Metal Gear Solid Needs More Hack Representation!

Started by irishladdie727, July 05, 2010, 03:50:14 AM

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January 28, 2011, 01:29:18 AM #556 Last Edit: January 28, 2011, 01:35:10 AM by xxTerminatorxx
Those are nice, and sorry for asking a lot, but if you gave me collab, I can possibly help by adding my own since I'm learning to use Gimp, plus I made the Raikov mask.

Also, I'd suggest calling it MGS3 Facepaint collection: Volume 1. Plus, there is some idiot going around reporting stuff (He reported my stuff because I had BrawlBox previews only.), and he may report you for just having PNG files and not a PCS file.
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January 28, 2011, 01:46:50 AM #557 Last Edit: January 28, 2011, 01:48:19 AM by supersaiyanmikito
I would upload PCSs but I decided to upload PNGs so people can replace any of the basic Snake model.

Do you mind if I puts your MGS3 Snake in the set later on to use as a base?

Quote from: supersaiyanmikito on January 28, 2011, 01:46:50 AM
I would upload PCSs but I decided to upload PNGs so people can replace any of the basic Snake model.

Do you mind if I puts your MGS3 Snake in the set later on to use as a base?

Not everyone is smart enough to know how to use BrawlBox, just letting you know. It's best to use PCS file. And yes, you can definetely use my Tiger Stripe Camo as a base, all Metal Gear hackers are free to do so.     
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Okay, I just saw your collection supersaiyanmikito. It blew me a way.
Awesome job :) .
At some point, you just have to bend down and tie your shoelaces.

Big fan of this series. I would love to do a level.
But here is a brstm instead.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16150&Moderated=All&facebook=true
its looped the good part.
Well I like the whole song, but ADHD generation probably wouldnt so you know.

I make stages and music! GO check em out!

You learn something new every day I suppose.

I learned more about the .obj importer and a bit about the file format.

The black spots aren't fragments. I'm not sure why it's shaded so dark, but it is a polygon.

I also played around with it more and learned how to import the model to make it not blocky looking.

I just unchecked obj smooth groups and suddenly it looks much better.

Solidus's stuff will be uploaded when I compile the .obj models in the archive.

February 06, 2011, 03:04:49 AM #562 Last Edit: February 06, 2011, 02:07:57 PM by xxTerminatorxx
I'm working on EVA from MGS3. I have her ripped face textures too. I got them from a Link Friedslick sent me.
If anyone wants to help they can, I know she was a good character in MGS3 (and hot), and I know Irishladdie requested her over ZSS.  
The thread Friedslick sent me that had the ripped textures were aiming at ripping her nude textures, but they were unsucessful. They only got the body w/ Bikini top, face textures, butt textures, and that's all.

I'm capable to work with the face textures and everything seems to be turning out well. I'll post in game images later.  
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February 07, 2011, 11:59:16 PM #563 Last Edit: February 08, 2011, 12:10:18 AM by xxTerminatorxx
Sorry but you are not allowed to view spoiler contents.
is there always somthing wrong when I'm like 1 inch away from releasing it?
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If I were you, I would do that over Zelda as her figure fits more.

February 08, 2011, 12:20:22 AM #565 Last Edit: February 08, 2011, 12:26:04 AM by xxTerminatorxx
I have no idea how to texture Zelda, plus,
Quote from: irishladdie727 on July 05, 2010, 03:55:21 AM
Sorry but you are not allowed to view spoiler contents.

In my opinion, EVA matches ZSS more. I'd be less model work if I used ZSS.
For now, I'm using LookItsLink's short hair model to resemble EVA's. Both hair models are very similiar.
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Hey, I've got a friend who just started vertexing and he made an interesting vertex for Snake. I won't say what the hack is yet, but in the prossess of vertexing him, he made Snake buffer. The size of his arms and legs are way bigger that what they were before.

Can we use this for something maybe?

February 10, 2011, 10:48:39 PM #567 Last Edit: February 10, 2011, 10:59:11 PM by xxTerminatorxx
God... Snake on steroids... O_o.
Maybe a Solidus Project?

I don't know, but it seems nobody cares about Project EVA, but if nobody cares and wants to work on projects that make Snake on steroids it's fine with me. I'm doing this for you guys, mainly.

Anyways, if anyone wants a download to EVA, so you can HOPEFULLY fix her glitchy colors, you go right ahead.
http://www.mediafire.com/?y94tevvyn3zlkds

Like I've said before, I've done my best, professional work. Somtimes I feel very unappreciated on this thread when people refuse to help me on my projects.

Sorry but you are not allowed to view spoiler contents.
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February 11, 2011, 02:09:25 AM #568 Last Edit: February 11, 2011, 02:10:19 AM by EternalYoshi
This thread is not as active as it should be.....

I can't vertex well yet.

If I could, Raiden over Marth and Solidus over Ganondorf would have been done a long time ago.

Glitchy colors? Sounds like you used either the wrong format or wrong palette.

Anyway, here's Solidus' stuff.
http://www.mediafire.com/?fcxqn8m354bqya9

February 11, 2011, 12:43:28 PM #569 Last Edit: February 11, 2011, 12:50:28 PM by xxTerminatorxx
Quote from: EternalYoshi on February 11, 2011, 02:09:25 AM
This thread is not as active as it should be.....

I can't vertex well yet.

If I could, Raiden over Marth and Solidus over Ganondorf would have been done a long time ago.

Look at this, somone already made Master Chief over Snake over with a custom vertex and it looks perfect! Wtf!? Why won't those type of people help work on our projects? We've asked, and nobody has cared. No offence to EY, as he is very cool to help us, but we need more people working on our projects.  
Well, I haven't asked him yet, so I'll try...

Anyways, I made this:
http://forums.kc-mm.com/index.php?topic=20258.msg371892#msg371892
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