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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1787828 times)
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PPXEXE
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There are worst things then death.....

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    « Reply #3165 on: June 07, 2011, 08:55:28 AM »


    sdoom i hope you at least do your roy before you quit quit, we need an brawl roy
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    SiLeNtDo0m
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    WHAT IN TARNATION?!

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    « Reply #3166 on: June 07, 2011, 09:26:23 AM »


    How the hell did you ditch Deadpool???

    Easily.  Developing a proper playstyle for him was just too much of a chore.  And I lost all inspiration to do him anyway.  I'll need to make sure to leave the stuff that I've already done in the recycle bin.  There are quite a few animations and a bit of PSA work too.
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    Cascade Hellsing
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    « Reply #3167 on: June 07, 2011, 09:27:34 AM »


    Easily.  Developing a proper playstyle for him was just too much of a chore.  And I lost all inspiration to do him anyway.  I'll need to make sure to leave the stuff that I've already done in the recycle bin.  There are quite a few animations and a bit of PSA work too.

    >.>

    * Cascade plans on stealing some of the animations
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    PPXEXE
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    « Reply #3168 on: June 07, 2011, 09:33:47 AM »


    WHAT ABOUT ROY!?
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    SiLeNtDo0m
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    « Reply #3169 on: June 07, 2011, 09:35:18 AM »


    WHAT ABOUT ROY!?


    *Shurgs shoulders*He's still in the projects list.  

    But to be perfectly honest, he's the one I care about least probably.  Though I have made a small start on him.  No attacks, but wait animations (only one of them looks at all good though...).

    Oh and here's the download to my Deadpool stuff btw:

    http://www.mediafire.com/?ep3xvtw0uam332f

    WARNING!!

    It's messy.  VERY messy.  I literally just took the "DEADPOOL" folder that I had and put it into a .rar.  Lord knows what kind of crap is in there XD
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    SmashClash
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    « Reply #3170 on: June 07, 2011, 09:40:06 AM »


    *Shurgs shoulders*He's still in the projects list.  

    But to be perfectly honest, he's the one I care about least probably.  Though I have made a small start on him.  No attacks, but wait animations (only one of them looks at all good though...).

    Oh and here's the download to my Deadpool stuff btw:

    http://www.mediafire.com/?ep3xvtw0uam332f

    WARNING!!

    It's messy.  VERY messy.  I literally just took the "DEADPOOL" folder that I had and put it into a .rar.  Lord knows what kind of crap is in there XD

    *gets*
    SDo0m if you've gotten my PM that coding for the MJ dance could also be used for this Vegeta Animation.
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    SiLeNtDo0m
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    « Reply #3171 on: June 07, 2011, 09:45:34 AM »


    @Smashclash

    1) I've already made code for it.  I plan on making the taunt heal over time actually and giving it weak heavy armour.  However, the taunt is so long that any character can easily punish it with a fully charged smash attack anyway.  I'm trying to find a way to make the taunt rewarding but not too rewarding.  Just leaving as it is, or even giving it heavy armour will mean you will ALWAYS get punished for it.  Whereas with the healing, the punishment is relieved to an extent.
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    SmashClash
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    « Reply #3172 on: June 07, 2011, 09:48:59 AM »


    @Smashclash

    1) I've already made code for it.  I plan on making the taunt heal over time actually and giving it weak heavy armour.  However, the taunt is so long that any character can easily punish it with a fully charged smash attack anyway.  I'm trying to find a way to make the taunt rewarding but not too rewarding.  Just leaving as it is, or even giving it heavy armour will mean you will ALWAYS get punished for it.  Whereas with the healing, the punishment is relieved to an extent.
    I liked the coding I made is the problem with mine as seen in the thread is it froze when you're facing right whena character hits you.

    I don't care about it being rewarding in the end. What I was trying to do was give it enough rewards while doing the taunt so it would balance out and act like a normal taunt.
    Mine recovered health 1% per half second, was interruptable by shield, had strong guard up til 200% damage.

    So all I needed help with was the freezing problem...not really the coding.
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    ....

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    « Reply #3173 on: June 07, 2011, 12:57:50 PM »


    ShadowKong still works abit better Cheesy(SFX pack) and i think i got a idea for N-B GFX without Sonic´s blue trail getting black
    Yeah but... I really don't want to replace DK... Jigglypuff is widely disliked, and if Shadowpuff could be made to work... I would MUCH prefer that.
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    Blueblur22
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    « Reply #3174 on: June 07, 2011, 09:39:04 PM »


    r u ever gonna release super burst sonic it had so much promise itd be ashamed to c it thrown away
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    BlueBrain
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    « Reply #3175 on: June 08, 2011, 07:25:24 AM »


    could u write down in ur OP, below the tutorial, the code for follow up attacks?
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    Roo
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    Or WAS I?

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    « Reply #3176 on: June 08, 2011, 07:30:12 AM »


    Lord knows what kind of crap is in there XD

    *Downloads*

    Oh hey look, SDo0m left his credit card information in here... Cheesy
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    SiLeNtDo0m
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    « Reply #3177 on: June 08, 2011, 07:49:01 AM »


    *Downloads*

    Oh hey look, SDo0m left his credit card information in here... Cheesy

    Despite the fact that I don't have a credit card Tongue
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    Albafika
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    « Reply #3178 on: June 08, 2011, 08:04:23 AM »


    This is surely a mess. XD

    SDo0m, I might need some tips later concerning animating, hope you don't mind.
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    Kamina
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    « Reply #3179 on: June 08, 2011, 04:23:39 PM »


    hey SDoom Will Cloud ever be revamped? Because I honestly don't see the need to as he is near perfect.
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