Bone Tree Editor- development thread : Version 1.1 released

Started by TheShyGuy, September 13, 2010, 11:57:53 PM

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sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

@tcll - still isnt working but its probably(is) my fault lol. Ima stop taking shortcuts when i do it.

Quote from: theshyguy on January 08, 2011, 03:48:36 AM
sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

@tcll - still isnt working but its probably(is) my fault lol. Ima stop taking shortcuts when i do it.

do you know how to draw a canvas,
and draw a 1x1 rectangle for a pixel in the canvas??

that's what I'm doing...
youll notice I never commented on the code for the rectangle...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: theshyguy on January 08, 2011, 03:48:36 AM
sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

Mmmmmk cool beanz

Quote from: Tcll on January 08, 2011, 03:54:11 AM
Quote from: theshyguy on January 08, 2011, 03:48:36 AM
sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

@tcll - still isnt working but its probably(is) my fault lol. Ima stop taking shortcuts when i do it.

do you know how to draw a canvas,
and draw a 1x1 rectangle for a pixel in the canvas??

that's what I'm doing...
youll notice I never commented on the code for the rectangle...

I want to say yeh....but you make me wnna say no...i figured it was as simple as to just fill it it or sumtin I dunnoo...>.> confused

January 08, 2011, 04:39:42 AM #199 Last Edit: January 08, 2011, 04:41:57 AM by Tcll
Quote from: theshyguy on January 08, 2011, 04:26:02 AM
Quote from: Tcll on January 08, 2011, 03:54:11 AM
Quote from: theshyguy on January 08, 2011, 03:48:36 AM
sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

@tcll - still isnt working but its probably(is) my fault lol. Ima stop taking shortcuts when i do it.

do you know how to draw a canvas,
and draw a 1x1 rectangle for a pixel in the canvas??

that's what I'm doing...
youll notice I never commented on the code for the rectangle...

I want to say yeh....but you make me wnna say no...i figured it was as simple as to just fill it it or sumtin I dunnoo...>.> confused

alright, well, the way my program works is:

when you D-click a tree-image-item, (skipping ahead to the conversion)
the program reads 1 pixel from the file (based on the format) and draws a 1x1 rectangle based on the color of the pixel, and the current position of the pixel being drawn...

the program draws 1 rectangle(pixel), and adds to the position after drawing...

the drawing order for I8 format goes as such:

_1 _2 _3 _4 _5 _6 _7 _8 _33 34 35 36 37 38 39 40
_9 10 11 12 13 14 15 16 _41 42 43 44 45 46 47 48
17 18 19 20 21 22 23 24 _49 50 51 52 53 54 55 56
25 26 27 28 29 30 31 32 _57 58 59 60 61 62 63 64

65 66 67 68 69 ...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

January 08, 2011, 04:41:09 AM #200 Last Edit: January 08, 2011, 08:55:23 AM by theshyguy
kk I'll look into it l8er

edit: fail....was looking over code and realized i didnt convert the size from hex....

edit: thnx tcll, got it working a while ago.  Ima release the bte tomoro morning.  Just noticed some things wrong with it(tiny things)

Quote from: theshyguy on January 08, 2011, 04:41:09 AM
kk I'll look into it l8er

edit: fail....was looking over code and realized i didnt convert the size from hex....

edit: thnx tcll, got it working a while ago.  Ima release the bte tomoro morning.  Just noticed some things wrong with it(tiny things)

stop procrastinating =P

release it whenever you know it works perfectly :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.


hey...

just to save me time from looking...
how did you figure out the 4th level in the bone matrices??

if UDK, I'll go research it :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.


found some really good info:
http://s9.zetaboards.com/Ultimate3D_community/topic/7104235/1/

^alot of really good info there :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.


January 17, 2011, 04:15:46 AM #206 Last Edit: January 17, 2011, 05:25:55 AM by BlackJax96
I can't save without getting an error :/


nice job :D
the GUI is OK... (as in really good)

but I could think of quite a few ideas to spruce it up ;)

first off, get rid of the offset input...
use the relocation groups to find the offsets of the bones
(you can find out how to find and use the groups by using my template) ;)
^rip it apart, play around with it, there's always a copy avaliable :)

second...
make the tree auto-load... :P

*more ideas later*
^I'm not stating anything until I know it for fact ;)

and apperently, saving's an issue :/
I havn't tested it yet, but I will...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

January 17, 2011, 05:37:59 AM #208 Last Edit: January 17, 2011, 05:44:43 AM by TheShyGuy
o srry about the error...like i said i made a few quick edits before uploading so that prob did it..ill just put the things back to how it was before, but it wont load extra bones right...well maybe...

it doesnt auto load, cuz it loads the file after pressing 'ok'...i forget y i didnt but ill try to do it again..  

offset thing...doable ill make the fixes right now

edit:...seems my mdl0 reft template has an error somewhere...can u give the updated cuz i cant even open mario or pikas mdl0 lol