Just so we have a place for this...

Started by ピカノ, August 03, 2009, 06:59:09 PM

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Quote from: STUFF2o on August 04, 2009, 04:10:49 PM
I
Quote from: Segab on August 04, 2009, 01:21:00 AM
Quote from: Segtendo on August 04, 2009, 01:06:36 AM
EDIT: Thanks to the lists, I'm understanding it a little. I wanna do it where if Falcon does F-air, he goes "yes". What's the value for it?
go in Falcon's pac, find the sub action where he says "yes", and in "event list" choose SFX, the sound effect value will be in there somewhere.
I've been wanting to do the exact same thing with his knee!
I just tried that.  The sound effect didn't change.

I thought I heard it someone say it.
I tried copying the sound effect when he goes "yes" when he catches someone, but I accidentally copied the latching sound. So when Falcon did his knee, he made the grunt he normally does, but it also made the latching sound.
[white]: SW-2632-7270-6724[/white]


The "YESZ!" sound is the last one, right?  That's what I tried.

August 04, 2009, 08:32:24 PM #123 Last Edit: August 04, 2009, 08:37:27 PM by Plasmakirby
I found all of the hit effect values. they were given in PW's hit effect mod code  *facepalm* gonna test these out just to be sure

00 hit
01 none
02 slash
03 electricity
04 Ice
05 Flame
06 Coin
07 Cape
08 Slip
09 Sleep
0A none
0B impale
0C Stun
0E Flower
0F none
10 none
11 slash 2
12 hit 2
13 Darkness
14 Stun
15 Aura (unfortunately the Aura effect doesn't make all characters
get stronger with more damage.)
16 Impale 2
17 Down
18 No Flinch


Quote from: Plasmakirby on August 04, 2009, 08:32:24 PM
06 Coin
If that works then I could make a coin Kirby texture and have all his attacks have coins.
Quote from: Plasmakirby on August 04, 2009, 08:32:24 PM
18 No Flinch
Hmm...

I can't open any pac files with the Smash Attacks program.  when ever i try to open a pac file i get an error message saying "unhandeled exception has occured in your application". Any one know what i should do i've tried redownloading,using a diffren't computer, and im using vista if anyone needs to know.

Quote from: drsusredfish on August 04, 2009, 08:48:58 PM
I can't open any pac files with the Smash Attacks program.  when ever i try to open a pac file i get an error message saying "unhandeled exception has occured in your application". Any one know what i should do i've tried redownloading,using a diffren't computer, and im using vista if anyone needs to know.
download .net framework 3.5

So it's impossible to run the program properly without .net framework 3.5? laaaaame, 3.5 won't install for me.

Does anyone know how I can add fire effects to the beam sword animation like
the one on Phoenix Mario?

http://kittycorp.freecp.net/index.php?topic=72.0
PROJECTS:
Pain-100% Konan-100% Sasori-100%
Itachi-100% Kisame-100% Kakuzu-100%
Deidara-90% Tobi-5% Zetsu-0% Hidan-0%

Quote from: Shukakusand on August 04, 2009, 11:27:40 PM
Does anyone know how I can add fire effects to the beam sword animation like
the one on Phoenix Mario?
STUDY:D
But really, it does help to look at PMario's PAC to learn how some things are done.

Quote from: finalsorariku on August 04, 2009, 11:29:41 PM
Quote from: Shukakusand on August 04, 2009, 11:27:40 PM
Does anyone know how I can add fire effects to the beam sword animation like
the one on Phoenix Mario?
STUDY:D
But really, it does help to look at PMario's PAC to learn how some things are done.

I did but its just not helping me.

http://kittycorp.freecp.net/index.php?topic=72.0
PROJECTS:
Pain-100% Konan-100% Sasori-100%
Itachi-100% Kisame-100% Kakuzu-100%
Deidara-90% Tobi-5% Zetsu-0% Hidan-0%

August 04, 2009, 11:35:19 PM #131 Last Edit: August 04, 2009, 11:36:19 PM by Dragonrage


Looks like a [censored]load of small graphic effects to me.

Quote from: finalsorariku on August 04, 2009, 11:29:41 PM
But really, it does help to look at PMario's PAC to learn how some things are done.

Yep, without PMario as referrence I would probably still be clueless on how to create custom B moves.

August 04, 2009, 11:38:03 PM #132 Last Edit: August 04, 2009, 11:47:36 PM by finalsorariku
...
I'll look in a second

EDIT: I can't find it *facepalm*

EDIT2: Oh, it's that one.  Uh, I agree.

grr! when i edit the hit effects, it acts like i can edit only a certain amount of moves. it freezes otherwise. anyway, my Samus is almost done. i just need to finish editing some attack effects, add different animations for specials, and make a quick touch up on her walking speed.


Quote from: Plasmakirby on August 04, 2009, 11:59:32 PM
grr! when i edit the hit effects, it acts like i can edit only a certain amount of moves. it freezes otherwise. anyway, my Samus is almost done. i just need to finish editing some attack effects, add different animations for specials, and make a quick touch up on her walking speed.
Can't wait!