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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 17, 2013, 11:42:34 AM
So, Kero, can you link me to your PSA? I wanna try it. Grin

Anyways, what do you guys think? Should I post my animation gifs here too as opposed to just my thread?


Sure, no problem. I've made a few so I'll put them
here>>>
Terra (Over Zelda - 1st PSA)
Phoenix (Over Zelda; 2nd PSA, this is the one that learning from Tabuu helped me alot to create)
Terra (Over Sheik; 3rd PSA)
Princess Amaterasu (Over Peach; this is the 4th and most recent)
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 16, 2013, 10:13:33 PM
Heh, thanks yah! Grin

And indeed. Although I'm not designing this moveset around Goku, since he's strong but a little sluggish, it would be awesome to see those 2 go at it!

Totally!! Haha ^_^
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 16, 2013, 09:36:39 PM
Hi everyone! Grin

First of all, I'm planning a huge revamp and overhaul of my Tabuu PSA in the future. He might even have new attacks, animations and features not seen in the Final Release. I've learned a lot about PSA while making King Cold. I've had complaints that Tabuu's awkward to play and underpowered, and I plan to listen to my followers. <3

Speaking of King Cold, I've made massive progress on him recently. I've done his Neutral Aerial, completed his Nentral and Up Special and Final Smash, and started various other things, mainly his Down and Side Specials. He's really been helpful in teaching me how to make, and experiment with, Specials. I still haven't gotten his Counter to work quite right, but I've started to make the actual counterattack itself, for when I do get it to work. I've even slightly updated his textures, and made some cBliss recolors, for those of you who don't follow me on deviantART. I'm aiming to have a beta out for my birthday (Sept. 10th) Snapshots in spoiler. Grin

Aerial Neutral Special: Ki Blasts. Can now float in the air temporarily while shooting them.


Neutral Aerial: Explosive Wave


Item Smash: Completely custom animation based on his one attack in DBZ (And no, he won't use a sword in his moveset like in BT3):


Rebound/Clash animation:


Ki Push, the first ground counter attack. If you hold B while doing it, he'll chain into a second attack, which I haven't finished yet.




Side Special Ground - Heavy Combo from BT3, with some modifications. I have 1 attack out of a possible 4 done, but 3 subactions in total linked together if you hold B. But here's the first one, a knee attack.


Ouch! Little knockback, but has hitlag.


Final Smash: Super Explosive Wave. His other Blast 2 from BT3 is back, and more powerful than ever!

"I'll show you my strength!" This underrated badass is ready to shine.


He starts by sending out a few fire hitboxes the size of the fireball around him, which is barely enough to keep stragglers trapped in it.


And then the attack ends, with one massive explosion and hitbox that kills foes unlucky enough not to be able to escape.



Neat =)
If her turns out to be strong then the Goku PSA might have a tough time beating him, heheh. Someone might have to power Goku up to the next level too ^_^
49  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 16, 2013, 06:48:50 AM
I suppose I don't need to get involved with further hexing for now, I can be patient though I do appreciate your assistance, Young Lad.
50  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 15, 2013, 07:46:22 PM
I just said I would add support for adding REFF entries, and you already can add REFT entries. Right click the REFT node -> Import Texture.

The unk entries are unknown. That's why they're named "Unk".

Lol, my bad, I suppose I should have updated BB first Tongue, thank you Young Lad.

Last question. If I was pressed for time (as in didn't want to wait for another version of BB to do this) and wanted to add more subgfx in the reff file under a PTC file that already had 2 subgfx, I'd probably have to do this in hex, right? I don't suppose you've an idea on how to do that? (Add 3 more subgfx to one of the files?)

I've looked in hex and tried adding them manually after the first 2 subgfx but after re-importing the file they don't show up in BB.
51  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 15, 2013, 07:11:06 PM
Open it in Brawlbox v0.68d, right click the EFLS -> Add New Entry.
Right click the newly added entry -> Add New RE3D entry.

RE3D anchors a REFF effect to a bone's absolute position.

When you update BB could you make buttons for adding both REFF entries and REFT entries please? Also, what are the Unk entries under RE3D? I've never heard of them before.
52  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 15, 2013, 06:42:32 PM
I...wasn't aware there was an updated tutorial on this process (could you link me to it just so I have it in my records for the future?)

Edit: Also, I'm guessing that RE3D entries allow one to connect a bone to a gfx just by typing the PTc file in under effect in brawl box? Is there anything special I need to do to add RE3D entries or do I just type in RE3D in a hex program in the appropriate spot? (Whatever the appropriate spot is. I'm using link's files as a reference)

Edit2: I just realized BBv68 can add RE3D entries without needing to get into hex...wish I knew more about what they were (in-depth)
53  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 15, 2013, 06:16:42 PM
You have to add a new REFF and EFLS entry, link the new REFF entry to the EFLS entry by name and set the BRRES id if you want to attach a model to the effect, then call the newly added effect in PSA with the External Graphic event using the index of the new EFLS entry.
If you want to link textures to the REFF, you can do that with REFT, and if you want to link an effect to a model bone, you can do that with an RE3D entry added to the EFLS entry, which has its BRRES ID linked to a brres with a model.
Although you can't add REFF entries it seems, so I'll add a button for that in the next version.
Seems like we might have a v0.68e release very soon, just because I want to save v0.69 for one of the three poll options above Tongue


I think it would be a useful addition. Ehm, hmm. Just for clarification. I'm a bit of a hacking novice, though I have managed to successfully follow this tutorial (http://forums.kc-mm.com/index.php?topic=42995.0) in the past.

Right now, I'm looking in Link's miscdata.efls file to find where his PTCLinkentry is located and what calls it. I can find where its located (offset 185) but I can't seem to find where it's called from. I don't see anything calling 185 anywhere in that file via hex.

Edit (818pm): Although I do note that in brawlbox under Link > misc data > null/3000E it expands to the name of a bone (TopN) which, when clicked on, reveals a RE3D entry that mentions PtcLinkEntry. Can you tell me what RE3D is and where I can find extra data on how it links to the ReftFile? (Under hex, I can see the RE3D referenced but I don't understand line 170 or what it references in offsets 173, 177, and 17F)
54  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 15, 2013, 02:26:23 PM
Is there a way to add files to a REFT.bres without replacing other graphics?
And any idea on how to make graphics link to those REFT textures or call them manually?

(I'm trying to figure out how to summon links leaf graphics. I note that his leaf gfx consist of 5 seperate textures that create the appearance of rotating leaves when substituted for each other.)
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Phoenix on: August 10, 2013, 01:11:34 AM
I haven't posted here just because I didn't want to nercropost. I don't think you can be guilty of necroposting on our own thread.  I'd love to see this project continued. You've got skills man.

Also, I noticed in your intro you take requests. I wouldnt want to request a PSA that you're not interested in but if you share what type of Psa's you're willing to do I'd ask. ( pm me or post here)

Also, your thread might pick up more momentum if you make it in the attacks and animations section rather than the subsection of A/A requests. That's where I notice a lot of people post their projects.

Cheers!

Magicians, mages, magic, super powers, gods and goddesses. I prefer the extraordinary to the mundane. Most of my PSAs thus far are females with powers (Phoenix, Terra, Amaterasu), I'm not opposed to making guys but I'm not a huge fan of basic physical attacks (I like swords but I don't want to animate for them, lol). But, I wouldn't mind working with someone else who would be willing to.

Edit (9-1-13 @ 1232am): Phoenix has been updated but she has not been posted up yet. If anyone would like to have the latest version just PM me or post here and I will upload it.
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project P. Amaterasu on: August 08, 2013, 12:24:50 PM
Ya I really like the Cherry Bom Storm and I didn't even think of using Peach's hearts. ^^ I'm gna try and hack my Wii U today to try this so I can tell you what I think, but btw, could you please keep my pictures of my texture with this PSA on the forum? I know a lot of people don't like it, but I came up with the idea for the whole PSA and moves anyway for my texture... I'm not trying to sound rude but please keep her as the model for the pics on this forum. If I get into making my own hacks again too I know how to texture models so I could make a better one, I used pics on deviantart to base the textures I made off of her and Peach was the easiest and only model I knew how to texture at that time.


No worries, I'll PM you about it ^_^. Be very careful with your Wii U.

Edit: However, I still encourage others to submit their Amaterasu textures if they have any or make any. Just so I know what is available for use in this PSA. If I get a few good submissions, and I have permission, then I can include them in the pack available for download with SOTCruz's textures and the main PSA.
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Phoenix on: August 08, 2013, 10:26:55 AM
^_^ Looks good! I think it'd be neat to see done.

Also...
I'm not sure if this would be a good place for a request post, but of all characters I know of all series, I think the one I would love most to see made (model and PSA) would be Takamachi Nanoha, Nanoha Strikers style (Probably over Samus?).


Ehm, thank you , lol.
Also, I think the boards for requesting model imports is here (http://forums.kc-mm.com/index.php?board=44.0)
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project P. Amaterasu on: August 08, 2013, 02:59:01 AM
@Jarie: I read through the idea list, thank you for the suggestions. I will bear those  in mind as I continue building the moveset. additionally, sure, id like to see a pic of what you mean concerning a more divine-looking amaterasu in human form.

@SOTCruz: Rather than giving her a firewake for down A, I made it a bom storm, I had trouble with importing the flame graphics and figured a cherry bom storm would make sense in terms of a sun goddess.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project P. Amaterasu on: August 07, 2013, 04:44:40 PM
I agree witht he others...but I think a better Ammy could be made by Frankenstein-ing a few Touhou models together, with Momiji as the base model, and custom Divine Instrument models.


My area of expertise is in PSA more than modeling or building skins or models. If you would like to give it a try, suggest someone who might be willing to assist in the Frankenstein-ing, or work together on this project I would appreciate any help a 'talented texturizer' would be willing to provide lol.

Edit: Perhaps I should also specify that this PSA is kind of a 'what if' Amaterasu was in 'human form' rather than her wolf form. The difficulty of rigging a wolf form for Amaterasu is probably what has stopped other PSA-ers from building her accurately. I have just done a search and found 2 Amaterasu WOLF forms that seem fairly decent but they are either not rigged or are set up with a motion file that isn't tailored toward them. IF you'd like to check them out, one is over Lucario and the other is over Ivysaur.

Lucario - This one only has the front legs rigged
http://www.mediafire.com/download/o9cq72eidpo76c2/Doggy.rar

Ivysaur - This one doesn't really have anything rigged -_____-
http://www.mediafire.com/download/nrfjja7jif0n0sl/Amaterasu2.rar


60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project P. Amaterasu on: August 07, 2013, 04:33:34 PM
Amatarasu deserves better >_< not saying its bad but no one(that i have seen)has made an amatarasu PSA

@ Sonicbrawler11, how do you mean? If you mean the moveset, then it can always be improved. If you mean the skin, since no one has built this 'ultimate Amaterasu' skin then the one available is the next best thing.

However, if you (or anyone) would like to build what you feel is a better Amaterasu-over-peach skin OR request it on the forums from someone else, and they do a great job and send me a link, then I will willingly feature it on this blog as well. ^_^
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