1) Trust me, there's a reason why I chose that direction scheme rather than a the control stick. The reason is in the readme. As for the model change, I originally wanted him to have an Ultima weapon, however that didn't work out despite trying a number of ways so I scrapped it. That and the file size increase may have caused it to freeze.
Well, like I said, these aren't real downsides : Meteorain's probably better that way and I assumed model change wasn't possible, I was merely mentionning the only two differences I spotted between this and an original character, which is what impressed me most considering the limitations. However, it's sometimess pretty hard to tell when Cloud's FS ends because Aura disappears during most moves, and I tend not to lose my time during Limit Break. Maybe a little animation when the timer hits 0 ?
2) About V Joe's scarf; it only has about 5 bones (due to the fact that it's Falcon's scarf extended way outwards and behind him), and the bones are also in odd places. Removing it wouldn't look right, but it's hard to make look good really
Maybe make it smaller to compensate for the low number of bones? It might still look much better than no scarf, and a full-length scarf may not be doable anyway until we can edit bone structure...
3) I actually never noticed that. It's strange because it should hit since they're moved via X axis (which works because he's facing toward the screen). However, I'll try Z axis as well to see if that works.
Look at Subaction 60, you actually have both additional hitboxes with a negative x offset. I tested it, removing these three minus signs is enough to fix this issue.
4) That's something I cannot fix. You see, it only does that because of the particular graphics I used work. I can't make it do certain hitbox flags when it hits the water, so it'll always be a fire hit.
Too bad, it would have been a nice glitch abuse
Also, do you only playtest your characters in 1 vs 1 or also ine free for all ? Cloud has been very balanced so far in both playstyles, but Shadow might be a little bit OP in FFA, so I moved some of DSmash's KB into USmash (as Knockback >> Speed and Combo potential in FFA... It's easy to abuse shield lag caused by someone else to land a DSmash and kill at very, very low percents).