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« Reply #345 on: February 17, 2011, 10:35:11 AM » |
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Something can help me with my Mister L please? I have a problem with some animation : That happened only with some animation : - Grab - Charge Smash Up - Second Jump And another. I have use for the base the hack by dingoberriz, Luigi with hair : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9445Can you help me please?
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« Reply #346 on: February 17, 2011, 12:43:23 PM » |
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first off... are you talking about the spark or the yellow glow?? or is it something different entirely??
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« Reply #347 on: February 17, 2011, 12:56:51 PM » |
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? I don't have understand....
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« Reply #348 on: February 17, 2011, 01:05:47 PM » |
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Well, since it's been almost a week now since thread activity, any update?
Sorry to annoy, I am REALLY pumped for the bone adder/mover. It will revolutionize Smash hacking. Think about it: you'll be able to take other MDL0s, and apply "HaveN" and "TransN" to them, and make it so that assist trophies can become costumes (I'm not big into PSAs)! It'll be awesome.
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« Last Edit: February 17, 2011, 01:15:35 PM by Oshtoby »
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« Reply #349 on: February 17, 2011, 02:18:17 PM » |
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Yeah. And have them linked properly so I can squash all the bugs related to them so I can release Gray Fox and Lyn's updates.
In case no one knew, I bet he was waiting for Bero to update the depository, but Bero was away after porting the codes for Project:M.
Until then, I'll work on another PSA I'm doing and then get a USB drive.
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« Reply #350 on: February 18, 2011, 07:38:10 AM » |
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may i make a little request? in case u'd say give it a shot, here it is: could u make a marth model with his chestplate attached to his headbone? this could be not only usefull for me, but for everyone who wants to make a knight with a helmet... thanks in advance for just reading this ^^
EDIT: ive tried it out, and i just noticed the chestplate doesnt have his own bone... is this a problem? anyway, ive tried to move the shoulder pads to his head instead, and it wont let me save, it gives an error...
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« Last Edit: February 19, 2011, 07:51:11 AM by El Que Llora »
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« Reply #351 on: February 21, 2011, 07:15:50 AM » |
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something you should add to the program, (at least I think it's necessary or I'm doing something wrong) is ability to increase/decrease all child-bones bone index with one click. Right now, if I move one bone and therefor need to change bone index for the rest I need to go change it on each single of the 50+ bones. Would be a very nice feature, if you still consider improving the program.
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« Reply #352 on: February 21, 2011, 08:37:38 AM » |
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can u save ur files? cuz i cant T.T
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« Reply #353 on: February 21, 2011, 08:40:13 AM » |
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« Last Edit: February 21, 2011, 08:42:38 AM by Tcll »
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« Reply #354 on: February 22, 2011, 10:04:43 AM » |
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im being sooooo ignored... could sumeone plz help me? i dont know if its cuz im using vista, i also tired it on a seven, so does this only work for XP?? i'll quote myself to not type everything again... xD may i make a little request? in case u'd say give it a shot, here it is: could u make a marth model with his chestplate attached to his headbone? this could be not only usefull for me, but for everyone who wants to make a knight with a helmet... thanks in advance for just reading this ^^
EDIT: ive tried it out, and i just noticed the chestplate doesnt have his own bone... is this a problem? anyway, ive tried to move the shoulder pads to his head instead, and it wont let me save, it gives an error...
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« Reply #355 on: February 22, 2011, 12:20:45 PM » |
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im being sooooo ignored... could sumeone plz help me? i dont know if its cuz im using vista, i also tired it on a seven, so does this only work for XP?? i'll quote myself to not type everything again... xD may i make a little request? in case u'd say give it a shot, here it is: could u make a marth model with his chestplate attached to his headbone? this could be not only usefull for me, but for everyone who wants to make a knight with a helmet... thanks in advance for just reading this ^^
EDIT: ive tried it out, and i just noticed the chestplate doesnt have his own bone... is this a problem? anyway, ive tried to move the shoulder pads to his head instead, and it wont let me save, it gives an error...
it should be the same on whatever platform you're using...
and to tell the truth, there should be parts in my last post that should give you an answer... you weren't entirely ignored
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« Reply #356 on: February 22, 2011, 12:58:44 PM » |
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oh sorry, didnt notice... does anybody know how to hex it to his headbone?
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« Reply #357 on: February 23, 2011, 01:03:39 PM » |
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I'm actually learning a bit of Python (taking a course on it in school). I'm only at reading/writing text files, but w/e Maybe I could learn some more advanced techniques.
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FC: 2191-7379-6272
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« Reply #358 on: February 23, 2011, 01:06:26 PM » |
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ppl, ignore my question plz, drpanda hexed the chestplate for me ^^
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« Reply #359 on: March 04, 2011, 07:53:53 AM » |
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I do not think this Bone Adder will see the light of day, anymore. TheShyGuy was last active February 13, and the updates stopped before that. Meh. As excited as I was, I won't lose any sleep over it. (Unless he's on, like, vacation or something, which is what I am hoping.)
I want this post to act as one last bump to this awesome concept's thread.
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« Last Edit: March 04, 2011, 07:58:32 AM by Oshtoby »
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