The Complete N00B's Guide to Brawl Hacking

Started by tjmsrubegoldberg, July 30, 2010, 06:38:09 AM

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Is 1GB still the biggest SD card that's compatible with the SD Loader method of hacking? Or are we waaay past that? I'm starting to run out of space on mine...
Is it just me, or are the people of Unova extremely generous?


Quote from: Mewcario on July 03, 2013, 07:06:42 AM
Is 1GB still the biggest SD card that's compatible with the SD Loader method of hacking? Or are we waaay past that? I'm starting to run out of space on mine...
gecko OS: 2GB
riivolution: 32GB

Quote from: Diddy Kong on July 03, 2013, 10:33:01 PM
gecko OS: 2GB
riivolution: 32GB

... ... .........

Well, damn. I need to upgrade!! XD Thanks
Is it just me, or are the people of Unova extremely generous?


Ok This is gonna be kind of a noob question. I'm new to all this and am trying to get my textures that I downloaded to work. Everytime I put the sd card in and play the game the texture hacks don't show up but my hack on how to control the camera and keep it at a certain angle works!! I don't understand why this happens. its SD Card (G:)/private/wii/app/RSBG/pf/fighter/ etc. where did I mess up?

Quote from: WishfulHacker on July 04, 2013, 12:28:16 AM
Ok This is gonna be kind of a noob question. I'm new to all this and am trying to get my textures that I downloaded to work. Everytime I put the sd card in and play the game the texture hacks don't show up but my hack on how to control the camera and keep it at a certain angle works!! I don't understand why this happens. its SD Card (G:)/private/wii/app/RSBG/pf/fighter/ etc. where did I mess up?
what kind of ID is RSBG?
RSBE
RSBJ
RSBP
should be one of the names at
\app\RSB?\

I do not know it just says File Card G: so I assumed it would be RSBG and I just tried RSBE and the Camera Hack worked but the Textures still didn't work. Is it possibly my Gecko OS?

Quote from: WishfulHacker on July 04, 2013, 01:17:06 PM
I do not know it just says File Card G: so I assumed it would be RSBG and I just tried RSBE and the Camera Hack worked but the Textures still didn't work. Is it possibly my Gecko OS?
ok
meet me in the chat and i may assist you further

if you have say a yoshi recolor

it goes to
G:\private\wii\app\RSBE\pf\fighter\yoshi\fityoshi00.pcs

then with your gecko , load up the cheat FILE PATCH CODE

July 15, 2013, 06:02:52 PM #532 Last Edit: July 16, 2013, 06:55:49 PM by ShadowX
Don't know if this has been asked already, but i was wondering if a micro sd card hooked up to an adapter would still work when loading the brawl hacks.

Post Merge: July 15, 2013, 09:39:50 PM

Never mind. It does work. :P

Post Merge: July 16, 2013, 06:55:49 PM

Ok, so I finally got the Brawl hacks to work, but as soon as I started putting multiple characters over the same base (ie: Shadow & Silver both over Sonic.) it started freezing halfway through a battle. I don't know what to do. Is it because of the multi character thing or what?

Quote from: ShadowX on July 15, 2013, 06:02:52 PM
Don't know if this has been asked already, but i was wondering if a micro sd card hooked up to an adapter would still work when loading the brawl hacks.

Post Merge: July 15, 2013, 09:39:50 PM

Never mind. It does work. :P

Post Merge: July 16, 2013, 06:55:49 PM

Ok, so I finally got the Brawl hacks to work, but as soon as I started putting multiple characters over the same base (ie: Shadow & Silver both over Sonic.) it started freezing halfway through a battle. I don't know what to do. Is it because of the multi character thing or what?
If they are just textures, then no.
if they both add new moves to sonic then that's a defendant yes.

How do I set up riivolution so I can different setups (for example, brawl+, brawl-, project m) without it messing up or having to change everything?  What should it look like?

Quote from: chaoswolf on August 04, 2013, 04:54:08 AM
How do I set up riivolution so I can different setups (for example, brawl+, brawl-, project m) without it messing up or having to change everything?  What should it look like?
take the patch code of XML from each one (including codehandlers)
and give wach one its own patch ID , use the same patch ID on the options section name them brawl pluz, brawl less, pee emm, plain hax and relate them to the patch id you gave each configuration, each configuration should use DIFFERENT directories for EACH folder external and file externals and not the same one, because  you dont want to have PM's PSAs loading with brawl plus or such

you can put like

IN THE XML AND LAYOUT ON SD


SD:\PM\pf\the PM crap here
SD:\PLUZ\ the B+ crap here
SD:\lezz\minus crap here
SD:\trololo\plain mods here

SD:\pmcodez\RSBE01.gct
SD:\pluss\RSBE01.GCT
SD:\minus\RSBE01.gct
SD:\LOLOLOL\RSBE01.gct


memory valuefile= (use the above directories for the GCT of each mod pack as part of the patches for each pack)

What is the patch code or the memory valuefile?

Quote from: chaoswolf on August 04, 2013, 04:33:46 PM
What is the patch code or the memory valuefile?
Quote from: chaoswolf on August 04, 2013, 04:33:46 PM
What is the patch code or the memory valuefile?
XML code where it says like <patch id="pooflingers"> <folder external blah blah>

memory file is the line of XML that points to the GCT ( you can freely name the gcts differently and point to it : eg for PM loader option it will load codes\projectM.gct)
when applying GCT codes in riivo  such as no tripping

So does that mean that there's no way for there to be more than one Fit(Character)MotionEtc.pac file per character?

Quote from: ShadowX on August 05, 2013, 01:50:47 AM
So does that mean that there's no way for there to be more than one Fit(Character)MotionEtc.pac file per character?
No, there can only be one motionetc.pac file.