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« Reply #1005 on: December 21, 2013, 08:56:30 AM » |
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Finally extracted the most sought after model from Metal Gear Solid 4, Big Boss! Unfortunately, his textures are located elsewhere. In other news, Big Shell..... 73001 to 40683.... update coming before the year is over.
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« Last Edit: December 21, 2013, 08:59:45 AM by Eternal Yoshi »
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« Reply #1006 on: December 21, 2013, 09:45:27 AM » |
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Well, that's something.
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« Reply #1007 on: December 21, 2013, 11:37:07 AM » |
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Porting things over SMI is quite the pain. Just look at the oddities. SMI has it's own lighting system, so I cannot port the SCN0 over it. Also want to reposition REX/RAY/Gekkos since they somehow have sounds and spawn randomly still. Can you guess what I mean by 73001 to 40683?
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« Reply #1008 on: December 21, 2013, 11:40:47 PM » |
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Old Big Boss? That's gonna make for some classy CQC combos!
And are you suggesting a smaller Big Shell? (It seems a tad too large.)
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Your buns are mine!
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« Reply #1009 on: December 25, 2013, 06:59:07 PM » |
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73001 to 40683.... is the facepoint count of all the models of my Big Shell stage from before to after Tristripping. I updated it so there shouldn't be anymore lag in 4 player action. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33346All of my imports will be updated and optimized and hopefully done before the year is over. BTW, The SMI port was excluded due to problems with the MGs as seen above; moving their root bone in animations does nothing.
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« Reply #1010 on: January 07, 2014, 06:17:26 PM » |
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Any of you guys making "the Boss?" With Big Bosses you gotta have him square off with his mentor.
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« Reply #1011 on: January 07, 2014, 09:53:53 PM » |
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Hmm... I have models of the Cobra unit and their textures...
I'll try importing them when I'm not occupied with other stuff.
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« Reply #1013 on: February 16, 2014, 04:01:56 AM » |
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There need to be more MGS stages. Ideally some MGS themed background swaps for PM comp stages (so that all my MGS music won't be limited to a stage no one plays).
I've been working on a Shadow Moses background swap for Smashville, but the results have been underwhelming. Are there any other models of locations from MGS games that would make good backgrounds floating around?
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« Reply #1014 on: February 16, 2014, 08:18:14 AM » |
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That reminds me... I forgot about the VR stage I was making after I reimported everything.
Unfortunately there seems to be an oddity with the Celestial Sphere's material/shader causing it to flicker between light and dark in game.
I will get to taking a second look after animating a new dair for Gray Fox.
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« Reply #1015 on: February 16, 2014, 10:58:19 AM » |
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I've a question. You all remember Gray Fox over Metaknight, right?
Well, uh... can't we have him over Marth instead? And, y'know, maybe with the Revengeance model?
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« Reply #1016 on: March 27, 2014, 02:14:06 AM » |
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MeowX
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« Reply #1017 on: April 24, 2014, 05:33:16 AM » |
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I found some disturbing inspiration. Warning: contains transvestism. And this is the disturbing hack that followed.
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Your buns are mine!
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« Reply #1018 on: April 25, 2014, 03:15:45 AM » |
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I found some disturbing inspiration. Warning: contains transvestism. And this is the disturbing hack that followed. Wow...i...i cant even understand why people would these things. . .oh well.
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