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Author Topic: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX  (Read 66220 times)
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Naruto200Man
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    « Reply #90 on: December 12, 2010, 11:32:29 AM »


    Ug, can some one help? When I edit Mario's body, just scaling it down, the change dose not undo itself when I click the light bulb. Also, when I go to morph my polygon0 with mod and the vertex, it says there are no things to morph with.
    Uh ... have you checked if you were under the "Edit Mesh" Menu when scaling ?

    I meant to get back to you on this. I solved that problem and get to the verry ending of editing a vertex. I run into one of these two problems.

    When I export vertex, it says "ERROR, Wrong offset?" or "could not convert intiger: "" "

    I put the right offset number and unchecked "read from model" in, and I dont even know why I get the second problem.. 0_-
    Help?

    Are you making sure that the vertex set on the polygon matches the mdl0 offset id like in the first steps of the tutorial?
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    Bush
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    « Reply #91 on: December 12, 2010, 12:06:49 PM »


    Yup. I just don't know why these problems occur..
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    SmashClash
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    « Reply #92 on: January 14, 2011, 05:06:31 PM »


    I'm on Windows 7 and on Home Premium edition. It says I must be on Ultimate or the one under that in order to get Windows XP Mode. I don't have to buy Windows XP just so the COLLADA(.dae, .xml) line will appear. I have .xml line, just not .dae! I need help. Is there another way? Sad
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    Naruto200Man
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    « Reply #93 on: January 14, 2011, 08:09:59 PM »


    I'm on Windows 7 and on Home Premium edition. It says I must be on Ultimate or the one under that in order to get Windows XP Mode. I don't have to buy Windows XP just so the COLLADA(.dae, .xml) line will appear. I have .xml line, just not .dae! I need help. Is there another way? Sad

    Install Collada MAX? >_< it's a freware installer that installs colladda format designed spasifically to work with 3DS max (hence the name)
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    SmashClash
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    « Reply #94 on: January 14, 2011, 08:13:02 PM »


    I installed COLLADA already. >_> I guess I'll put pics tomorrow. Thanks for replying. (I hope you stay on me with this).
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    Naruto200Man
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    « Reply #95 on: January 14, 2011, 08:25:55 PM »


    I installed COLLADA already. >_> I guess I'll put pics tomorrow. Thanks for replying. (I hope you stay on me with this).

    Maybe try uninstalling 3DS and reinstalling? That one USUALLY works for me X_X
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    SmashClash
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    « Reply #96 on: January 15, 2011, 10:26:37 AM »



    COLLADA (.dae, .xml) isn't there. I installed COLLADA, too.
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    SmashClash
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    « Reply #97 on: January 15, 2011, 11:47:32 AM »


    Fixed my problem.
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    « Reply #98 on: January 15, 2011, 09:52:57 PM »


    Ug, can some one help? When I edit Mario's body, just scaling it down, the change dose not undo itself when I click the light bulb. Also, when I go to morph my polygon0 with mod and the vertex, it says there are no things to morph with.
    Uh ... have you checked if you were under the "Edit Mesh" Menu when scaling ?

    I meant to get back to you on this. I solved that problem and get to the verry ending of editing a vertex. I run into one of these two problems.

    When I export vertex, it says "ERROR, Wrong offset?" or "could not convert intiger: "" "

    I put the right offset number and unchecked "read from model" in, and I dont even know why I get the second problem.. 0_-
    Help?

    Are you making sure that the vertex set on the polygon matches the mdl0 offset id like in the first steps of the tutorial?
    Error wrong offest happens to me, too!
    I even copied and pasted the offset(yes I closed out of my BrawlBox window).
    Help!
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    Bush
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    « Reply #99 on: January 15, 2011, 10:10:22 PM »


    Ug, can some one help? When I edit Mario's body, just scaling it down, the change dose not undo itself when I click the light bulb. Also, when I go to morph my polygon0 with mod and the vertex, it says there are no things to morph with.
    Uh ... have you checked if you were under the "Edit Mesh" Menu when scaling ?

    I meant to get back to you on this. I solved that problem and get to the verry ending of editing a vertex. I run into one of these two problems.

    When I export vertex, it says "ERROR, Wrong offset?" or "could not convert intiger: "" "

    I put the right offset number and unchecked "read from model" in, and I dont even know why I get the second problem.. 0_-
    Help?

    Are you making sure that the vertex set on the polygon matches the mdl0 offset id like in the first steps of the tutorial?
    Error wrong offest happens to me, too!
    I even copied and pasted the offset(yes I closed out of my BrawlBox window).
    Help!
    Yeah, help! I never fixed this problem!
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    Akiba Red
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    « Reply #100 on: January 16, 2011, 09:04:01 AM »


    Can this be done on a 64- bit? >_>...
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    SmashClash
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    « Reply #101 on: January 16, 2011, 09:13:29 AM »


    ^Yeah, I did it.
    @Nasoka-Should we try putting all modl0 offesets from each polygon?
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    Akiba Red
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    « Reply #102 on: January 16, 2011, 09:15:21 AM »


    ^Yeah, I did it.
    @Nasoka-Should we try putting all modl0 offesets from each polygon?
    How? I dunno where ta get the 64-bit version...
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    SmashClash
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    « Reply #103 on: January 16, 2011, 09:21:36 AM »


    (?)
    Just follow the instructions in this guide...that's what I did.
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    Akiba Red
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    « Reply #104 on: January 16, 2011, 09:22:28 AM »


    ^
    Man I'm stupid. Ah well.
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