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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 327227 times)
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Ultraxwing
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    « Reply #120 on: January 31, 2011, 01:29:04 PM »


    It's just dissapointing.

    and Alma's Clone engine isn't truly a Clone engine.

    it just redirected the files you wanted to load when you pressed a combination of buttons.

    i never did figure out how Alma's Clone engine worked. but i would like to know if we could use multiple PSA'S on one field at one time.

    like Roy VS Marth type Deal.

    i think it wasn't possible.
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    BlueBrain
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    « Reply #121 on: January 31, 2011, 01:29:57 PM »


    it isnt possible ^^
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    Psycho Philia
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    « Reply #122 on: January 31, 2011, 04:19:37 PM »


    Omega Phazon Samus: Yes, Alma's Clone engine is not really a clone engine, but what happens if there are two players and they use two different combinations of buttons on the same character? Maybe doing something like this two different Psa for a character can fight themselves? This is just a supposition...
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    « Reply #123 on: January 31, 2011, 04:26:07 PM »


    ^ Unfortunately it doesn't work like that. :/ Two people playing the same char will end up with the same PSA.....
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    Psycho Philia
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    « Reply #124 on: January 31, 2011, 04:38:06 PM »


    Ah ok! As I said it was just a theory! Laugh Anyway, Alma's clone engine allows at least to gain some time I suppose, at least if we have multiple Psas for a character, with this, we're not forced anymore to go on the computer to change the Psa.

    Anyway, I hope Dantarion's clone engine will be operational, after some time of course, I will be patient!
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    Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

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    « Reply #125 on: February 01, 2011, 09:42:54 AM »


    personally i think dantarion is aiming a little too far, a lot of ppl would be happy with perfect port methods, usable character port rels, and sfx codes, i think the sound stuff shouldnt be that difficult, i have no idea about coding but i guess it could just make the game load SFX file X, when loading character Y, instead of SFX Y, i dont know if i explained myself there ¬¬
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    Akiba Red
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    « Reply #126 on: February 01, 2011, 09:46:01 AM »


    ^ That I would actually like...
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    Albafika
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    « Reply #127 on: February 01, 2011, 09:49:00 AM »


    The last I read was that Dantarion was having problems with the Articles (Ike's sword, Link's Boomerang, etc) but other than that, everything else was done.
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    Ultraxwing
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    « Reply #128 on: February 01, 2011, 12:59:08 PM »


    Well, someone should suggest this to Dantarion. i have many useless characters.

    someone suggest this to him. it'll be very AWESOME!!!
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    DMN666
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    « Reply #129 on: February 01, 2011, 01:06:19 PM »


    OMg i forgot about this O.o

    its already feb.......it was gonna be out by Dec :'(

    Whatever i dont really care Awesome Face

    Well keep trying.
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    Goronguy
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    « Reply #130 on: February 01, 2011, 01:46:41 PM »


    Didn't realize this thread was dead. Sorry for bringing it back.

    But it got everyone talkin!
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    « Reply #131 on: February 01, 2011, 03:17:02 PM »


    sigh....

    Fot those that want to REALLY help move this along, learn ASM.

    Also, this word of wisdom from Phantom Wings.
    Quote
    Oh yeah, on the topic of the clone engine. You may want to check out the ftClassInfoImpl<CharId, ftChar> and the soArticleMediatorImpl objects. The ftClassInfoImpl is responsible for which character Id can access the module and the soArticleMediatorImpl appears to be whats responsible for articles freezing.

    It should be noted that most of the ASMers are occupied with PM so we should increase the number of ASM savvy users so we can move both PM and this thing along.
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    « Reply #132 on: February 01, 2011, 04:05:42 PM »


    It may sound easy, but in reality it is indeed harder than it looks.
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    Ultraxwing
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    « Reply #133 on: February 01, 2011, 05:39:22 PM »


    I know it's harder than it looks. i used to manually program games ([censored]ty ones at that, but they were games)

    so i can be patient, but Ds22 can you ask Dantarion if he would make it where you can replace characters with the whole .rel way?

    i have tons of characters i do not want.
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    « Reply #134 on: February 01, 2011, 08:39:33 PM »


    HEY LISTEN
    I'm watching a P:M live feed atm and the clone engine isn't "Never going to happen herr"
    I see roy, and I see marth
    at the same time.  And this is old news.

    /educate
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