SUGOI! Another Clone engine topic :af:

Started by DMN666, September 29, 2010, 07:26:12 PM

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lol i just noticed.

im sorta can't wait for this =D

more characters, or be able to play multiple PSA'S

i wish i could make PSA'S be attached to costumes. like sephiroth = his psa/sasuke etc etc.

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Quote from: Omega Phazon Samus on February 04, 2011, 10:14:04 PM
lol i just noticed.

im sorta can't wait for this =D

more characters, or be able to play multiple PSA'S

i wish i could make PSA'S be attached to costumes. like sephiroth = his psa/sasuke etc etc.


Movesets connected to specific costumes will never happen unfortunately.

actually, couldnt there be a code made, like:

IF: *file loaded: fitike00.pcs*
              LOAD: fitike000.pac

IF: *file loaded: fitike01*
             LOAD: fitike001.pac


etc.

i have no idea about coding, and probably file size limit would be counted with all psa files together...
like if limit is 4, and u have 6 slots, it would be a limit of 2/3 per slot...

Quote from: jokekid on February 06, 2011, 01:56:36 PM
actually, couldnt there be a code made, like:

IF: *file loaded: fitike00.pcs*
             LOAD: fitike000.pac

IF: *file loaded: fitike01*
            LOAD: fitike001.pac


etc.

i have no idea about coding, and probably file size limit would be counted with all psa files together...
like if limit is 4, and u have 6 slots, it would be a limit of 2/3 per slot...
I think cloning a whole new character slot is easier than that.


yeah.

was an old thought i had.
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Quote from: jokekid on February 06, 2011, 01:56:36 PM
actually, couldnt there be a code made, like:

IF: *file loaded: fitike00.pcs*
              LOAD: fitike000.pac

IF: *file loaded: fitike01*
             LOAD: fitike001.pac


etc.

i have no idea about coding, and probably file size limit would be counted with all psa files together...
like if limit is 4, and u have 6 slots, it would be a limit of 2/3 per slot...

But it sounds like with a little recoding, Almas's Clone Engine could do that.

OR doesn't. I don't really know anything about coding.

Almas' clone engine failed.

Quote
Almas's clone engine worked by attempting to redirect which files the game loaded from disc. This worked, but since the game THOUGHT it was loading files for a particular character, the game couldn't differentiate between the character and the clone, meaning Marth vs Roy was impossible. This also required people to sacrifice one character to replace another.

I am aware that it didn't do what everyone wanted, but I thought that it managed to switch Movesets with a button input, but only one at a time.

I'm actually more interested in having more than just 6 costumes per character, personally.

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: LC-DDM on February 06, 2011, 11:59:50 PM
I'm actually more interested in having more than just 6 costumes per character, personally.
There will only be 6 for each?
That's awesome. [/not sarcastic]

...Hes saying, he WANTS more than 6 costumes per char....

Thanks to soul for this sexy siggy!
Central Thread:
http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

Quote from: SSJCerious on February 07, 2011, 12:09:14 AM
...Hes saying, he WANTS more than 6 costumes per char....
I know that. I was just asking if he knew if there were going to be 6 costumes originally.

...per character meaning "everyone", not just "lolclones".

I don't know about you, but having only 6 costumes per character is a bit restrictive.

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

6, restrictive?
dude, max players are 4, its just that there are too many hacks ¬¬
xD