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<a href="http://uploads.ungrounded.net/639000/639457_dirty-pop-pop-n-sync.swf" target="_blank" class="aeva_link bbc_link new_win">http://uploads.ungrounded.net/639000/639457_dirty-pop-pop-n-sync.swf</a>
A stage! - 63 (50.8%)
A tutorial! - 24 (19.4%)
ME *strips* - 37 (29.8%)
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Author Topic: I had a great time! Thank you all for being a part of this with me!  (Read 421616 times)
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Mr. Nice guy
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« Reply #210 on: September 24, 2010, 04:08:17 PM »


When you make clock town, where are the players going to fight? On top of the clock, the streets, where?


Everywhere. Wink

EDIT: Why am I bothering post these, as if someone would recognize it...




OMFG OMFG OMFG!!!! This makes me cry!!! This stage is just to good
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Ricky (Br3)
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    « Reply #211 on: September 24, 2010, 10:24:37 PM »


    UPDATE!!!
    SWIMMABLE OCEAN STORM

    "Swimmable Ocean??? O.o
    Aren't all oceans swimmable?"







    Not really! xD
    My stage Ocean Storm just got an upgrade!
    Now it's water floor is Fall-Through with swimmable water immediately below. You know what that means? Now you can swim AND walk on the same water!
    « Last Edit: September 24, 2010, 10:25:51 PM by br3compactor » Logged

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    Naruto200Man
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    « Reply #212 on: September 25, 2010, 09:54:09 AM »


    lol SWIMMING AND WALKING?? QUIT F*KING WITH THE NATURAL ORDER!!!

    Kidding but 'you shouldn't have donethat' hehehe Tongue
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    lucas_irineu
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    « Reply #213 on: September 25, 2010, 11:45:13 AM »


    Cool water stage, man. xD
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    Ricky (Br3)
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    « Reply #214 on: September 27, 2010, 06:46:29 PM »


    UPDATE!!!
    ALEX KIDD IN MIRACLE WORLD

    Actually this should be called either "Miracle World" or "Mt. Eternal", but whatever.

    I bring you this stage based on SEGA's former mascot first and best game.







    I like the way it turned out a lot. It's like this stage was MADE to be played in Smash Bros.
    The stage should be smaller for accuracy, but I left it big because it was much better to fight in (just so you know, Ike is roughly the size of the box).
    Though you can't see in the pics, but the top of the stage is NOT walkoff. It has actual ledges on the sides and decent distance to the side death and camera boundaries.

    Why this stage is good? I'll present advantages of both parts.

    When fighting in the top part of the stage, it's easier to kill to the top/sides of the screen than in the bottom part. Also, if you like to gimp or edgeguard, the top part is for you. And you can also play campy much easier because the stage is wide.

    When fighting in the bottom part, while it's harder to kill to the top of the screen, the cliffs from the top part makes this the ultimate stage spike battlefield. Also, there, you'll have more chances to spike, since you can actually kill to the bottom of the screen from both sides,
    something you can't do easily on the top part because it's wide. Also, while the top part allows camping, the bottom part makes it harder to camp, forcing a close combat.

    The .rar includes an HD version of the stage (pic 2) and a .brstm of the game's Main Theme.


    Download Link:


    « Last Edit: September 27, 2010, 06:52:14 PM by br3compactor » Logged

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    Tasty Pumpkin Clock
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    « Reply #215 on: September 27, 2010, 07:23:01 PM »


    Looking awesome.

    Btw this isn't really updated daily is it?
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    Ricky (Br3)
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    « Reply #216 on: September 27, 2010, 07:48:00 PM »


    Well, I'm not able to do a stage every day. And I don't like to show stuff halfways.
    But if someone posts here, I will post too. I'm always online.
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    BlueBrain
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    « Reply #217 on: September 28, 2010, 11:41:50 AM »


    Well, I'm not able to do a stage every day. And I don't like to show stuff halfways.
    But if someone posts here, I will post too. I'm always online.

    ur offline now... xD

    could u make rel files for ur stages to go over other stages? cuz i luv all ur bleach stages but they are all final destination based...
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    « Reply #218 on: September 28, 2010, 01:40:20 PM »


    You can easily get all Final Destination .rels on Segtendo's Vault.

    Example: If you want to put, say, Hueco Mundo over Big Blue, rename it to STGDXBIGBLUE.PAC, then get "st_final to st_dxbigblue.rel" Remove anything before the second st_ (in this case, you'll remove "st_final to " and it'd be st_dxbigblue.rel)

    Insert it on pf/module and the stage on pf/stage/melee, and be happy! Grin

    EDIT: I'm not offline, if it says I am, it's LYING!  Angry
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    lucas_irineu
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    « Reply #219 on: September 28, 2010, 01:53:48 PM »


    It says you're online, here.
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    BlueBrain
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    « Reply #220 on: September 29, 2010, 02:44:28 PM »


    ive just got this idea for hueco mundo, and that would be add another collision in the air, cuz the bleach chars used to fight in air, like they were walking on the ground.

    wouldnt that just be awesome?
    xD
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    Naruto200Man
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    « Reply #221 on: September 29, 2010, 02:59:51 PM »


    How about a dinosaur planet (Starfox adventures) stage? Or Bowsers arena from Super mario 64?
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    Boom.


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    « Reply #222 on: September 29, 2010, 03:09:06 PM »


    bowsers arena would be boring. it would be just another flat stage
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    Ricky (Br3)
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    « Reply #223 on: September 29, 2010, 03:13:41 PM »


    ive just got this idea for hueco mundo, and that would be add another collision in the air, cuz the bleach chars used to fight in air, like they were walking on the ground.

    wouldnt that just be awesome?
    xD

    I'd use that if I were to make a Karakura Town stage. I thought of using it on Hueco Mundo but I simply couldn't get over NOT fighting on the sand. ^^

    How about a dinosaur planet (Starfox adventures) stage? Or Bowsers arena from Super mario 64?

    I never played SFA, and I don't really like Bowser's Arena. So, no. Sorry. =/
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    « Reply #224 on: September 29, 2010, 06:43:46 PM »


    I'd use that if I were to make a Karakura Town stage. I thought of using it on Hueco Mundo but I simply couldn't get over NOT fighting on the sand. ^^

    This
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