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Author Topic: Aafyre's Vertex and Texture thread (08/27) Desukan Preview  (Read 778646 times)
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Pin0yB0i
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« Reply #1695 on: February 15, 2011, 08:14:02 PM »


*nerdgasms on the floor*

Oh dear, I just mopped...
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    « Reply #1696 on: February 15, 2011, 08:50:37 PM »


    Yet another awesome hack from you as always...  Wink

    Now I patiently await the completion of both Tifas and Lickitung...
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    Aafyre
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    « Reply #1697 on: February 15, 2011, 09:53:37 PM »


    I'm satisfied with Pred. I love how Aafyre's hacks are always wi-fi safe. That earns him extra props.

    Well, I can tell you that Lickitung definitely won't be wi-fi safe Sad

    Tifa should be though!
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    angelbless
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    « Reply #1698 on: February 15, 2011, 11:25:48 PM »


    I'd imagine Gunner Yuna could work, but the dress texture would look ugly and stretched out. There is a way to get around this, but I'm not familiar with it. Pik knows how to though. And then there's the whole asymmetrical texture thing...

    About Banjo, Dingo told me a way that might fix it, but I haven't tested it yet.

    Lastly, I believe Predator is done. I'm taking pictures of him now, so expect it out soon (if nothing messes up, that is).

    Thanks for answering everythig Cheesy. Well at least there might be a way to fix Mario´s vertexes Smiley Hope you get time to try it Smiley. Is it something that can be done through BrawlBox?  Undecided

    Gunner Yuna seems to be hard to figure out   :'(. Oh I just  remembered, last year you posted some suggestions for vertexing right? One of them was Lulu from FFX. Considering the magnificent work on Seymour, Lulu could be somehow easier to work on now right?  Tongue

    And lastly, Predator looks gorgeous! Congratulations! Shocked

    « Last Edit: February 15, 2011, 11:27:53 PM by angelbless » Logged


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    « Reply #1699 on: February 16, 2011, 02:40:18 AM »


    prator looks awesome, but the texture is kinda "dirty", at least compared with ur usual style... i still like it a lot ^^
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    Puraidou
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    « Reply #1700 on: February 16, 2011, 02:47:02 AM »


    prator looks awesome, but the texture is kinda "dirty", at least compared with ur usual style... i still like it a lot ^^

    Not really, i find his texture pretty accurate on it knowing what Brawl allows.
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    « Reply #1701 on: February 16, 2011, 06:27:56 AM »


    Predator are awesome *w*

    Need a reskin of Ridley into a Alien.
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    Aafyre
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    « Reply #1702 on: February 16, 2011, 09:15:42 AM »


    Well, I'm planning on turning Wolf into Alien. Might have to size mod it though.
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    xxmasal22xx
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    « Reply #1703 on: February 16, 2011, 03:01:56 PM »


    *nerdgasms on the floor*

    Oh dear, I just mopped...

    OMG! another one bsides me nd user52 who is an axperience nerdgasmer! AWESOME 2.0!

    Any way to set my default text color to limegreen?
    « Last Edit: February 16, 2011, 03:10:20 PM by xxmasal22xx » Logged

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    « Reply #1704 on: February 16, 2011, 03:06:22 PM »


    Well, I'm planning on turning Wolf into Alien. Might have to size mod it though.

    *Insert M.Bison YES! YES here*

    I love you Happy Face  I already loved you before, but I love you more now.
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    « Reply #1705 on: February 16, 2011, 04:40:28 PM »


    predator is quite sexy
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    angelbless
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    « Reply #1706 on: February 18, 2011, 07:34:50 AM »


    @Aafyre

    Btw if it is a Brawl Box thing, to fix Banjoo´s Glitch, maybe I could help if I try it. If its a model thing then I think all that lasts is to wait Tongue
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    « Reply #1707 on: February 18, 2011, 09:48:52 AM »


    Hey Aa, I'm having trouble vertexing the many polygons of hair that Marth has. How do you do it?
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    « Reply #1708 on: February 18, 2011, 10:17:28 AM »


    try vertexing just the main thing (the big polygon), the other polygons are just for the transparent tips...
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    « Reply #1709 on: February 18, 2011, 11:45:56 AM »


    Jokekid is mostly right. The big piece is the main thing I work with, and I always used to put the others inside his head. However, recently I have also been using polygon 18 for the finer pieces of Hair. I did this for Lelouch and Orochimaru. I also used that same polygon for the scars on Zegram's face.

    For the big hair piece, I always start by connecting all the vertices that would lead into his other hair pieces so that they come to a point instead of leaving gaps. And then there are actually two or three pieces on that same polygon that can be disconnected and placed inside his head if you don't need to use them.
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