|
 |
« Reply #825 on: August 24, 2012, 12:40:20 PM » |
|
Tried making the platform move indefinately, brawl CPUs and the over all game dont seem to approve of it.
so glitchy.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #826 on: August 24, 2012, 02:33:28 PM » |
|
I have the super flat motionlses version done, which pretty much plays like a extended final destination.  Probably gonna reduce the size of the meteorites. Also might look into a glow effect for the earth, though thats something I've never done. I cannot believe my eyes  Keep the progress comming.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #827 on: August 24, 2012, 04:49:03 PM » |
|
Gonna scrap the idea of it moving, lets just say no matter what I do, it typically ends in spontaneous death.
Stage is over FD,and Its pretty much already done, gonna see to adding a few cosmetic touches though.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #828 on: August 24, 2012, 05:24:58 PM » |
|
It would be cool if if every 30 seconds, you would see Sonic and Shadow racing across the screen. Like the torpedoes, just with shoes.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #829 on: August 24, 2012, 05:41:22 PM » |
|
It would be cool if if every 30 seconds, you would see Sonic and Shadow racing across the screen. Like the torpedoes, just with shoes.
I'll think about that.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #830 on: August 24, 2012, 07:32:25 PM » |
|
I'll think about that.
Wouldn't that be easy scinse Sonic and Shadow already have their own animations?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #831 on: August 24, 2012, 08:45:38 PM » |
|
Wouldn't that be easy scinse Sonic and Shadow already have their own animations?
Shadow doesn't, and I'd have to credit someone else if I used them.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #832 on: August 24, 2012, 08:54:46 PM » |
|
If you want to use the assist trophy, he might not have much to work with. However, if you use a Shadow over Sonic and use an animation from a moveset, that could work.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #833 on: August 24, 2012, 09:00:33 PM » |
|
If you want to use the assist trophy, he might not have much to work with. However, if you use a Shadow over Sonic and use an animation from a moveset, that could work.
But thats a lot of people to credit, and when crediting comes along so does drama. :|
I typically try to keep my works as solo as possible because of that.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #834 on: August 24, 2012, 09:01:23 PM » |
|
Then you could always go without the characters in the background and do that some other time. It's not necessary.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #835 on: August 24, 2012, 09:25:28 PM » |
|
Yeah, it was just a little thing to throw in there. I won't lose any sleep over it.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #836 on: August 24, 2012, 10:56:28 PM » |
|
I have no idea why the earth and space fade in like that, but it goes with the BRSTM, and I actually kinda like it.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #837 on: August 25, 2012, 10:35:25 AM » |
|
That stage looks wicked nice! Can I suggest having the Earth slowly turn?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #838 on: August 25, 2012, 10:44:33 AM » |
|
That stage looks wicked nice! Can I suggest having the Earth slowly turn?
Hm.
It would have to be REALLY slow. Its not like you fight in accelerated time-space.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #839 on: August 25, 2012, 11:12:03 AM » |
|
Wow, you work fast. The model turned out nice, although the UV mapping on the stars seem off. Maybe its just the texture? Can I suggest having the Earth slowly turn?
I support this idea; you could even animate the stars to move like they did in SA2. Both tasks shouldn't be to difficult with the use of srt0 animations. - Forte
|
|
|
Logged
|
|
|
|
|
|