08:48 PM
a animation on my model with its own skeleton! I got pretty happy about it!

Keromonkey: Holy [censored], those effects were so awesome! teach me : D

Teach you!? How can I do that, I'm still puzzling my way through your tutorial on giving Zelda Ganon's Air Side B Throw. If anything, your knowledge of hex exceeds my own (my own = minimal) lol.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project P. Amaterasu on: September 01, 2013, 07:36:35 PM
Protip: Include all things involving the PSA in one download, you can edit posts and keep updating them. You're less likely to have people digging around and clicking links to get parts for your PSA than people who download everything

Noted. Thank you ShadowofChaos
30  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 28, 2013, 09:11:00 PM
Random thought: Could you add the ability to drag and drop files onto brawlbox to open them?
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