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« Reply #2850 on: February 27, 2011, 08:51:52 PM » |
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Question about the helmet:
Is the back of Zero's helmet properly vertexed or is there not enough vertices to do it?
Just wondering. X-P
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If you turn to your left, you'll see that I have left.
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« Reply #2851 on: February 27, 2011, 10:01:09 PM » |
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Maaan, Zero's looking pretty sweet.
I really didn't see an update coming, though; your last Zero was spot-on, IMO.
Amazing work regardless~
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« Reply #2852 on: February 27, 2011, 10:38:12 PM » |
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Question about the helmet:
Is the back of Zero's helmet properly vertexed or is there not enough vertices to do it?
Just wondering. X-P
What do you mean by properly vertexed? <.<
Also, I tested Zero (with the shading fix) with Links normal moveset and the texture change glitch at the start of a match doesnt happen. So it's probably something in the Zero PSA that's causing issues with the model. If I only knew PSA....
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« Reply #2853 on: February 28, 2011, 03:47:53 AM » |
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Probably the Flash Overlay Effect event messing with the shading.
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« Reply #2854 on: February 28, 2011, 04:37:38 AM » |
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Question about the helmet:
Is the back of Zero's helmet properly vertexed or is there not enough vertices to do it?
Just wondering. X-P
What do you mean by properly vertexed? <.<
Also, I tested Zero (with the shading fix) with Links normal moveset and the texture change glitch at the start of a match doesnt happen. So it's probably something in the Zero PSA that's causing issues with the model. If I only knew PSA....
Is the back of Zero's helmet vertexed like this?
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If you turn to your left, you'll see that I have left.
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« Reply #2855 on: March 01, 2011, 03:38:28 PM » |
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I need opinions. >_> K. Just focus on the helmets for a second, ignore the rest. The one on the left is after me changing the shaders so it's smooth and the one on the right is how it looks without the shader changes. While the changed shaders removed the normals issues, another one arose. His texture glitches up for the first few seconds of the match when the announcer counts down, with the Zero PSA at least. I haven't tested whether it happens with Links regular moves.
So what I'm tryin to say is, would you rather his helmet be smooth and the texture glitches up for a few seconds just at the beginning of the match or have it with the shading issues but no texture glitch?
Also, does anyone know how to make it so a characters eyes don't move? >_>
Can you please improve the face, especialy the nose and separate the hair a bit? Other than that everything is fine!
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« Last Edit: March 01, 2011, 03:54:15 PM by Omega Malkior »
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SSBB FC:0775-8556-4547 SSBB Name: Omega SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem! SSBB rank: I don't even know
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« Reply #2856 on: March 01, 2011, 03:40:12 PM » |
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I miss mangoes man.. [censored].
But Zero does have dem titty gems.
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« Reply #2857 on: March 01, 2011, 03:45:34 PM » |
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>_> K.
It took me awhile to think of what you were reffering to XD Anyway, back on topic: Any luck on Zero?
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« Reply #2858 on: March 01, 2011, 03:50:26 PM » |
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F*CK YAH!
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« Reply #2859 on: March 01, 2011, 03:51:27 PM » |
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>_> K.
It took me awhile to think of what you were reffering to XD Anyway, back on topic: Any luck on Zero?
Wait what does he... oh... nvm xD, just understood
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SSBB FC:0775-8556-4547 SSBB Name: Omega SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem! SSBB rank: I don't even know
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« Reply #2860 on: March 01, 2011, 04:06:36 PM » |
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U SHUD FINISH LITNING!!!1! trolololol
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« Reply #2861 on: March 01, 2011, 04:13:39 PM » |
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If you can resolve the lighting glitch on the right helmet somehow, I'd definitely go with that. Partly because the face is also much more detailed as well as it just generally looking much more polished. If you're unable to find a fix then that's fine but it would be great if you could.
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« Reply #2862 on: March 01, 2011, 04:18:12 PM » |
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Can you release what you've worked on Zero as a beta? THAT WOULD BE AWESOME! and later continue it? (if you all agree then reply )
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SSBB FC:0775-8556-4547 SSBB Name: Omega SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem! SSBB rank: I don't even know
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« Reply #2863 on: March 01, 2011, 04:25:30 PM » |
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U SHUD FINISH LITNING!!!1! trolololol
U SHUD FINISH LITNING!!!1! trolololol
Don't double post, especially if your just gonna troll
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« Reply #2864 on: March 01, 2011, 04:29:25 PM » |
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Can you release what you've worked on Zero as a beta? THAT WOULD BE AWESOME! and later continue it? (if you all agree then reply ) Actually, I think that this would be completely pointless. There's no point in releasing a v2.5 (because that's essentially what you're asking for) if it's in a less complete stage than v2.
So I say Beyond should finish it when he wants and only when he is satisfied with it he should release it.
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