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 1 
 on: January 10, 2025, 04:44:31 AM 
Started by somen00b - Last post by Johnknight1
Hoping the Vault becomes active again.

 2 
 on: January 05, 2025, 03:42:45 AM 
Started by somen00b - Last post by Lelouch
It seems like it's down again.

 3 
 on: December 31, 2024, 10:46:39 AM 
Started by Mathematic_Fanatic - Last post by Mathematic_Fanatic
This is an extension for the added counter defensive collision tutorial: https://forums.kc-mm.com/index.php?topic=44101.405

Unfortunately, I have no way to edit a module (due to lack of resources to do so) to add the defensive collision, so I had to use an existing one in remix.

There are two variables (RA-Float[4] and RA-Float[5]), but one is more important.  RA-Float[5] is where the character is facing. lol. By the way, RA variables at low numbers are the true RA variables since they do different things depending on an action. Anyway, let's get started.

1. What I like to do is set up a variable for RA-Float[4] on the ending of an Action (usually Action 115). Like this: (Any variable will do as long as it's a float)



1A. RA-Float[4] can be a bit wonky, so it's a good thing to secure it by finding your character's RA-Float[0] with this address "8128B2C4" (Damage defense for P1). Use the debugger to find it:



(Copy the address marked on yellow)



1B. Simply use a programmer's calculator to find your variable like this: (8128B2C4 - [RA-Float[0] addr])/4
      Mine is this: (8128B2C4 - 812614D0)/4 = A77D which is 42877 (Dec) (Yours is more likely going be different)
      
1C: Multiply the variable you set with the damage defense variable to prevent complications.

2: Now the rest will be really easy. Just multiply it to whatever number you want. (I'm doing 1.125) Also, having the upper and lower bound damage is no challenge either. (Optional, but highly recommended)



3.Lastly, just add the variable you set into an offensive collision in the counter hit subaction (ground/air), and you are done.




This is how it should turn out: https://www.youtube.com/watch?v=Z0ULiaC02n4

 4 
 on: November 28, 2024, 05:53:15 AM 
Started by frankcroc - Last post by kfcworld
I think it's a shame too, it looked cool

 5 
 on: October 25, 2024, 04:44:04 PM 
Started by somen00b - Last post by BraveDragonWolf
So, the vault has been online for at least a little over a week now. (I haven't been counting but, when I want to come here, the vault is always up and running.)

So...it's kind of a good sign?

 6 
 on: October 14, 2024, 06:25:43 PM 
Started by KingJigglypuff - Last post by KingJigglypuff
There's a missing image in the tutorial now (it's the fighter chart)
A very late response, but I've replaced the broken image with a Google Document outlining every character ID in detail.

I forgot Discord changed their embeds to no longer be permanant.

 7 
 on: October 13, 2024, 09:17:08 PM 
Started by somen00b - Last post by Drybonesboy
Unfortunately, I believe the vault is gone for now—something, something, the library of Alexandria.

 8 
 on: September 24, 2024, 08:32:16 PM 
Started by somen00b - Last post by browndawg04
I am having this same error, not sure if I should start a new thread or if there's a grace period before being able to access the vault. Using a direct link to a mod in the vault or just clicking on the Brawl Vault button on the top ribbon takes me to the same page that states the same as above:

"Database Error
Please try again. If you come back to this error screen, report the error to an administrator."

 9 
 on: August 20, 2024, 12:22:25 AM 
Started by BraveDragonWolf - Last post by Ricky (Br3)
Drop by the Custom Brawl Modding Discord. It should be easy to find a link for.

 10 
 on: August 18, 2024, 11:54:54 PM 
Started by KingJigglypuff - Last post by Ricky (Br3)
There's a missing image in the tutorial now (it's the fighter chart)

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