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Question: What do you want?
Chris Redfield - 9 (10.2%)
Roronoa Zoro - 6 (6.8%)
Ryu - 13 (14.8%)
GIVE ME A CAKE >=O - 11 (12.5%)
Energy Sword - 6 (6.8%)
Dat Melee Stage - 0 (0%)
Melee Stuff! Melee Stuff! - 9 (10.2%)
VEGETAAAAAAAAAA - 23 (26.1%)
Dr.Mario - 9 (10.2%)
OK, if you have vote for this one vote for both last ones or it is whom you are the same given step has difficulty for reading my message Im srs here - 2 (2.3%)
Total Voters: 88

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Author Topic: vERtEx GAllER¥ KTH : End of vertex  (Read 629721 times)
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Royal_Blade
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    « Reply #1020 on: August 08, 2011, 10:05:02 PM »


    I really like the Megaman and Lloyd you released KTH.  I'm planning to make a sfx for that Lloyd as well using Symphonia II's voice clips once I complete Roy~Ike.  Speaking of which, I have altered a new pac file that has the improvements for Roy, but I haven't gotten the charging flare blade sfx in yet.
    Symphonia 1 voices are better. Would you mind making a pack with those as well?
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    « Reply #1021 on: August 09, 2011, 12:13:33 AM »


    Well since all it really is, is just a another voice actor re-voicing the same lines then it shouldn't be to hard.  Once I fix up Roy~Ike since KTH had requested that for a while from me.
    « Last Edit: August 09, 2011, 12:14:51 AM by Kyubey » Logged


    Royal_Blade
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    « Reply #1022 on: August 09, 2011, 08:49:33 AM »


    Hey KTH, I noticed something while trying to animate Lloyd...

    Did you change some of the bone placements or something?

    Also I noticed this:
    What did you do? I think the shifting of bones is causing the model to screw up animation wise. Well... At least for editing...
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    « Reply #1023 on: August 09, 2011, 09:01:04 AM »


    Animate the bones at the top of his arms the way you need to.

    Those are the arms and what not.
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    Royal_Blade
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    « Reply #1024 on: August 09, 2011, 10:08:31 AM »


    But changing those change the model itself. Whenever I rotate the arm, it stretches out and goes out of place...

    But using a normal Pit model... It works perfectly fine. So it has to be the Lloyd Model Specifically... I also tried with the Sora model. It works fine aswell.
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    KTH
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    « Reply #1025 on: August 09, 2011, 03:33:44 PM »


    Check that >.>

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    « Reply #1026 on: August 09, 2011, 03:35:32 PM »


    over who?
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    « Reply #1027 on: August 09, 2011, 03:38:11 PM »


    charizard. look at the wait pose
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    Royal_Blade
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    « Reply #1028 on: August 09, 2011, 03:39:58 PM »


    That looks very nice KTH!

    And lol, you got it before star did. XD

    Edit:
    And I'd still like to know what you did to the Lloyd model for it to look like that.
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    « Reply #1029 on: August 09, 2011, 03:48:41 PM »


    First Groudon, then Kyogre, and now Rayquaza Awesome Face

    Looks really good so far KTH Cheesy
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    SmashClash
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    « Reply #1030 on: August 09, 2011, 04:07:07 PM »


    Very well done, KTH.
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    ShadowSnake
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    « Reply #1031 on: August 09, 2011, 04:10:50 PM »


    good luck patching it. Tongue
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    « Reply #1032 on: August 09, 2011, 04:11:53 PM »


    good luck patching it. Tongue
    But that's an exported preview.
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    ShadowSnake
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    « Reply #1033 on: August 09, 2011, 04:14:03 PM »


    But that's an exported preview.

    "beep beep beep beep"

    WTF BOOM!!!!!!!!!!!!!!!!!!!!

    srsly thats awesome

    kth how many patches did that take? o.o
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    « Reply #1034 on: August 09, 2011, 04:22:40 PM »


    charizard is fairly easy to work with, as long as you dont touch his hands too much.  and rayquazas hands are pretty much the same as zards.  the other problem is his legs.... they take forever, you can still kind of see them in that preview but its not too noticable =]


    gj KTH
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