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« Reply #165 on: February 04, 2011, 03:14:04 PM » |
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lol i just noticed.
im sorta can't wait for this =D
more characters, or be able to play multiple PSA'S
i wish i could make PSA'S be attached to costumes. like sephiroth = his psa/sasuke etc etc.
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« Reply #166 on: February 06, 2011, 06:05:26 AM » |
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lol i just noticed.
im sorta can't wait for this =D
more characters, or be able to play multiple PSA'S
i wish i could make PSA'S be attached to costumes. like sephiroth = his psa/sasuke etc etc.
Movesets connected to specific costumes will never happen unfortunately.
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« Reply #167 on: February 06, 2011, 06:56:36 AM » |
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actually, couldnt there be a code made, like:
IF: *file loaded: fitike00.pcs* LOAD: fitike000.pac
IF: *file loaded: fitike01* LOAD: fitike001.pac
etc.
i have no idea about coding, and probably file size limit would be counted with all psa files together... like if limit is 4, and u have 6 slots, it would be a limit of 2/3 per slot...
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« Reply #168 on: February 06, 2011, 07:12:25 AM » |
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actually, couldnt there be a code made, like:
IF: *file loaded: fitike00.pcs* LOAD: fitike000.pac
IF: *file loaded: fitike01* LOAD: fitike001.pac
etc.
i have no idea about coding, and probably file size limit would be counted with all psa files together... like if limit is 4, and u have 6 slots, it would be a limit of 2/3 per slot...
I think cloning a whole new character slot is easier than that.
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« Reply #169 on: February 06, 2011, 07:50:03 AM » |
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might be ^^ xD
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« Reply #170 on: February 06, 2011, 09:44:47 AM » |
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yeah.
was an old thought i had.
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« Reply #171 on: February 06, 2011, 03:06:41 PM » |
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actually, couldnt there be a code made, like:
IF: *file loaded: fitike00.pcs* LOAD: fitike000.pac
IF: *file loaded: fitike01* LOAD: fitike001.pac
etc.
i have no idea about coding, and probably file size limit would be counted with all psa files together... like if limit is 4, and u have 6 slots, it would be a limit of 2/3 per slot...
But it sounds like with a little recoding, Almas's Clone Engine could do that. OR doesn't. I don't really know anything about coding.
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« Reply #172 on: February 06, 2011, 04:02:46 PM » |
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Almas' clone engine failed. Almas's clone engine worked by attempting to redirect which files the game loaded from disc. This worked, but since the game THOUGHT it was loading files for a particular character, the game couldn't differentiate between the character and the clone, meaning Marth vs Roy was impossible. This also required people to sacrifice one character to replace another.
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« Reply #173 on: February 06, 2011, 04:15:22 PM » |
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I am aware that it didn't do what everyone wanted, but I thought that it managed to switch Movesets with a button input, but only one at a time.
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« Reply #174 on: February 06, 2011, 04:59:50 PM » |
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I'm actually more interested in having more than just 6 costumes per character, personally.
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« Reply #175 on: February 06, 2011, 05:05:13 PM » |
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I'm actually more interested in having more than just 6 costumes per character, personally.
There will only be 6 for each? That's awesome. [/not sarcastic]
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« Reply #176 on: February 06, 2011, 05:09:14 PM » |
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...Hes saying, he WANTS more than 6 costumes per char....
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« Reply #177 on: February 06, 2011, 05:10:30 PM » |
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...Hes saying, he WANTS more than 6 costumes per char....
I know that. I was just asking if he knew if there were going to be 6 costumes originally.
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« Reply #178 on: February 06, 2011, 05:16:17 PM » |
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...per character meaning "everyone", not just "lolclones".
I don't know about you, but having only 6 costumes per character is a bit restrictive.
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« Reply #179 on: February 06, 2011, 05:37:54 PM » |
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6, restrictive? dude, max players are 4, its just that there are too many hacks ¬¬ xD
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