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Author Topic: Bone Tree Editor- development thread : Version 1.1 released  (Read 98943 times)
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DarkPikachu
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complexity == fun

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    « Reply #105 on: December 12, 2010, 08:11:00 AM »


    oh hey, make sure you click 'allow editing' when using the template...
    (it works better) ^R-click on 'MDL0'

    granted it does get a tad more confusing, but everything works as it should
    (it takes a while to load though)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #106 on: December 13, 2010, 03:41:18 PM »


    hmm...

    so is progress coming along?? :/
    did you get a reply on daniweb??
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #107 on: December 13, 2010, 04:03:47 PM »


    I dun think I got a reply yet...i haven't worked on it much due to animating =p...atm I'm not on my laptop so I can't see where I left off
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    SmashClash
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    « Reply #108 on: December 13, 2010, 04:07:04 PM »


    I dun think I got a reply yet...i haven't worked on it much due to animating =p...atm I'm not on my laptop so I can't see where I left off
    Kinda OfT, but how far are you(percentage-wise) towards completion of Galaxy Mario? Grin
    « Last Edit: December 13, 2010, 04:11:00 PM by SmashClash » Logged

    DarkPikachu
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    complexity == fun

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    « Reply #109 on: December 13, 2010, 04:09:40 PM »


    @tsg:
    I see...

    I'll try for ya tomorrow then, if that suits ya Smiley

    I'm getting information overload right now, and I feel like crap
    (my head hurts, and I officially have a cold) Tongue
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #110 on: December 13, 2010, 07:17:07 PM »


    uhh technically all I gotta do is..hmm...i dun got much to do lol but I'm just looking for things to add. Technically it's just psa needed but that's gnna be quick for me...ill prob finish b4 friday
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    SmashClash
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    « Reply #111 on: December 13, 2010, 07:28:13 PM »


    uhh technically all I gotta do is..hmm...i dun got much to do lol but I'm just looking for things to add. Technically it's just psa needed but that's gnna be quick for me...ill prob finish b4 friday
    Cool and can't wait to see it!
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    TheShyGuy
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    « Reply #112 on: December 13, 2010, 07:45:31 PM »


    yeh im also helping ssj with sasuke...

    on topic: i just got a reply on msdn and im reading a sample code atm...ill edit this if it shows me how to re index the nodes


    edit: thanks to the help i got off of msdn i can load a treeview with their bones =). Tomorrow im going to code for the navig. buttons(up,down,left right) to change the tree.

    Im planning on allowing you to edit the tree this way:

    nav. buttons:
           UP/Down - simply moves the bone up/down
           left - parent = parents parent(lol)
          right - child of previous bone

    mouse:
           click 2 bones - swaps places

    any ideas go ahead and post...i should/hopefully be done tomorrow


    nooo more grids or buttons =p
    « Last Edit: December 13, 2010, 11:55:10 PM by theshyguy » Logged

    DarkPikachu
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    complexity == fun

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    « Reply #113 on: December 14, 2010, 09:53:37 AM »


    nice Cheesy

    heh...
    I guess thanx to me for helping you think of a re-design,
    your progg will become moar famous AWESOME 2.0!
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #114 on: December 14, 2010, 01:44:09 PM »


    =p gnna start on it now

    edit: i was hoping to be done today but i ran into things with the .exe that i didn't expect(not a problem). Its just taking longer, thats all.
    « Last Edit: December 14, 2010, 08:20:30 PM by theshyguy » Logged

    DarkPikachu
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    complexity == fun

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    « Reply #115 on: December 15, 2010, 01:48:57 AM »


    I see... Shocked

    so umm...
    how exactly do you load a file into memory??
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #116 on: December 15, 2010, 07:31:43 AM »


    well if its a small file you can just read the memory into a txt file...i heard the databases are only good/neccesary for big files
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    BlueBrain
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    « Reply #117 on: December 15, 2010, 01:05:28 PM »


    havent read all 8 pages sorry, but does this mean u could make a right handed link, left handed marth, etc...?
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    DarkPikachu
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    complexity == fun

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    « Reply #118 on: December 15, 2010, 01:07:46 PM »


    well if its a small file you can just read the memory into a txt file...i heard the databases are only good/neccesary for big files
    ?? what??
    I think you're off topic...

    I'm talking about how you load an mdl0 file into memory for say your bone editor...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #119 on: December 15, 2010, 02:06:57 PM »


    @jokekid - you mean put the wep on the opposite hand? -> you can already do that in hxd...(maybe you just don't know how) =p.
    - oh and if they don't have an opposite haven then you can move the haven bone to that position so yeh..again

    @tcll - ohh you mean how i use the file to load...Well in c# is pretty straight forward...heres a code that i just made up that would load it into memory

    void LoadFile(Stream input)
    {
    string path = "users\\blah*blah";
    input = File.Open(path,Filemode.open); ->open

    binarywriter bw = new binarywriter(input); -> uses the input file
    binary reader br = new binaryreader(input); -> uses the input file

    position = where to go
    byte b = 123;
    bw.seek(position,seekorgin.begin)
    bw.writebytes( b); -> i could have just typed in 123..

    input.close(); -> not reading file anymore->closed-> don't actually have to close...Unless you want to open the same file in a diff .exe
    }

    « Last Edit: December 15, 2010, 02:10:40 PM by theshyguy » Logged

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