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« Reply #840 on: April 01, 2012, 04:54:00 PM » |
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Falcon.... has 3 articles. First one is the Entry Blue Falcon, the second one is the Final Smash Blue Falcon and Scene, and the last one is.... a dummy. None of them can be used as a missle. :/
I'm absolutely sure that SDoom said KJP found a way of adding extra articles. And don't put me off because it's April 1st, I'm serious. It was near the end of SDoom's Animation school livestream. Episode 4:
He starts talking about at around 42 minutes in, but I'd start at 41, just so you don't miss it.
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« Reply #841 on: April 01, 2012, 05:09:21 PM » |
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Umm.... you sure you don't mean External GFX models, beclawse I know how to do that already. Magus showed me how to add new External GFX without sacrificing an existing ExtGfx slot or effect.
I just combined the two methods and tada - a new ExtGfx model without replacing anything.
The proof is in Gray Fox's upcoming update and PM Snake's Slash GFX.
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« Last Edit: April 01, 2012, 05:11:04 PM by Eternal Yoshi »
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« Reply #842 on: April 01, 2012, 05:10:20 PM » |
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Umm.... you sure you don't mean External GFX models, beclawse I know how to do that already. Magus showed me how to add new models without sacrificing an existing ExtGfx slot or effect.
Ah. I apologize then. It has been a while since I watched it. Oh well. Sorry about that. Silly me! You can't add articles!
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« Reply #843 on: April 01, 2012, 05:14:53 PM » |
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It's all right. Still really useful info. I'll make a tutorial on adding External GFX models without Sacrificing anything after I release Solidus and Raiden, which hopefully purrcedes the anniversary of the time Raiden and Rose met.
Take that, April fools filter!
Edit: Foiled again...
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« Last Edit: April 01, 2012, 05:16:26 PM by Eternal Yoshi »
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« Reply #844 on: April 01, 2012, 09:37:40 PM » |
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Seeing how this is the right place for sum Metal Gear, I wanted to know if anyone here plans to import Old Snake, Liquid Ocelot, and MGS4 Raiden. Old Snake is crucial for an major upcoming community Smash Bros. project
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« Reply #845 on: April 02, 2012, 02:06:34 PM » |
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I remember you from a while back... and no, we can't import MGS4 models, unfortunetly.
Solidus looks superb. As I can tell by the stance, he's over Snake right?
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« Reply #846 on: April 02, 2012, 02:33:58 PM » |
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« Last Edit: April 02, 2012, 03:19:31 PM by xxWutzMercyxx »
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« Reply #847 on: April 02, 2012, 05:05:39 PM » |
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I remember you from a while back... and no, we can't import MGS4 models, unfortunetly.
Solidus looks superb. As I can tell by the stance, he's over Snake right?
Yes he is. Collar was lowered to prevent major clipping(I have a scene with a finished rig with the Collar untouched). More pics coming.... now. Inevitable recolors are inevitable.
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« Reply #848 on: April 02, 2012, 06:32:42 PM » |
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I'd like that too. Unfortunately, no one can rip MGS4 models(yet).
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« Reply #849 on: April 03, 2012, 06:30:33 PM » |
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That Old Snake looks awesome. I was actually planning on a new version of Old Snake, but I never got around to finish it. The face looks pretty MGS4ish, though. Looks like a rip from MGS4, actually..
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« Reply #850 on: April 04, 2012, 01:32:40 PM » |
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More bearly noticable rig improvements on both of them.
Gonna send M22K the Raiden model so he can add transparency to his Metal Texture because his hair looks awful in Metal otherwise...
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« Reply #851 on: April 04, 2012, 01:42:23 PM » |
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I could finish this Old Snake then have a pro maybe vertex him. As for Raiden I'll make a High Res MGS4 texture and the same for Solidus.
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« Reply #852 on: April 04, 2012, 02:08:33 PM » |
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....Solidus wasn't in MGS4. Well, as a half-dead skeleton.
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« Reply #853 on: April 04, 2012, 02:13:02 PM » |
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Yea I'm aware, but I'm going to make a MGS4 inspired textures for Solidus. By using Old Big Boss for the face because they're very identical, obviously Solidus being a clone. I'll use Old Big Boss's face here as a reference for a more HD face for Solidus.
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« Reply #854 on: April 05, 2012, 07:24:21 AM » |
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Alright man, go for it. And after playing MGS Peace Walker for a while, somebody should DEFNELTY make Snake's recovery move (up b) the Fultan Recovery. I don't know, it sounds like a better idea than him grabbing onto a random cypher.
Maybe vertex it into a ballon or somthing? Then change Snake's animations to fit with it.
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