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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1788327 times)
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SiLeNtDo0m
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    « Reply #1020 on: February 05, 2011, 03:48:14 PM »


    Nice throw, bro! Grin

    Also, how do you change the range for B-Down?
    It might've been in your instructions combo.txt but still. AWESOME 2.0!

    With the DPad (or whatever activates taunts normally).  Down or nothing is close, up is middle, side is far.
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    SmashClash
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    « Reply #1021 on: February 05, 2011, 03:49:33 PM »


    Nice throw, bro! Grin

    Also, how do you change the range for B-Down?
    It might've been in your instructions combo.txt but still. AWESOME 2.0!

    With the DPad (or whatever activates taunts normally).  Down or nothing is close, up is middle, side is far.
    Awesome, thanks.
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    Feanor
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    « Reply #1022 on: February 05, 2011, 05:51:08 PM »


    Thanks for the credits and awesome video!

    I like the new throw up and you did a great job with the win animation too!

    Also how long do you have to wait before the waiting animation begins? I think it was a bit too long.
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    SiLeNtDo0m
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    « Reply #1023 on: February 05, 2011, 05:54:38 PM »


    Thanks for the credits and awesome video!

    I like the new throw up and you did a great job with the win animation too!

    Also how long do you have to wait before the waiting animation begins? I think it was a bit too long.

    It depends.  Since waiting animations come up at random, you could be waiting ages.  However, I've set it in PSA so that the Wait2 is the Wait1 subaction, whilst your Wait3 is the Wait2 and Wait3 subactions.
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    SmashClash
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    « Reply #1024 on: February 05, 2011, 07:03:48 PM »


    I can't wait for .6, then .7, then .8, then .9, then possibly Final.
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    fighter20brawler10
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    « Reply #1025 on: February 05, 2011, 07:53:40 PM »


    I want that throw!
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    SmashClash
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    « Reply #1026 on: February 05, 2011, 08:51:58 PM »


    Oh, SDo0m can you make the Mango
    more orange/red/greenish? Instead of just yellow, cuz it looks like a corn pop.
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    Master_Ryuk
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    « Reply #1027 on: February 05, 2011, 10:36:59 PM »


    Oh, SDo0m can you make the Mango
    more orange/red/greenish? Instead of just yellow, cuz it looks like a corn pop.

    Actually, i think it looks more like a golden egg.....
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    SiLeNtDo0m
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    « Reply #1028 on: February 06, 2011, 11:26:38 PM »


    B****** don't know bout mah Back Air Throw:



    He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬
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    Feanor
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    « Reply #1029 on: February 07, 2011, 12:50:51 AM »


    B****** don't know bout mah Back Air Throw:


    He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬


    Wow, can't wait to see a video of that!

    BTW I wondered : what attack will Omnislash V5 replace?
    « Last Edit: February 07, 2011, 12:54:24 AM by Feanor » Logged

    SiLeNtDo0m
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    « Reply #1030 on: February 07, 2011, 01:33:47 PM »


    B****** don't know bout mah Back Air Throw:


    He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬


    Wow, can't wait to see a video of that!

    BTW I wondered : what attack will Omnislash V5 replace?


    Basically, it'll be a follow up to the current aerial Down B.  When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.

    Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
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    KingJigglypuff
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    « Reply #1031 on: February 07, 2011, 01:36:16 PM »


    B****** don't know bout mah Back Air Throw:


    He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬


    Wow, can't wait to see a video of that!

    BTW I wondered : what attack will Omnislash V5 replace?


    Basically, it'll be a follow up to the current aerial Down B.  When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.

    Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
    I'm guessing that the Omnislash thing will be easy or meh to do, and Limit Break might kind of difficult.
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    « Reply #1032 on: February 07, 2011, 01:37:53 PM »


    Your Cloud is pretty cool! Keep it up!
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    Rayn
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    « Reply #1033 on: February 07, 2011, 01:39:17 PM »


    Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
    ...
    <_<
    >_>

    « Last Edit: February 07, 2011, 01:40:16 PM by SSJPika » Logged


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    SiLeNtDo0m
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    « Reply #1034 on: February 07, 2011, 01:41:04 PM »


    B****** don't know bout mah Back Air Throw:


    He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬


    Wow, can't wait to see a video of that!

    BTW I wondered : what attack will Omnislash V5 replace?


    Basically, it'll be a follow up to the current aerial Down B.  When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.

    Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
    I'm guessing that the Omnislash thing will be easy or meh to do, and Limit Break might kind of difficult.


    Other way round Tongue

    For the Omnislash, I have to find a way to make the foe stay completely over 20 frame intervals in place without using the stun flag.  I could use Time Manipulation, but that would cause other opponents to become slow as well and not just the person getting hit.

    The Limit Break on the other hand, just requires the same principal I used for Viewtiful Joe's VFX powers and Shadow's Chaos Control.  It's just a tedious and kinda long process.
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